Merge pull request #8474 from bdach/fix-no-break-info

Fix break overlay not displaying progress information
This commit is contained in:
Dean Herbert
2020-03-28 12:49:39 +09:00
committed by GitHub
4 changed files with 6 additions and 4 deletions

View File

@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Break;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -27,7 +28,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
AddUntilStep("wait for seek to complete", () =>
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
}

View File

@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddRange(new Drawable[]
{
breakTracker = new TestBreakTracker(),
breakOverlay = new BreakOverlay(true)
breakOverlay = new BreakOverlay(true, null)
{
ProcessCustomClock = false,
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play
private readonly RemainingTimeCounter remainingTimeCounter;
private readonly BreakArrows breakArrows;
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor = null)
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
{
RelativeSizeAxes = Axes.Both;

View File

@ -308,7 +308,7 @@ namespace osu.Game.Screens.Play
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks)
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Clock = DrawableRuleset.FrameStableClock,
ProcessCustomClock = false,