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Apply frequency adjust to channel rather than sample for safety
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@ -279,14 +279,16 @@ namespace osu.Game.Screens.Edit.Timing
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{
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stick.FlashColour(overlayColourProvider.Content1, beatLength, Easing.OutQuint);
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if (clunk != null)
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Schedule(() =>
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{
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Schedule(() =>
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var channel = clunk?.GetChannel();
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if (channel != null)
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{
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clunk.Frequency.Value = RNG.NextDouble(0.98f, 1.02f);
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clunk.Play();
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});
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}
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channel.Frequency.Value = RNG.NextDouble(0.98f, 1.02f);
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channel.Play();
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}
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});
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}
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}
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}
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