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Fix mock track construction failure
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@ -7,10 +7,12 @@ using System.Linq;
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using Moq;
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using Moq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Editing.Checks
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namespace osu.Game.Tests.Editing.Checks
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{
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{
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@ -109,7 +111,7 @@ namespace osu.Game.Tests.Editing.Checks
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/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
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/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
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{
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{
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var mockTrack = new Mock<Track>();
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var mockTrack = new Mock<OsuTestScene.ClockBackedTestWorkingBeatmap.TrackVirtualManual>(new FramedClock(), "virtual");
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mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
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mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
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var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
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var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
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