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Fix initial hitobject states not being recomputed correctly
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@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
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if (!initialStateCache.IsValid)
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{
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foreach (var cached in hitObjectInitialStateCache.Values)
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cached.Invalidate();
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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