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Move responsibility placement blueprint's StartTime set to within
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@ -10,6 +10,7 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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@ -83,11 +84,18 @@ namespace osu.Game.Rulesets.Edit
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PlacementActive = false;
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}
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[Resolved(canBeNull: true)]
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private IFrameBasedClock editorClock { get; set; }
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/// <summary>
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/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
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/// </summary>
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/// <param name="snapResult">The snap result information.</param>
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public abstract void UpdatePosition(SnapResult snapResult);
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public virtual void UpdatePosition(SnapResult snapResult)
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{
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if (!PlacementActive)
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HitObject.StartTime = snapResult.Time ?? editorClock?.CurrentTime ?? Time.Current;
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}
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/// <summary>
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/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,
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