Merge pull request #8178 from peppy/tournamet-fix-video-looping

Fix video looping not propagating when set too early in initialisation
This commit is contained in:
Dan Balasescu
2020-03-09 09:13:21 +09:00
committed by GitHub

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@ -38,7 +38,8 @@ namespace osu.Game.Tournament.Components
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Clock = new FramedClock(manualClock = new ManualClock())
Clock = new FramedClock(manualClock = new ManualClock()),
Loop = loop,
};
}
else if (drawFallbackGradient)
@ -51,10 +52,13 @@ namespace osu.Game.Tournament.Components
}
}
private bool loop;
public bool Loop
{
set
{
loop = value;
if (video != null)
video.Loop = value;
}