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https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Make variant keybindings work
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@ -124,9 +124,9 @@ namespace osu.Game.Rulesets.Mania
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get
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{
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for (int i = 1; i <= 9; i++)
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yield return (int)ManiaVariantType.Solo + i;
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yield return (int)ManiaKeyBindingVariantType.Solo + i;
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for (int i = 2; i <= 18; i++)
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yield return (int)ManiaVariantType.Coop + i;
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yield return (int)ManiaKeyBindingVariantType.Coop + i;
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// Todo: Versus mode
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}
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}
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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania
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{
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switch (getVariantType(variant))
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{
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case ManiaVariantType.Solo:
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case ManiaKeyBindingVariantType.Solo:
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return new VariantMappingGenerator
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{
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LeftKeys = new[]
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@ -156,8 +156,8 @@ namespace osu.Game.Rulesets.Mania
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SpecialAction = ManiaAction.Special1,
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NormalActionStart = ManiaAction.Key1,
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}.GenerateKeyBindingsFor(variant);
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case ManiaVariantType.Coop:
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case ManiaVariantType.Versus:
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case ManiaKeyBindingVariantType.Coop:
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case ManiaKeyBindingVariantType.Versus:
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getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
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var player1Bindings = new VariantMappingGenerator
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@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania
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},
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SpecialKey = InputKey.BackSlash,
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SpecialAction = ManiaAction.Special2,
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NormalActionStart = ManiaAction.Key10
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NormalActionStart = ManiaAction.Key1 + p1K
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}.GenerateKeyBindingsFor(p2K);
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return player1Bindings.Concat(player2Bindings);
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@ -213,14 +213,14 @@ namespace osu.Game.Rulesets.Mania
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switch (getVariantType(variant))
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{
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default:
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case ManiaVariantType.Solo:
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case ManiaKeyBindingVariantType.Solo:
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return $"{variant}K";
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case ManiaVariantType.Coop:
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case ManiaKeyBindingVariantType.Coop:
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{
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getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
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return $"{p1K}K + {p2K}K";
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}
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case ManiaVariantType.Versus:
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case ManiaKeyBindingVariantType.Versus:
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{
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getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
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return $"{p1K}K Vs. {p2K}K";
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@ -229,7 +229,7 @@ namespace osu.Game.Rulesets.Mania
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}
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/// <summary>
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/// Finds the number of keys for each player in <see cref="ManiaVariantType.Coop"/> or <see cref="ManiaVariantType.Versus"/>.
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/// Finds the number of keys for each player in <see cref="ManiaKeyBindingVariantType.Coop"/> or <see cref="ManiaKeyBindingVariantType.Versus"/>.
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/// </summary>
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/// <param name="variant">The variant.</param>
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/// <param name="player1Keys">The number of keys for player 1.</param>
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@ -241,16 +241,16 @@ namespace osu.Game.Rulesets.Mania
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switch (getVariantType(variant))
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{
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case ManiaVariantType.Coop:
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case ManiaKeyBindingVariantType.Coop:
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{
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int totalKeys = variant - (int)ManiaVariantType.Coop;
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int totalKeys = variant - (int)ManiaKeyBindingVariantType.Coop;
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player1Keys = (int)Math.Ceiling(totalKeys / 2f);
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player2Keys = (int)Math.Floor(totalKeys / 2f);
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break;
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}
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case ManiaVariantType.Versus:
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case ManiaKeyBindingVariantType.Versus:
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{
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int totalKeys = variant - (int)ManiaVariantType.Versus;
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int totalKeys = variant - (int)ManiaKeyBindingVariantType.Versus;
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player1Keys = totalKeys;
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player2Keys = totalKeys;
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break;
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@ -259,13 +259,13 @@ namespace osu.Game.Rulesets.Mania
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}
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/// <summary>
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/// Finds the <see cref="ManiaVariantType"/> that corresponds to a variant value.
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/// Finds the <see cref="ManiaKeyBindingVariantType"/> that corresponds to a variant value.
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/// </summary>
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/// <param name="variant">The variant value.</param>
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/// <returns>The <see cref="ManiaVariantType"/> that corresponds to <paramref name="variant"/>.</returns>
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private ManiaVariantType getVariantType(int variant)
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/// <returns>The <see cref="ManiaKeyBindingVariantType"/> that corresponds to <paramref name="variant"/>.</returns>
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private ManiaKeyBindingVariantType getVariantType(int variant)
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{
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return (ManiaVariantType)Enum.GetValues(typeof(ManiaVariantType)).Cast<int>().OrderByDescending(i => i).First(v => variant > v);
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return (ManiaKeyBindingVariantType)Enum.GetValues(typeof(ManiaKeyBindingVariantType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
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}
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}
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@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.Mania
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}
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}
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public enum ManiaVariantType
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public enum ManiaKeyBindingVariantType
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{
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/// <summary>
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/// Solo play keybinding variant (single stage).
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