Make variant keybindings work

This commit is contained in:
smoogipoo
2018-01-15 19:29:51 +09:00
parent 561786c5ef
commit 8a7892b66a
5 changed files with 42 additions and 21 deletions

View File

@ -124,9 +124,9 @@ namespace osu.Game.Rulesets.Mania
get
{
for (int i = 1; i <= 9; i++)
yield return (int)ManiaVariantType.Solo + i;
yield return (int)ManiaKeyBindingVariantType.Solo + i;
for (int i = 2; i <= 18; i++)
yield return (int)ManiaVariantType.Coop + i;
yield return (int)ManiaKeyBindingVariantType.Coop + i;
// Todo: Versus mode
}
}
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania
{
switch (getVariantType(variant))
{
case ManiaVariantType.Solo:
case ManiaKeyBindingVariantType.Solo:
return new VariantMappingGenerator
{
LeftKeys = new[]
@ -156,8 +156,8 @@ namespace osu.Game.Rulesets.Mania
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant);
case ManiaVariantType.Coop:
case ManiaVariantType.Versus:
case ManiaKeyBindingVariantType.Coop:
case ManiaKeyBindingVariantType.Versus:
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
var player1Bindings = new VariantMappingGenerator
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania
},
SpecialKey = InputKey.BackSlash,
SpecialAction = ManiaAction.Special2,
NormalActionStart = ManiaAction.Key10
NormalActionStart = ManiaAction.Key1 + p1K
}.GenerateKeyBindingsFor(p2K);
return player1Bindings.Concat(player2Bindings);
@ -213,14 +213,14 @@ namespace osu.Game.Rulesets.Mania
switch (getVariantType(variant))
{
default:
case ManiaVariantType.Solo:
case ManiaKeyBindingVariantType.Solo:
return $"{variant}K";
case ManiaVariantType.Coop:
case ManiaKeyBindingVariantType.Coop:
{
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
return $"{p1K}K + {p2K}K";
}
case ManiaVariantType.Versus:
case ManiaKeyBindingVariantType.Versus:
{
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
return $"{p1K}K Vs. {p2K}K";
@ -229,7 +229,7 @@ namespace osu.Game.Rulesets.Mania
}
/// <summary>
/// Finds the number of keys for each player in <see cref="ManiaVariantType.Coop"/> or <see cref="ManiaVariantType.Versus"/>.
/// Finds the number of keys for each player in <see cref="ManiaKeyBindingVariantType.Coop"/> or <see cref="ManiaKeyBindingVariantType.Versus"/>.
/// </summary>
/// <param name="variant">The variant.</param>
/// <param name="player1Keys">The number of keys for player 1.</param>
@ -241,16 +241,16 @@ namespace osu.Game.Rulesets.Mania
switch (getVariantType(variant))
{
case ManiaVariantType.Coop:
case ManiaKeyBindingVariantType.Coop:
{
int totalKeys = variant - (int)ManiaVariantType.Coop;
int totalKeys = variant - (int)ManiaKeyBindingVariantType.Coop;
player1Keys = (int)Math.Ceiling(totalKeys / 2f);
player2Keys = (int)Math.Floor(totalKeys / 2f);
break;
}
case ManiaVariantType.Versus:
case ManiaKeyBindingVariantType.Versus:
{
int totalKeys = variant - (int)ManiaVariantType.Versus;
int totalKeys = variant - (int)ManiaKeyBindingVariantType.Versus;
player1Keys = totalKeys;
player2Keys = totalKeys;
break;
@ -259,13 +259,13 @@ namespace osu.Game.Rulesets.Mania
}
/// <summary>
/// Finds the <see cref="ManiaVariantType"/> that corresponds to a variant value.
/// Finds the <see cref="ManiaKeyBindingVariantType"/> that corresponds to a variant value.
/// </summary>
/// <param name="variant">The variant value.</param>
/// <returns>The <see cref="ManiaVariantType"/> that corresponds to <paramref name="variant"/>.</returns>
private ManiaVariantType getVariantType(int variant)
/// <returns>The <see cref="ManiaKeyBindingVariantType"/> that corresponds to <paramref name="variant"/>.</returns>
private ManiaKeyBindingVariantType getVariantType(int variant)
{
return (ManiaVariantType)Enum.GetValues(typeof(ManiaVariantType)).Cast<int>().OrderByDescending(i => i).First(v => variant > v);
return (ManiaKeyBindingVariantType)Enum.GetValues(typeof(ManiaKeyBindingVariantType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
}
@ -320,7 +320,7 @@ namespace osu.Game.Rulesets.Mania
}
}
public enum ManiaVariantType
public enum ManiaKeyBindingVariantType
{
/// <summary>
/// Solo play keybinding variant (single stage).