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Cache available rulesets as they are pretty static for now
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// All available rulesets.
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/// </summary>
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public IEnumerable<RulesetInfo> AvailableRulesets => GetContext().RulesetInfo.Where(r => r.Available);
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public IEnumerable<RulesetInfo> AvailableRulesets;
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private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
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@ -93,6 +93,8 @@ namespace osu.Game.Rulesets
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}
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context.SaveChanges();
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AvailableRulesets = context.RulesetInfo.Where(r => r.Available).ToList();
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}
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private static void loadRulesetFromFile(string file)
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