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Fix swells possibly being strong hitobjects
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@ -168,7 +168,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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IsStrong = strong,
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Duration = endTimeData.Duration,
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
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};
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