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Fix FrameStabilityContainer not re-caching its GameplayClock correctly
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@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.UI
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public GameplayClock GameplayClock => stabilityGameplayClock;
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[Cached(typeof(GameplayClock))]
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[Cached(typeof(ISamplePlaybackDisabler))]
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private readonly StabilityGameplayClock stabilityGameplayClock;
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public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
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