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Merge remote-tracking branch 'Game4all/master' into truncate-metadata-on-wedge
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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
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private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
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private BeatmapInfo currentSelection;
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private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
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private const int set_count = 5;
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@ -56,45 +56,34 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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RelativeSizeAxes = Axes.Both,
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});
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List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 1; i <= set_count; i++)
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beatmapSets.Add(createTestBeatmapSet(i));
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carousel.SelectionChanged = s => currentSelection = s;
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loadBeatmaps(beatmapSets);
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testTraversal();
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testFiltering();
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testRandom();
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testAddRemove();
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testSorting();
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testRemoveAll();
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testEmptyTraversal();
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testHiding();
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testSelectingFilteredRuleset();
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testCarouselRootIsRandom();
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}
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
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{
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if (beatmapSets == null)
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{
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beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 1; i <= set_count; i++)
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beatmapSets.Add(createTestBeatmapSet(i));
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}
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bool changed = false;
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AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
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{
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carousel.Filter(new FilterCriteria());
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carousel.BeatmapSetsChanged = () => changed = true;
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carousel.BeatmapSets = beatmapSets;
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});
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AddUntilStep("Wait for load", () => changed);
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}
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private void ensureRandomFetchSuccess() =>
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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private void checkSelected(int set, int? diff = null) =>
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AddAssert($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
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private void waitForSelection(int set, int? diff = null) =>
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AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
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{
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if (diff != null)
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return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
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@ -173,34 +162,40 @@ namespace osu.Game.Tests.Visual.SongSelect
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/// <summary>
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/// Test keyboard traversal
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/// </summary>
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private void testTraversal()
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[Test]
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public void TestTraversal()
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{
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loadBeatmaps();
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advanceSelection(direction: 1, diff: false);
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checkSelected(1, 1);
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waitForSelection(1, 1);
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advanceSelection(direction: 1, diff: true);
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checkSelected(1, 2);
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waitForSelection(1, 2);
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advanceSelection(direction: -1, diff: false);
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checkSelected(set_count, 1);
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waitForSelection(set_count, 1);
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advanceSelection(direction: -1, diff: true);
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checkSelected(set_count - 1, 3);
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waitForSelection(set_count - 1, 3);
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advanceSelection(diff: false);
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advanceSelection(diff: false);
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checkSelected(1, 2);
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waitForSelection(1, 2);
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advanceSelection(direction: -1, diff: true);
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advanceSelection(direction: -1, diff: true);
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checkSelected(set_count, 3);
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waitForSelection(set_count, 3);
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}
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/// <summary>
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/// Test filtering
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/// </summary>
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private void testFiltering()
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[Test]
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public void TestFiltering()
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{
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loadBeatmaps();
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// basic filtering
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setSelected(1, 1);
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@ -208,10 +203,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
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checkVisibleItemCount(diff: false, count: 1);
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checkVisibleItemCount(diff: true, count: 3);
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checkSelected(3, 1);
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waitForSelection(3, 1);
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advanceSelection(diff: true, count: 4);
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checkSelected(3, 2);
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waitForSelection(3, 2);
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AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
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AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
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@ -222,10 +217,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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setSelected(1, 2);
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AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
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checkSelected(1, 1);
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waitForSelection(1, 1);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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checkSelected(1, 1);
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waitForSelection(1, 1);
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AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
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@ -244,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection is non-null", () => currentSelection != null);
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setSelected(1, 3);
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}
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[Test]
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public void TestFilterRange()
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{
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loadBeatmaps();
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// buffer the selection
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setSelected(3, 2);
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setSelected(1, 3);
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AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
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{
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SearchText = "#3",
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@ -254,16 +261,19 @@ namespace osu.Game.Tests.Visual.SongSelect
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IsLowerInclusive = true
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}
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}, false));
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checkSelected(3, 2);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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// should reselect the buffered selection.
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waitForSelection(3, 2);
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}
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/// <summary>
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/// Test random non-repeating algorithm
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/// </summary>
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private void testRandom()
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[Test]
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public void TestRandom()
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{
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loadBeatmaps();
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setSelected(1, 1);
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nextRandom();
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@ -299,8 +309,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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/// <summary>
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/// Test adding and removing beatmap sets
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/// </summary>
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private void testAddRemove()
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[Test]
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public void TestAddRemove()
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{
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loadBeatmaps();
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AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
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AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
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@ -316,31 +329,37 @@ namespace osu.Game.Tests.Visual.SongSelect
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checkVisibleItemCount(false, set_count);
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checkSelected(set_count);
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waitForSelection(set_count);
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}
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/// <summary>
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/// Test sorting
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/// </summary>
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private void testSorting()
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[Test]
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public void TestSorting()
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{
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loadBeatmaps();
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AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
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AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
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}
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private void testRemoveAll()
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[Test]
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public void TestRemoveAll()
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{
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loadBeatmaps();
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setSelected(2, 1);
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AddAssert("Selection is non-null", () => currentSelection != null);
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AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
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checkSelected(2);
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waitForSelection(2);
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AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
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AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
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checkSelected(1);
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waitForSelection(1);
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AddUntilStep("Remove all", () =>
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{
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@ -353,8 +372,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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checkNoSelection();
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}
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private void testEmptyTraversal()
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[Test]
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public void TestEmptyTraversal()
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{
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loadBeatmaps(new List<BeatmapSetInfo>());
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advanceSelection(direction: 1, diff: false);
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checkNoSelection();
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@ -368,26 +390,29 @@ namespace osu.Game.Tests.Visual.SongSelect
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checkNoSelection();
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}
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private void testHiding()
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[Test]
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public void TestHiding()
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{
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var hidingSet = createTestBeatmapSet(1);
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BeatmapSetInfo hidingSet = createTestBeatmapSet(1);
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hidingSet.Beatmaps[1].Hidden = true;
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AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
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loadBeatmaps(new List<BeatmapSetInfo> { hidingSet });
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setSelected(1, 1);
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checkVisibleItemCount(true, 2);
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advanceSelection(true);
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checkSelected(1, 3);
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waitForSelection(1, 3);
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setHidden(3);
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checkSelected(1, 1);
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waitForSelection(1, 1);
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setHidden(2, false);
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advanceSelection(true);
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checkSelected(1, 2);
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waitForSelection(1, 2);
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setHidden(1);
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checkSelected(1, 2);
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waitForSelection(1, 2);
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setHidden(2);
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checkNoSelection();
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@ -402,7 +427,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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}
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private void testSelectingFilteredRuleset()
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[Test]
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public void TestSelectingFilteredRuleset()
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{
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var testMixed = createTestBeatmapSet(set_count + 1);
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AddStep("add mixed ruleset beatmapset", () =>
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@ -437,14 +463,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
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}
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private void testCarouselRootIsRandom()
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[Test]
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public void TestCarouselRootIsRandom()
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{
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List<BeatmapSetInfo> beatmapSets = new List<BeatmapSetInfo>();
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List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
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for (int i = 1; i <= 50; i++)
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beatmapSets.Add(createTestBeatmapSet(i));
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manySets.Add(createTestBeatmapSet(i));
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loadBeatmaps(manySets);
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loadBeatmaps(beatmapSets);
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advanceSelection(direction: 1, diff: false);
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checkNonmatchingFilter();
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checkNonmatchingFilter();
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