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Change the logic so the last button gets unpressed instead of staying pressed forever
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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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TaikoHitObject nextHitObject = i < Beatmap.HitObjects.Count - 1 ? Beatmap.HitObjects[i + 1] : null;
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TaikoHitObject nextHitObject = i < Beatmap.HitObjects.Count - 1 ? Beatmap.HitObjects[i + 1] : null;
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bool canDelayKeyUp = nextHitObject != null && nextHitObject.StartTime > endTime + KEY_UP_DELAY;
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bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
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if (canDelayKeyUp)
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if (canDelayKeyUp)
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
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