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https://github.com/osukey/osukey.git
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Update in line with framework changes
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@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
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namespace osu.Game.Graphics
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namespace osu.Game.Graphics
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{
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{
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
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{
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private readonly BindableBool cursorVisibility = new BindableBool(true);
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private readonly BindableBool cursorVisibility = new BindableBool(true);
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@ -10,7 +10,7 @@ using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
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namespace osu.Game.Input.Bindings
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{
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{
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
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{
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{
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private readonly Drawable handler;
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private readonly Drawable handler;
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@ -12,7 +12,7 @@ namespace osu.Game.Input
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/// <summary>
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/// <summary>
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/// Track whether the end-user is in an idle state, based on their last interaction with the game.
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/// Track whether the end-user is in an idle state, based on their last interaction with the game.
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/// </summary>
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/// </summary>
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public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalInput
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public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalKeyboardInput
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{
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{
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private readonly double timeToIdle;
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private readonly double timeToIdle;
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@ -9,7 +9,7 @@ using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Volume
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namespace osu.Game.Overlays.Volume
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{
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{
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public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
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public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
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{
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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