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Fix speed bonus
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@ -17,10 +17,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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private static double speedBonus(double interval)
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{
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// Cap to 600bpm 1/4, 25ms note interval, 50ms key interval
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// This is a measure to prevent absurdly high speed maps giving infinity/negative values.
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interval = Math.Max(interval, 100);
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// This is temporary measure to prevent mono abuses. Once that is properly addressed, interval will be
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// capped at a very small value to avoid infinite/negative speed bonuses.
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interval = Math.Max(interval, 50);
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return 60 / interval;
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return 30 / interval;
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}
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/// <summary>
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