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Merge branch 'master' into fix_combo
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@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int ComboIndex { get; set; }
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/// <summary>
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/// The distance for a fruit to to next hyper if it's not a hyper.
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/// Difference between the distance to the next object
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/// and the distance that would have triggered a hyper dash.
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/// A value close to 0 indicates a difficult jump (for difficulty calculation).
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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