Merge pull request #6501 from peppy/map-pool-autochange-fix

Don't automatically return to gameplay from map pool if no picks are made
This commit is contained in:
Dan Balasescu
2019-10-15 17:03:16 +09:00
committed by GitHub

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@ -196,7 +196,7 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode();
if (pickType == ChoiceType.Pick)
if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);