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Merge pull request #20489 from abstrakt8/flashlight-stacked-end-position
Use `StackedEndPosition` instead of `EndPosition` to determine the jump distance in the `FlashlightEvaluator`
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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if (!(currentObj.BaseObject is Spinner))
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if (!(currentObj.BaseObject is Spinner))
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{
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{
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double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
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double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length;
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cumulativeStrainTime += lastObj.StrainTime;
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cumulativeStrainTime += lastObj.StrainTime;
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