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Merge remote-tracking branch 'upstream/master' into scrolling-hitobjects-rewrite
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@ -691,19 +691,19 @@ namespace osu.Game.Beatmaps
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protected override Storyboard GetStoryboard()
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{
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if (BeatmapInfo?.Path == null && BeatmapSetInfo?.StoryboardFile == null)
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return new Storyboard();
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try
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{
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Decoder decoder;
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using (var stream = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo?.Path))))
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decoder = Decoder.GetDecoder(stream);
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// try for .osb first and fall back to .osu
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string storyboardFile = BeatmapSetInfo.StoryboardFile ?? BeatmapInfo.Path;
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using (var stream = new StreamReader(store.GetStream(getPathForFile(storyboardFile))))
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return decoder.GetStoryboardDecoder().DecodeStoryboard(stream);
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using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
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{
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Decoder decoder = Decoder.GetDecoder(beatmap);
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if (BeatmapSetInfo?.StoryboardFile == null)
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return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap);
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using (var storyboard = new StreamReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
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return decoder.GetStoryboardDecoder().DecodeStoryboard(beatmap, storyboard);
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}
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}
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catch
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{
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@ -70,10 +70,11 @@ namespace osu.Game.Beatmaps.Formats
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protected abstract void ParseBeatmap(StreamReader stream, Beatmap beatmap);
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public virtual Storyboard DecodeStoryboard(StreamReader stream)
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public virtual Storyboard DecodeStoryboard(params StreamReader[] streams)
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{
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var storyboard = new Storyboard();
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ParseStoryboard(stream, storyboard);
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foreach (StreamReader stream in streams)
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ParseStoryboard(stream, storyboard);
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return storyboard;
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}
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@ -33,15 +33,6 @@ namespace osu.Game.Graphics.Containers
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
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protected override bool OnWheel(InputState state)
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{
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// always allow wheel to pass through to stuff outside our DrawRectangle.
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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return false;
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return BlockPassThroughMouse;
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}
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protected override bool OnClick(InputState state)
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{
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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@ -3,12 +3,13 @@
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using System;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>
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public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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{
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public Func<GlobalAction, bool> ActionRequested;
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