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Fix NowPlayingOverlay
loading background texture too early (and permanently)
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@ -100,7 +100,7 @@ namespace osu.Game.Overlays
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},
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Children = new[]
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{
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background = new Background(),
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background = Empty(),
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title = new OsuSpriteText
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{
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Origin = Anchor.BottomCentre,
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@ -413,7 +413,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(LargeTextureStore textures)
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{
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sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
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}
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