Fix step names

This commit is contained in:
David Zhao 2019-07-29 17:23:45 +09:00
parent 2e242075b4
commit 8742ed8a9c

View File

@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Menus
AddUntilStep("wait for load", () => osuGame.IsLoaded); AddUntilStep("wait for load", () => osuGame.IsLoaded);
AddUntilStep("wait for main menu", () => AddUntilStep("wait for main menu", () =>
{ {
var current = osuGame.ScreenStack?.CurrentScreen; var current = osuGame.ScreenStack.CurrentScreen;
switch (current) switch (current)
{ {
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Menus
{ {
TestSongSelect songSelect = null; TestSongSelect songSelect = null;
AddStep("Push songselect", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect())); AddStep("Push song select", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect()));
AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen()); AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Menus
{ {
TestSongSelect songSelect = null; TestSongSelect songSelect = null;
AddStep("Push songselect", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect())); AddStep("Push song select", () => osuGame.ScreenStack.Push(songSelect = new TestSongSelect()));
AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen()); AddUntilStep("Wait for song select", () => songSelect.IsCurrentScreen());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
@ -102,8 +102,8 @@ namespace osu.Game.Tests.Visual.Menus
{ {
Screens.Multi.Multiplayer multiplayer = null; Screens.Multi.Multiplayer multiplayer = null;
AddStep("Push songselect", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer())); AddStep("Push multiplayer", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer()));
AddUntilStep("Wait for song select", () => multiplayer.IsCurrentScreen()); AddUntilStep("Wait for multiplayer", () => multiplayer.IsCurrentScreen());
exitViaEscapeAndConfirm(); exitViaEscapeAndConfirm();
} }
@ -112,8 +112,8 @@ namespace osu.Game.Tests.Visual.Menus
{ {
Screens.Multi.Multiplayer multiplayer = null; Screens.Multi.Multiplayer multiplayer = null;
AddStep("Push songselect", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer())); AddStep("Push multiplayer", () => osuGame.ScreenStack.Push(multiplayer = new Screens.Multi.Multiplayer()));
AddUntilStep("Wait for song select", () => multiplayer.IsCurrentScreen()); AddUntilStep("Wait for multiplayer", () => multiplayer.IsCurrentScreen());
exitViaBackButtonAndConfirm(); exitViaBackButtonAndConfirm();
} }