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Fix notification overlay toast tray background absorbing input from behind
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@ -26,6 +26,8 @@ namespace osu.Game.Overlays
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{
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public override bool IsPresent => toastContentBackground.Height > 0 || toastFlow.Count > 0;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => toastFlow.ReceivePositionalInputAt(screenSpacePos);
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public bool IsDisplayingToasts => toastFlow.Count > 0;
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private FillFlowContainer<Notification> toastFlow = null!;
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