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Implement IsHost
to return correct value for current state
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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multiplayerClient.SetupGet(m => m.Room).Returns(() => multiplayerRoom);
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multiplayerClient.SetupGet(m => m.Room).Returns(() => multiplayerRoom);
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// By default, the local user is to be the host.
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// By default, the local user is to be the host.
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multiplayerClient.SetupGet(m => m.IsHost).Returns(true);
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multiplayerClient.SetupGet(m => m.IsHost).Returns(() => ReferenceEquals(multiplayerRoom.Host, localUser));
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// Assume all state changes are accepted by the server.
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// Assume all state changes are accepted by the server.
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multiplayerClient.Setup(m => m.ChangeState(It.IsAny<MultiplayerUserState>()))
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multiplayerClient.Setup(m => m.ChangeState(It.IsAny<MultiplayerUserState>()))
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