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Merge branch 'master' into spectator-replay-watcher
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@ -255,14 +255,13 @@ namespace osu.Game.Rulesets.UI
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NotValid,
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/// <summary>
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/// Whether we are running up-to-date with our parent clock.
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/// If not, we will need to keep processing children until we catch up.
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/// Playback is running behind real-time. Catch-up will be attempted by processing more than once per
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/// game loop (limited to a sane maximum to avoid frame drops).
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/// </summary>
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RequiresCatchUp,
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/// <summary>
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/// Whether we are in a valid state (ie. should we keep processing children frames).
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/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
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/// In a valid state, progressing one child hierarchy loop per game loop.
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/// </summary>
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Valid
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}
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