Pass through timeBeforeLoad instead of hardcoding

This commit is contained in:
Jamie Taylor
2019-03-06 18:56:40 +09:00
parent 06b65e00c4
commit ab0ac7a82a

View File

@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps.Drawables
// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
lastModel = Beatmap.Value;
return content;
}, 500, 10000);
}, timeBeforeLoad, 10000);
}
protected override Drawable CreateDrawable(BeatmapInfo model)