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Publicly expose HUDOverlay in Player.
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@ -89,7 +89,7 @@ namespace osu.Game.Screens.Play
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protected DrawableRuleset DrawableRuleset { get; private set; }
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protected HUDOverlay HUDOverlay { get; private set; }
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public HUDOverlay HUDOverlay { get; private set; }
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public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
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