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Make selection triggering more liberal
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@ -513,7 +513,7 @@ namespace osu.Game.Screens.Select
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currentY += DrawHeight / 2;
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currentY += DrawHeight / 2;
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scrollableContent.Height = currentY;
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scrollableContent.Height = currentY;
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if (selectedBeatmapSet != null && (selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
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if (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)
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{
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{
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selectedBeatmapSet = null;
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selectedBeatmapSet = null;
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SelectionChanged?.Invoke(null);
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SelectionChanged?.Invoke(null);
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