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https://github.com/osukey/osukey.git
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Merge branch 'master' into labelled-switch-button
This commit is contained in:
@ -7,10 +7,16 @@ using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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@ -18,25 +24,49 @@ using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePlayerLoader : ManualInputManagerTestScene
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{
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private TestPlayerLoader loader;
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private OsuScreenStack stack;
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private TestPlayerLoaderContainer container;
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private TestPlayer player;
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[SetUp]
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public void Setup() => Schedule(() =>
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[Resolved]
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private AudioManager audioManager { get; set; }
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[Resolved]
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private SessionStatics sessionStatics { get; set; }
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/// <summary>
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/// Sets the input manager child to a new test player loader container instance.
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/// </summary>
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/// <param name="interactive">If the test player should behave like the production one.</param>
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/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
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/// <param name="afterLoadAction">An action to run after container load.</param>
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public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
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{
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InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
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audioManager.Volume.SetDefault();
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InputManager.Clear();
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beforeLoadAction?.Invoke();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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});
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InputManager.Child = container = new TestPlayerLoaderContainer(
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loader = new TestPlayerLoader(() =>
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{
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afterLoadAction?.Invoke();
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return player = new TestPlayer(interactive, interactive);
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}));
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}
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[Test]
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public void TestBlockLoadViaMouseMovement()
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{
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AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
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AddAssert("loader still active", () => loader.IsCurrentScreen());
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@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestLoadContinuation()
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{
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Player player = null;
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SlowLoadPlayer slowPlayer = null;
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AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
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AddStep("load slow dummy beatmap", () =>
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{
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stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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InputManager.Child = container = new TestPlayerLoaderContainer(
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loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
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});
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@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestModReinstantiation()
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{
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TestPlayer player = null;
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TestMod gameMod = null;
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TestMod playerMod1 = null;
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TestMod playerMod2 = null;
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AddStep("load player", () =>
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{
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Mods.Value = new[] { gameMod = new TestMod() };
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stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
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});
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AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
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AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("player mods applied", () => playerMod2.Applied);
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}
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[Test]
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public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
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[Test]
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public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
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[Test]
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public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
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/// <remarks>
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/// Created for avoiding copy pasting code for the same steps.
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/// </remarks>
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/// <param name="volumeName">What part of the volume system is checked</param>
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/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
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/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
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/// <param name="assert">The function to be invoked and checked</param>
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private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
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{
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AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
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AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
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AddStep("click notification", () =>
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{
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var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
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var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
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var notification = flowContainer.First();
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InputManager.MoveMouseTo(notification);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("check " + volumeName, assert);
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}
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private class TestPlayerLoaderContainer : Container
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{
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[Cached]
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public readonly NotificationOverlay NotificationOverlay;
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[Cached]
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public readonly VolumeOverlay VolumeOverlay;
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public TestPlayerLoaderContainer(IScreen screen)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new OsuScreenStack(screen)
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{
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RelativeSizeAxes = Axes.Both,
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},
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NotificationOverlay = new NotificationOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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VolumeOverlay = new VolumeOverlay
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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}
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};
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}
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}
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private class TestPlayerLoader : PlayerLoader
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{
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public new VisualSettings VisualSettings => base.VisualSettings;
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@ -32,6 +32,12 @@ namespace osu.Game.Tests.Visual.Online
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Id = 4,
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};
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private readonly User longUsernameUser = new User
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{
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Username = "Very Long Long Username",
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Id = 5,
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};
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[Cached]
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private ChannelManager channelManager = new ChannelManager();
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@ -99,6 +105,12 @@ namespace osu.Game.Tests.Visual.Online
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Sender = admin,
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Content = "Okay okay, calm down guys. Let's do this!"
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}));
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
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{
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Sender = longUsernameUser,
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Content = "Hi guys, my new username is lit!"
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}));
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}
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}
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}
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@ -107,6 +107,15 @@ namespace osu.Game.Tests.Visual.Online
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
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}, api.IsLoggedIn));
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AddStep("Show bancho", () => profile.ShowUser(new User
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{
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Username = @"BanchoBot",
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Id = 3,
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IsBot = true,
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Country = new Country { FullName = @"Saint Helena", FlagName = @"SH" },
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
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}, api.IsLoggedIn));
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AddStep("Hide", profile.Hide);
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AddStep("Show without reload", profile.Show);
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}
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@ -239,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection is non-null", () => currentSelection != null);
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setSelected(1, 3);
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}
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[Test]
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public void TestFilterRange()
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{
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loadBeatmaps();
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// buffer the selection
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setSelected(3, 2);
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setSelected(1, 3);
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AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
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{
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SearchText = "#3",
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@ -249,9 +261,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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IsLowerInclusive = true
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}
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}, false));
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waitForSelection(3, 2);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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// should reselect the buffered selection.
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waitForSelection(3, 2);
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}
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/// <summary>
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Reference in New Issue
Block a user