Merge pull request #20489 from abstrakt8/flashlight-stacked-end-position

Use `StackedEndPosition` instead of `EndPosition` to determine the jump distance in the `FlashlightEvaluator`
This commit is contained in:
Dan Balasescu
2022-09-27 22:32:50 +09:00
committed by GitHub

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (!(currentObj.BaseObject is Spinner))
{
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length;
cumulativeStrainTime += lastObj.StrainTime;