Fix reversed if/else statement causing inproper behavior for badges

This commit is contained in:
HoutarouOreki
2018-07-23 23:24:34 +02:00
parent 054f578bc8
commit 9a84747fe6

View File

@ -105,7 +105,7 @@ namespace osu.Game.Overlays.Changelog
{ {
foreach (StreamBadge streamBadge in badgesContainer.Children) foreach (StreamBadge streamBadge in badgesContainer.Children)
{ {
if (selectedStreamId < 0) if (selectedStreamId >= 0)
{ {
if (selectedStreamId != streamBadge.LatestBuild.UpdateStream.Id) if (selectedStreamId != streamBadge.LatestBuild.UpdateStream.Id)
streamBadge.Deactivate(); streamBadge.Deactivate();