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Update in line with framework changes
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@ -9,7 +9,7 @@ using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Volume
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{
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public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
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public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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