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implemented object count limitation for rhythm build up
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@ -69,8 +69,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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if (currHistoricalDecay != 0)
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if (currHistoricalDecay != 0)
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{
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{
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// below was bugged in initial version. fixed now, but will change values, will do more testing
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currHistoricalDecay = Math.Min(currHistoricalDecay, (double)(Previous.Count - i) / Previous.Count); // either we're limited by time or limited by object count.
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// currHistoricalDecay = Math.Min(currHistoricalDecay, (double)(Previous.Count - i) / Previous.Count); // either we're limited by time or limited by object count.
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double currDelta = ((OsuDifficultyHitObject)Previous[i - 1]).StrainTime;
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double currDelta = ((OsuDifficultyHitObject)Previous[i - 1]).StrainTime;
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double prevDelta = ((OsuDifficultyHitObject)Previous[i]).StrainTime;
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double prevDelta = ((OsuDifficultyHitObject)Previous[i]).StrainTime;
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