Merge pull request #15020 from bdach/settings-sidebar-redesign

Update settings sidebar colour scheme and general appearance
This commit is contained in:
Dean Herbert
2021-10-10 15:05:20 +09:00
committed by GitHub
13 changed files with 244 additions and 164 deletions

View File

@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private RealmContextFactory realmFactory { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
EdgeEffect = new EdgeEffectParameters
{
Radius = 2,
Colour = colours.YellowDark.Opacity(0),
Colour = colourProvider.Highlight1.Opacity(0),
Type = EdgeEffectType.Shadow,
Hollow = true,
},
@ -110,13 +110,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
Colour = colourProvider.Background5,
},
text = new OsuSpriteText
{
Text = action.GetLocalisableDescription(),
Margin = new MarginPadding(padding),
Margin = new MarginPadding(1.5f * padding),
},
buttons = new FillFlowContainer<KeyButton>
{
@ -405,7 +404,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private readonly Box box;
public readonly OsuSpriteText Text;
private Color4 hoverColour;
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private bool isBinding;
@ -448,7 +448,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
Text = new OsuSpriteText
{
@ -463,9 +462,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
hoverColour = colours.YellowDark;
updateHoverState();
}
protected override bool OnHover(HoverEvent e)
@ -484,12 +483,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
if (isBinding)
{
box.FadeColour(Color4.White, transition_time, Easing.OutQuint);
box.FadeColour(colourProvider.Light2, transition_time, Easing.OutQuint);
Text.FadeColour(Color4.Black, transition_time, Easing.OutQuint);
}
else
{
box.FadeColour(IsHovered ? hoverColour : Color4.Black, transition_time, Easing.OutQuint);
box.FadeColour(IsHovered ? colourProvider.Light4 : colourProvider.Background6, transition_time, Easing.OutQuint);
Text.FadeColour(IsHovered ? Color4.Black : Color4.White, transition_time, Easing.OutQuint);
}
}

View File

@ -27,8 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
this.variant = variant;
FlowContent.Spacing = new Vector2(0, 1);
FlowContent.Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
FlowContent.Spacing = new Vector2(0, 3);
}
[BackgroundDependencyLoader]

View File

@ -165,7 +165,13 @@ namespace osu.Game.Overlays.Settings.Sections.Input
LabelText = TabletSettingsStrings.Rotation,
Current = rotation
},
new RotationPresetButtons(tabletHandler),
new RotationPresetButtons(tabletHandler)
{
Padding = new MarginPadding
{
Horizontal = SettingsPanel.CONTENT_MARGINS
}
},
new SettingsSlider<float>
{
TransferValueOnCommit = true,

View File

@ -6,7 +6,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osuTK;
namespace osu.Game.Overlays.Settings.Sections
{
@ -21,7 +20,6 @@ namespace osu.Game.Overlays.Settings.Sections
public MaintenanceSection()
{
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
new GeneralSettings()

View File

@ -16,7 +16,6 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using osuTK;
namespace osu.Game.Overlays.Settings.Sections
{
@ -63,8 +62,6 @@ namespace osu.Game.Overlays.Settings.Sections
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor)
{
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
skinDropdown = new SkinSettingsDropdown(),

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
new OsuSpriteText
{
Text = heading,
Font = OsuFont.GetFont(size: 40),
Font = OsuFont.TorusAlternate.With(size: 40),
Margin = new MarginPadding
{
Left = SettingsPanel.CONTENT_MARGINS,
@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Settings
},
new OsuSpriteText
{
Colour = colours.Pink,
Colour = colourProvider.Content2,
Text = subheading,
Font = OsuFont.GetFont(size: 18),
Margin = new MarginPadding

View File

@ -12,7 +12,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK.Graphics;
using osuTK;
namespace osu.Game.Overlays.Settings
{
@ -31,9 +31,10 @@ namespace osu.Game.Overlays.Settings
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
private const int header_size = 26;
private const int margin = 20;
private const int border_size = 2;
public const int ITEM_SPACING = 14;
private const int header_size = 24;
private const int border_size = 4;
public bool MatchingFilter
{
@ -54,8 +55,9 @@ namespace osu.Game.Overlays.Settings
{
Margin = new MarginPadding
{
Top = header_size
Top = 36
},
Spacing = new Vector2(0, ITEM_SPACING),
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
@ -63,14 +65,14 @@ namespace osu.Game.Overlays.Settings
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
AddRangeInternal(new Drawable[]
{
new Box
{
Name = "separator",
Colour = new Color4(0, 0, 0, 255),
Colour = colourProvider.Background6,
RelativeSizeAxes = Axes.X,
Height = border_size,
},
@ -78,8 +80,8 @@ namespace osu.Game.Overlays.Settings
{
Padding = new MarginPadding
{
Top = margin + border_size,
Bottom = margin + 10,
Top = 28,
Bottom = 40,
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -87,13 +89,11 @@ namespace osu.Game.Overlays.Settings
{
header = new OsuSpriteText
{
Font = OsuFont.GetFont(size: header_size),
Font = OsuFont.TorusAlternate.With(size: header_size),
Text = Header,
Colour = colours.Yellow,
Margin = new MarginPadding
{
Left = SettingsPanel.CONTENT_MARGINS,
Right = SettingsPanel.CONTENT_MARGINS
Horizontal = SettingsPanel.CONTENT_MARGINS
}
},
FlowContent

View File

@ -46,13 +46,17 @@ namespace osu.Game.Overlays.Settings
FlowContent = new FillFlowContainer
{
Margin = new MarginPadding { Top = SettingsSection.ITEM_SPACING },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 8),
Spacing = new Vector2(0, SettingsSection.ITEM_SPACING),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
};
}
private const int header_height = 43;
private const int header_font_size = 20;
[BackgroundDependencyLoader]
private void load()
{
@ -60,9 +64,9 @@ namespace osu.Game.Overlays.Settings
{
new OsuSpriteText
{
Text = Header.ToString().ToUpper(), // TODO: Add localisation support after https://github.com/ppy/osu-framework/pull/4603 is merged.
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Text = Header,
Margin = new MarginPadding { Vertical = (header_height - header_font_size) * 0.5f, Horizontal = SettingsPanel.CONTENT_MARGINS },
Font = OsuFont.GetFont(size: header_font_size),
},
FlowContent
});

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -15,22 +16,23 @@ using osuTK;
namespace osu.Game.Overlays.Settings
{
public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState>
public class Sidebar : Container<SidebarIconButton>, IStateful<ExpandedState>
{
private readonly FillFlowContainer<SidebarButton> content;
public const float DEFAULT_WIDTH = Toolbar.Toolbar.HEIGHT * 1.4f;
private readonly Box background;
private readonly FillFlowContainer<SidebarIconButton> content;
public const float DEFAULT_WIDTH = 70;
public const int EXPANDED_WIDTH = 200;
public event Action<ExpandedState> StateChanged;
protected override Container<SidebarButton> Content => content;
protected override Container<SidebarIconButton> Content => content;
public Sidebar()
{
RelativeSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new Box
background = new Box
{
Colour = OsuColour.Gray(0.02f),
RelativeSizeAxes = Axes.Both,
@ -39,7 +41,7 @@ namespace osu.Game.Overlays.Settings
{
Children = new[]
{
content = new FillFlowContainer<SidebarButton>
content = new FillFlowContainer<SidebarIconButton>
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
@ -52,6 +54,12 @@ namespace osu.Game.Overlays.Settings
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
background.Colour = colourProvider.Background5;
}
private ScheduledDelegate expandEvent;
private ExpandedState state;
@ -80,8 +88,6 @@ namespace osu.Game.Overlays.Settings
{
public SidebarScrollContainer()
{
Content.Anchor = Anchor.CentreLeft;
Content.Origin = Anchor.CentreLeft;
RelativeSizeAxes = Axes.Both;
ScrollbarVisible = false;
}

View File

@ -1,110 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Settings
{
public class SidebarButton : OsuButton
public abstract class SidebarButton : OsuButton
{
private readonly ConstrainedIconContainer iconContainer;
private readonly SpriteText headerText;
private readonly Box selectionIndicator;
private readonly Container text;
protected const double FADE_DURATION = 500;
// always consider as part of flow, even when not visible (for the sake of the initial animation).
public override bool IsPresent => true;
private SettingsSection section;
public SettingsSection Section
{
get => section;
set
{
section = value;
headerText.Text = value.Header;
iconContainer.Icon = value.CreateIcon();
}
}
private bool selected;
public bool Selected
{
get => selected;
set
{
selected = value;
if (selected)
{
selectionIndicator.FadeIn(50);
text.FadeColour(Color4.White, 50);
}
else
{
selectionIndicator.FadeOut(50);
text.FadeColour(OsuColour.Gray(0.6f), 50);
}
}
}
public SidebarButton()
{
Height = Sidebar.DEFAULT_WIDTH;
RelativeSizeAxes = Axes.X;
BackgroundColour = Color4.Black;
AddRange(new Drawable[]
{
text = new Container
{
Width = Sidebar.DEFAULT_WIDTH,
RelativeSizeAxes = Axes.Y,
Colour = OsuColour.Gray(0.6f),
Children = new Drawable[]
{
headerText = new OsuSpriteText
{
Position = new Vector2(Sidebar.DEFAULT_WIDTH + 10, 0),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
iconContainer = new ConstrainedIconContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
},
}
},
selectionIndicator = new Box
{
Alpha = 0,
RelativeSizeAxes = Axes.Y,
Width = 5,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
});
}
[Resolved]
protected OverlayColourProvider ColourProvider { get; private set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
selectionIndicator.Colour = colours.Yellow;
BackgroundColour = ColourProvider.Background5;
}
protected override void LoadComplete()
{
base.LoadComplete();
UpdateState();
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)
{
UpdateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
protected abstract void UpdateState();
}
}

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@ -0,0 +1,130 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Settings
{
public class SidebarIconButton : SidebarButton
{
private const float selection_indicator_height_active = 18;
private const float selection_indicator_height_inactive = 4;
private readonly ConstrainedIconContainer iconContainer;
private readonly SpriteText headerText;
private readonly CircularContainer selectionIndicator;
private readonly Container textIconContent;
// always consider as part of flow, even when not visible (for the sake of the initial animation).
public override bool IsPresent => true;
private SettingsSection section;
public SettingsSection Section
{
get => section;
set
{
section = value;
headerText.Text = value.Header;
iconContainer.Icon = value.CreateIcon();
}
}
private bool selected;
public bool Selected
{
get => selected;
set
{
selected = value;
if (IsLoaded)
UpdateState();
}
}
public SidebarIconButton()
{
RelativeSizeAxes = Axes.X;
Height = 46;
AddRange(new Drawable[]
{
textIconContent = new Container
{
Width = Sidebar.DEFAULT_WIDTH,
RelativeSizeAxes = Axes.Y,
Colour = OsuColour.Gray(0.6f),
Children = new Drawable[]
{
headerText = new OsuSpriteText
{
Position = new Vector2(Sidebar.DEFAULT_WIDTH + 10, 0),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
iconContainer = new ConstrainedIconContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
},
}
},
selectionIndicator = new CircularContainer
{
Alpha = 0,
Width = 4,
Height = selection_indicator_height_inactive,
Masking = true,
CornerRadius = 1.5f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding
{
Left = 9,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White
}
},
});
}
[BackgroundDependencyLoader]
private void load()
{
selectionIndicator.Colour = ColourProvider.Highlight1;
}
protected override void UpdateState()
{
if (Selected)
{
textIconContent.FadeColour(ColourProvider.Content1, FADE_DURATION, Easing.OutQuint);
selectionIndicator.FadeIn(FADE_DURATION, Easing.OutQuint);
selectionIndicator.ResizeHeightTo(selection_indicator_height_active, FADE_DURATION, Easing.OutElasticHalf);
}
else
{
textIconContent.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
selectionIndicator.FadeOut(FADE_DURATION, Easing.OutQuint);
selectionIndicator.ResizeHeightTo(selection_indicator_height_inactive, FADE_DURATION, Easing.OutQuint);
}
}
}
}

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -15,7 +14,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
@ -25,7 +23,7 @@ namespace osu.Game.Overlays
[Cached]
public abstract class SettingsPanel : OsuFocusedOverlayContainer
{
public const float CONTENT_MARGINS = 15;
public const float CONTENT_MARGINS = 20;
public const float TRANSITION_LENGTH = 600;
@ -46,7 +44,7 @@ namespace osu.Game.Overlays
protected override Container<Drawable> Content => ContentContainer;
protected Sidebar Sidebar;
private SidebarButton selectedSidebarButton;
private SidebarIconButton selectedSidebarButton;
public SettingsSectionsContainer SectionsContainer { get; private set; }
@ -64,6 +62,9 @@ namespace osu.Game.Overlays
public IBindable<SettingsSection> CurrentSection = new Bindable<SettingsSection>();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
protected SettingsPanel(bool showSidebar)
{
this.showSidebar = showSidebar;
@ -89,7 +90,7 @@ namespace osu.Game.Overlays
Origin = Anchor.TopRight,
Scale = new Vector2(2, 1), // over-extend to the left for transitions
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.05f),
Colour = colourProvider.Background4,
Alpha = 1,
},
loading = new LoadingLayer
@ -105,17 +106,23 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
ExpandableHeader = CreateHeader(),
SelectedSection = { BindTarget = CurrentSection },
FixedHeader = searchTextBox = new SeekLimitedSearchTextBox
FixedHeader = new Container
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Width = 0.95f,
Margin = new MarginPadding
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Top = 20,
Bottom = 20
Vertical = 20,
Horizontal = CONTENT_MARGINS
},
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = searchTextBox = new SeekLimitedSearchTextBox
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
}
},
Footer = CreateFooter().With(f => f.Alpha = 0)
});
@ -245,11 +252,11 @@ namespace osu.Game.Overlays
});
}
private IEnumerable<SidebarButton> createSidebarButtons()
private IEnumerable<SidebarIconButton> createSidebarButtons()
{
foreach (var section in SectionsContainer)
{
yield return new SidebarButton
yield return new SidebarIconButton
{
Section = section,
Action = () =>
@ -292,11 +299,12 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
};
public SettingsSectionsContainer()
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
HeaderBackground = new Box
{
Colour = Color4.Black,
Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.Both
};
}

View File

@ -7,10 +7,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
@ -34,18 +32,18 @@ namespace osu.Game.Overlays
protected override bool DimMainContent => false; // dimming is handled by main overlay
private class BackButton : OsuButton
private class BackButton : SidebarButton
{
private Container content;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(Sidebar.DEFAULT_WIDTH);
BackgroundColour = Color4.Black;
AddRange(new Drawable[]
{
new Container
content = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -71,6 +69,11 @@ namespace osu.Game.Overlays
}
});
}
protected override void UpdateState()
{
content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
}
}
}
}