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Fix reversed if/else statement causing inproper behavior for badges
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@ -105,7 +105,7 @@ namespace osu.Game.Overlays.Changelog
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{
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foreach (StreamBadge streamBadge in badgesContainer.Children)
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{
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if (selectedStreamId < 0)
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if (selectedStreamId >= 0)
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{
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if (selectedStreamId != streamBadge.LatestBuild.UpdateStream.Id)
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streamBadge.Deactivate();
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