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Update calls to use new variable name
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@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Profile.Header
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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avatar = new UpdateableAvatar(openOnClick: false, showGuestOnNull: false)
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avatar = new UpdateableAvatar(isInteractive: false, showGuestOnNull: false)
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{
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Size = new Vector2(avatar_size),
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Masking = true,
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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Toolbar
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Add(new OpaqueBackground { Depth = 1 });
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Flow.Add(avatar = new UpdateableAvatar(openOnClick: false)
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Flow.Add(avatar = new UpdateableAvatar(isInteractive: false)
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{
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Masking = true,
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Size = new Vector2(32),
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