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Update code in-line with decided direction
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@ -43,7 +43,6 @@ namespace osu.Game.Online.Multiplayer
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/// <summary>
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/// <summary>
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/// Change the user's local availability state of the beatmap set in joined room.
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/// Change the user's local availability state of the beatmap set in joined room.
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/// This will also force user state back to <see cref="MultiplayerUserState.Idle"/>.
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/// </summary>
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/// </summary>
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/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
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/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
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Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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@ -83,7 +83,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Debug.Assert(Room != null);
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Debug.Assert(Room != null);
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((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability);
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((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability);
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ChangeUserState(userId, MultiplayerUserState.Idle);
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}
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}
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protected override Task<MultiplayerRoom> JoinRoom(long roomId)
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protected override Task<MultiplayerRoom> JoinRoom(long roomId)
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