mirror of
https://github.com/osukey/osukey.git
synced 2025-05-24 15:07:20 +09:00
Merge branch 'master' into fix-screens-blocking-home/altf4
This commit is contained in:
commit
b1c06c1e90
@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.714.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.714.1" />
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</ItemGroup>
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</Project>
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public BindableNumber<float> CircleSize { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public BindableNumber<float> ApproachRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Tests.Visual;
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using osu.Game.Users;
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namespace osu.Game.Tests.Online
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{
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@ -55,7 +54,7 @@ namespace osu.Game.Tests.Online
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AddStep("fire request", () =>
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{
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gotResponse = false;
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request = new LeaveChannelRequest(new Channel(), new User());
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request = new LeaveChannelRequest(new Channel());
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request.Success += () => gotResponse = true;
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API.Queue(request);
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});
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@ -74,7 +73,7 @@ namespace osu.Game.Tests.Online
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AddStep("fire request", () =>
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{
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gotResponse = false;
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request = new LeaveChannelRequest(new Channel(), new User());
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request = new LeaveChannelRequest(new Channel());
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request.Success += () => gotResponse = true;
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API.Perform(request);
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});
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@ -93,7 +92,7 @@ namespace osu.Game.Tests.Online
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AddStep("fire request", () =>
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{
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gotResponse = false;
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request = new LeaveChannelRequest(new Channel(), new User());
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request = new LeaveChannelRequest(new Channel());
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request.Success += () => gotResponse = true;
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API.PerformAsync(request);
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});
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@ -48,16 +48,13 @@ namespace osu.Game.Beatmaps
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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if (api?.State != APIState.Online)
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return Task.CompletedTask;
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LogForModel(beatmapSet, "Performing online lookups...");
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
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=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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@ -91,6 +91,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.PositionalHitSounds, true);
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Set(OsuSetting.AlwaysPlayFirstComboBreak, true);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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Set(OsuSetting.FloatingComments, false);
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@ -180,6 +181,7 @@ namespace osu.Game.Configuration
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ShowStoryboard,
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KeyOverlay,
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PositionalHitSounds,
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AlwaysPlayFirstComboBreak,
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ScoreMeter,
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FloatingComments,
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ShowInterface,
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@ -57,6 +57,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
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new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
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new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
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};
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public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
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@ -160,6 +161,9 @@ namespace osu.Game.Input.Bindings
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Home,
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[Description("Toggle notifications")]
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ToggleNotifications
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ToggleNotifications,
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[Description("Pause")]
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PauseGameplay,
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}
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}
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@ -5,6 +5,7 @@ using System;
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using Newtonsoft.Json;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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{
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@ -61,6 +62,11 @@ namespace osu.Game.Online.API
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protected APIAccess API;
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protected WebRequest WebRequest;
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/// <summary>
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/// The currently logged in user. Note that this will only be populated during <see cref="Perform"/>.
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/// </summary>
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protected User User { get; private set; }
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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@ -86,6 +92,7 @@ namespace osu.Game.Online.API
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}
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API = apiAccess;
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User = apiAccess.LocalUser.Value;
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if (checkAndScheduleFailure())
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return;
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@ -4,19 +4,16 @@
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class JoinChannelRequest : APIRequest
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{
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private readonly Channel channel;
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private readonly User user;
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public JoinChannelRequest(Channel channel, User user)
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public JoinChannelRequest(Channel channel)
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{
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this.channel = channel;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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}
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protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
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protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}";
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}
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}
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@ -4,19 +4,16 @@
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class JoinRoomRequest : APIRequest
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{
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private readonly Room room;
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private readonly User user;
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public JoinRoomRequest(Room room, User user)
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public JoinRoomRequest(Room room)
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{
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this.room = room;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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}
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}";
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}";
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}
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}
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@ -4,19 +4,16 @@
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class LeaveChannelRequest : APIRequest
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{
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private readonly Channel channel;
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private readonly User user;
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public LeaveChannelRequest(Channel channel, User user)
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public LeaveChannelRequest(Channel channel)
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{
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this.channel = channel;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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}
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protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
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protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}";
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}
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}
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@ -4,19 +4,16 @@
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class PartRoomRequest : APIRequest
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{
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private readonly Room room;
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private readonly User user;
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public PartRoomRequest(Room room, User user)
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public PartRoomRequest(Room room)
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{
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this.room = room;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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}
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}";
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}";
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}
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}
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@ -381,7 +381,7 @@ namespace osu.Game.Online.Chat
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break;
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default:
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var req = new JoinChannelRequest(channel, api.LocalUser.Value);
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var req = new JoinChannelRequest(channel);
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req.Success += () => joinChannel(channel, fetchInitialMessages);
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req.Failure += ex => LeaveChannel(channel);
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api.Queue(req);
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@ -410,7 +410,7 @@ namespace osu.Game.Online.Chat
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if (channel.Joined.Value)
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{
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api.Queue(new LeaveChannelRequest(channel, api.LocalUser.Value));
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api.Queue(new LeaveChannelRequest(channel));
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channel.Joined.Value = false;
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}
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mods
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public BindableNumber<float> DrainRate { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mods
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public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
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{
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Precision = 0.1f,
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MinValue = 1,
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 5,
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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Multi
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public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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currentJoinRoomRequest?.Cancel();
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currentJoinRoomRequest = new JoinRoomRequest(room, api.LocalUser.Value);
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currentJoinRoomRequest = new JoinRoomRequest(room);
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currentJoinRoomRequest.Success += () =>
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{
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@ -139,7 +139,7 @@ namespace osu.Game.Screens.Multi
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if (joinedRoom == null)
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return;
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api.Queue(new PartRoomRequest(joinedRoom, api.LocalUser.Value));
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api.Queue(new PartRoomRequest(joinedRoom));
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joinedRoom = null;
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}
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|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -16,27 +17,34 @@ namespace osu.Game.Screens.Play
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private SkinnableSound comboBreakSample;
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private Bindable<bool> alwaysPlay;
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private bool firstTime = true;
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public ComboEffects(ScoreProcessor processor)
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{
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this.processor = processor;
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
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alwaysPlay = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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processor.Combo.BindValueChanged(onComboChange, true);
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processor.Combo.BindValueChanged(onComboChange);
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}
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private void onComboChange(ValueChangedEvent<int> combo)
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{
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if (combo.NewValue == 0 && combo.OldValue > 20)
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if (combo.NewValue == 0 && (combo.OldValue > 20 || (alwaysPlay.Value && firstTime)))
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{
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comboBreakSample?.Play();
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firstTime = false;
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}
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}
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}
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}
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|
@ -251,6 +251,7 @@ namespace osu.Game.Screens.Play.HUD
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switch (action)
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{
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case GlobalAction.Back:
|
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case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc.
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if (!pendingAnimation)
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BeginConfirm();
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return true;
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@ -264,6 +265,7 @@ namespace osu.Game.Screens.Play.HUD
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switch (action)
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{
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case GlobalAction.Back:
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case GlobalAction.PauseGameplay:
|
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AbortConfirm();
|
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break;
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}
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|
@ -24,7 +24,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.714.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.714.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.4" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.714.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.714.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.714.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.714.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
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Reference in New Issue
Block a user