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Fix StabilityGameClock not being updated
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@ -208,11 +208,15 @@ namespace osu.Game.Rulesets.UI
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private void setClock()
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private void setClock()
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{
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{
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// in case a parent gameplay clock isn't available, just use the parent clock.
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if (parentGameplayClock == null)
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parentGameplayClock ??= Clock;
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{
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// in case a parent gameplay clock isn't available, just use the parent clock.
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Clock = GameplayClock;
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parentGameplayClock ??= Clock;
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ProcessCustomClock = false;
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}
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else
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{
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Clock = GameplayClock;
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}
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}
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}
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public ReplayInputHandler ReplayInputHandler { get; set; }
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public ReplayInputHandler ReplayInputHandler { get; set; }
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