Fix FrameStabilityContainer not re-caching its GameplayClock correctly

This commit is contained in:
Dean Herbert
2020-10-05 12:45:57 +09:00
parent 2a46f905ff
commit af7d10afe0

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@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.UI
public GameplayClock GameplayClock => stabilityGameplayClock;
[Cached(typeof(GameplayClock))]
[Cached(typeof(ISamplePlaybackDisabler))]
private readonly StabilityGameplayClock stabilityGameplayClock;
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)