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Merge pull request #6501 from peppy/map-pool-autochange-fix
Don't automatically return to gameplay from map pool if no picks are made
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@ -196,7 +196,7 @@ namespace osu.Game.Tournament.Screens.MapPool
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setNextMode();
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setNextMode();
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if (pickType == ChoiceType.Pick)
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if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
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{
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{
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scheduledChange?.Cancel();
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scheduledChange?.Cancel();
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scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
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scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
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