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Remove invertability of ManiaStage
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@ -8,7 +8,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -19,11 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// Whether this playfield should be inverted. This flips everything inside the playfield.
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/// </summary>
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public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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@ -36,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
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if (stageDefinitions.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer stages.");
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Inverted.Value = true;
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GridContainer playfieldGrid;
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InternalChild = playfieldGrid = new GridContainer
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{
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@ -52,7 +44,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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newStage.Inverted.BindTo(Inverted);
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playfieldGrid.Content[0][i] = newStage;
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