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@ -134,6 +134,8 @@ namespace osu.Game.Screens
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if (base.OnExiting(next))
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return true;
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// while this is not necessary as we are constructing our own bindable, there are cases where
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// the GC doesn't run as fast as expected and this is triggered post-exit.
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beatmap.ValueChanged -= OnBeatmapChanged;
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return false;
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