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wip: Misskey Login Works!!!!!💪💪💪💪💪💪💪💪💪💪
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@ -13,8 +13,6 @@ using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.IO;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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@ -347,16 +345,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
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{
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var beatmap = decoder.Decode(stream);
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var converted = new CatchBeatmapConverter(beatmap, new CatchRuleset()).Convert();
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new CatchBeatmapProcessor(converted).PreProcess();
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new CatchBeatmapProcessor(converted).PostProcess();
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// var converted = new CatchBeatmapConverter(beatmap, new CatchRuleset()).Convert();
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// new CatchBeatmapProcessor(converted).PreProcess();
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// new CatchBeatmapProcessor(converted).PostProcess();
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Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets);
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Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets);
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Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets);
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Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets);
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Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets);
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// Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndexWithOffsets);
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// Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndexWithOffsets);
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// Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndexWithOffsets);
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// Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndexWithOffsets);
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// Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndexWithOffsets);
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// Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndexWithOffsets);
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}
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}
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@ -19,13 +19,10 @@ using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.IO;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osuTK;
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@ -203,17 +200,17 @@ namespace osu.Game.Tests.Beatmaps.Formats
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beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
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break;
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case 1:
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beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
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break;
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case 2:
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beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
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break;
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case 3:
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beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
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break;
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// case 1:
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// beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
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// break;
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//
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// case 2:
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// beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
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// break;
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//
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// case 3:
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// beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
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// break;
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}
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return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
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@ -13,15 +13,11 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Tests.Resources;
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@ -56,7 +52,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(829_931, score.ScoreInfo.TotalScore);
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Assert.AreEqual(3, score.ScoreInfo.MaxCombo);
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Assert.IsTrue(score.ScoreInfo.Mods.Any(m => m is ManiaModClassic));
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// Assert.IsTrue(score.ScoreInfo.Mods.Any(m => m is ManiaModClassic));
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Assert.IsTrue(score.ScoreInfo.APIMods.Any(m => m.Acronym == "CL"));
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Assert.IsTrue(score.ScoreInfo.ModsJson.Contains("CL"));
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@ -188,9 +184,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
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private static readonly Dictionary<int, Ruleset> rulesets = new Ruleset[]
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{
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new OsuRuleset(),
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new TaikoRuleset(),
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new CatchRuleset(),
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new ManiaRuleset()
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// new TaikoRuleset(),
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// new CatchRuleset(),
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// new ManiaRuleset()
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}.ToDictionary(ruleset => ((ILegacyRuleset)ruleset).LegacyID);
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public TestLegacyScoreDecoder(int beatmapVersion = LegacyBeatmapDecoder.LATEST_VERSION)
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@ -10,7 +10,6 @@ using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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@ -116,33 +115,33 @@ namespace osu.Game.Tests.Editing.Checks
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Assert.That(issues.Any(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
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}
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[Test]
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public void TestHoldNotesSeparateOnSameColumn()
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{
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assertOk(new List<HitObject>
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{
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getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
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getHoldNoteMock(startTime: 500, endTime: 900.75d, column: 1).Object
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});
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}
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[Test]
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public void TestHoldNotesConcurrentOnDifferentColumns()
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{
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assertOk(new List<HitObject>
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{
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getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
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getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 2).Object
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});
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}
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// [Test]
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// public void TestHoldNotesSeparateOnSameColumn()
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// {
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// assertOk(new List<HitObject>
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// {
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// getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
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// getHoldNoteMock(startTime: 500, endTime: 900.75d, column: 1).Object
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// });
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// }
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//
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// [Test]
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// public void TestHoldNotesConcurrentOnDifferentColumns()
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// {
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// assertOk(new List<HitObject>
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// {
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// getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
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// getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 2).Object
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// });
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// }
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[Test]
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public void TestHoldNotesConcurrentOnSameColumn()
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{
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assertConcurrentSame(new List<HitObject>
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{
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getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
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getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 1).Object
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// getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
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// getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 1).Object
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});
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}
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@ -156,15 +155,15 @@ namespace osu.Game.Tests.Editing.Checks
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return mock;
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}
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private Mock<HoldNote> getHoldNoteMock(double startTime, double endTime, int column)
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{
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var mock = new Mock<HoldNote>();
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mock.SetupGet(s => s.StartTime).Returns(startTime);
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mock.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
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mock.As<IHasColumn>().Setup(c => c.Column).Returns(column);
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return mock;
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}
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// private Mock<HoldNote> getHoldNoteMock(double startTime, double endTime, int column)
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// {
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// var mock = new Mock<HoldNote>();
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// mock.SetupGet(s => s.StartTime).Returns(startTime);
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// mock.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
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// mock.As<IHasColumn>().Setup(c => c.Column).Returns(column);
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//
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// return mock;
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// }
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private void assertOk(List<HitObject> hitobjects)
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{
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@ -6,11 +6,8 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Utils;
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namespace osu.Game.Tests.Mods
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@ -22,9 +19,6 @@ namespace osu.Game.Tests.Mods
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/// Ensures that all mods grouped into <see cref="MultiMod"/>s, as declared by the default rulesets, are pairwise incompatible with each other.
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/// </summary>
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[TestCase(typeof(OsuRuleset))]
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[TestCase(typeof(TaikoRuleset))]
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[TestCase(typeof(CatchRuleset))]
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[TestCase(typeof(ManiaRuleset))]
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public void TestAllMultiModsFromRulesetAreIncompatible(Type rulesetType)
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{
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var ruleset = Activator.CreateInstance(rulesetType) as Ruleset;
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@ -6,7 +6,6 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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namespace osu.Game.Tests.NonVisual
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@ -23,7 +22,6 @@ namespace osu.Game.Tests.NonVisual
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new OsuRuleset().RulesetInfo,
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new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
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new RulesetInfo("custom2", "Custom Ruleset 2", string.Empty, -1),
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new CatchRuleset().RulesetInfo,
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new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
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};
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@ -5,8 +5,6 @@
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using NUnit.Framework;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -50,30 +48,30 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(score.ModsJson, Is.Empty);
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}
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[Test]
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public void TestModsUpdatedCorrectly()
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{
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var score = new ScoreInfo
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{
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Mods = new Mod[] { new ManiaModClassic() },
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Ruleset = new ManiaRuleset().RulesetInfo,
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};
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Assert.That(score.Mods, Contains.Item(new ManiaModClassic()));
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Assert.That(score.APIMods, Contains.Item(new APIMod(new ManiaModClassic())));
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Assert.That(score.ModsJson, Contains.Substring("CL"));
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score.APIMods = new[] { new APIMod(new ManiaModDoubleTime()) };
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Assert.That(score.Mods, Contains.Item(new ManiaModDoubleTime()));
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Assert.That(score.APIMods, Contains.Item(new APIMod(new ManiaModDoubleTime())));
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Assert.That(score.ModsJson, Contains.Substring("DT"));
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score.Mods = new Mod[] { new ManiaModClassic() };
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Assert.That(score.Mods, Contains.Item(new ManiaModClassic()));
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Assert.That(score.APIMods, Contains.Item(new APIMod(new ManiaModClassic())));
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Assert.That(score.ModsJson, Contains.Substring("CL"));
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}
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// [Test]
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// public void TestModsUpdatedCorrectly()
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// {
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// var score = new ScoreInfo
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// {
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// Mods = new Mod[] { new ManiaModClassic() },
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// Ruleset = new ManiaRuleset().RulesetInfo,
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// };
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//
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// Assert.That(score.Mods, Contains.Item(new ManiaModClassic()));
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// Assert.That(score.APIMods, Contains.Item(new APIMod(new ManiaModClassic())));
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// Assert.That(score.ModsJson, Contains.Substring("CL"));
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//
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// score.APIMods = new[] { new APIMod(new ManiaModDoubleTime()) };
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//
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// Assert.That(score.Mods, Contains.Item(new ManiaModDoubleTime()));
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// Assert.That(score.APIMods, Contains.Item(new APIMod(new ManiaModDoubleTime())));
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// Assert.That(score.ModsJson, Contains.Substring("DT"));
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//
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// score.Mods = new Mod[] { new ManiaModClassic() };
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//
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// Assert.That(score.Mods, Contains.Item(new ManiaModClassic()));
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// Assert.That(score.APIMods, Contains.Item(new APIMod(new ManiaModClassic())));
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// Assert.That(score.ModsJson, Contains.Substring("CL"));
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// }
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}
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}
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|
@ -16,7 +16,6 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Database;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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@ -189,7 +188,7 @@ namespace osu.Game.Tests.Visual.Editing
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});
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AddAssert("can save again", () => Editor.Save());
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
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// AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
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if (sameRuleset)
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{
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@ -371,7 +370,7 @@ namespace osu.Game.Tests.Visual.Editing
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return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
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});
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
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// AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
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if (sameRuleset)
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{
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|
@ -8,7 +8,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.GameplayTest;
|
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@ -32,7 +31,7 @@ namespace osu.Game.Tests.Visual.Editing
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() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
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&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
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&& songSelect.IsLoaded);
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AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
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// AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
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AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
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@ -51,7 +50,7 @@ namespace osu.Game.Tests.Visual.Editing
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|
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AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
|
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AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
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// AddAssert("previous ruleset restored", () => Game.Ruleset.Value.Equals(new ManiaRuleset().RulesetInfo));
|
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}
|
||||
}
|
||||
}
|
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|
@ -8,12 +8,9 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
|
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using osu.Game.Overlays;
|
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using osu.Game.Rulesets;
|
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using osu.Game.Rulesets.Catch;
|
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using osu.Game.Rulesets.Edit;
|
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using osu.Game.Rulesets.Mania;
|
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using osu.Game.Rulesets.Osu;
|
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using osu.Game.Rulesets.Osu.Beatmaps;
|
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Edit;
|
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using osu.Game.Screens.Edit.Setup;
|
||||
|
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@ -43,14 +40,14 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Test]
|
||||
public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
|
||||
|
||||
[Test]
|
||||
public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
|
||||
|
||||
[Test]
|
||||
public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
|
||||
|
||||
[Test]
|
||||
public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
|
||||
// [Test]
|
||||
// public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
|
||||
//
|
||||
// [Test]
|
||||
// public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
|
||||
//
|
||||
// [Test]
|
||||
// public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
|
||||
|
||||
private void runForRuleset(RulesetInfo rulesetInfo)
|
||||
{
|
||||
|
@ -7,11 +7,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -36,14 +33,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
|
||||
|
||||
[Test]
|
||||
public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
|
||||
|
||||
[Test]
|
||||
public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
|
||||
|
||||
[Test]
|
||||
public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
|
||||
// [Test]
|
||||
// public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
|
||||
//
|
||||
// [Test]
|
||||
// public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
|
||||
//
|
||||
// [Test]
|
||||
// public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
|
||||
|
||||
private void runForRuleset(RulesetInfo ruleset)
|
||||
{
|
||||
|
@ -17,14 +17,12 @@ using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
@ -84,19 +82,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTaiko()
|
||||
{
|
||||
AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
|
||||
AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMania()
|
||||
{
|
||||
AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
|
||||
AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
|
||||
}
|
||||
// [Test]
|
||||
// public void TestTaiko()
|
||||
// {
|
||||
// AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
|
||||
// AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
|
||||
// }
|
||||
//
|
||||
// [Test]
|
||||
// public void TestMania()
|
||||
// {
|
||||
// AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
|
||||
// AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
|
||||
// }
|
||||
|
||||
[Test]
|
||||
public void TestEmpty()
|
||||
|
@ -14,12 +14,10 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -100,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
prepareTestAPI(true);
|
||||
|
||||
createPlayerTest(createRuleset: () => new TaikoRuleset());
|
||||
// createPlayerTest(createRuleset: () => new TaikoRuleset());
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -112,28 +110,28 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
|
||||
AddAssert("submitted score has correct ruleset ID", () => Player.SubmittedScore?.ScoreInfo.Ruleset.ShortName == new TaikoRuleset().RulesetInfo.ShortName);
|
||||
// AddAssert("submitted score has correct ruleset ID", () => Player.SubmittedScore?.ScoreInfo.Ruleset.ShortName == new TaikoRuleset().RulesetInfo.ShortName);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionForConvertedBeatmap()
|
||||
{
|
||||
prepareTestAPI(true);
|
||||
|
||||
createPlayerTest(createRuleset: () => new ManiaRuleset(), createBeatmap: _ => createTestBeatmap(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
|
||||
AddAssert("submitted score has correct ruleset ID", () => Player.SubmittedScore?.ScoreInfo.Ruleset.ShortName == new ManiaRuleset().RulesetInfo.ShortName);
|
||||
}
|
||||
// [Test]
|
||||
// public void TestSubmissionForConvertedBeatmap()
|
||||
// {
|
||||
// prepareTestAPI(true);
|
||||
//
|
||||
// createPlayerTest(createRuleset: () => new ManiaRuleset(), createBeatmap: _ => createTestBeatmap(new OsuRuleset().RulesetInfo));
|
||||
//
|
||||
// AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
//
|
||||
// AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
//
|
||||
// addFakeHit();
|
||||
//
|
||||
// AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
//
|
||||
// AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
// AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
|
||||
// AddAssert("submitted score has correct ruleset ID", () => Player.SubmittedScore?.ScoreInfo.Ruleset.ShortName == new ManiaRuleset().RulesetInfo.ShortName);
|
||||
// }
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnExitWithNoToken()
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
@ -157,7 +156,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("filter osu! rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo });
|
||||
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
|
||||
|
||||
AddStep("filter catch rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo });
|
||||
// AddStep("filter catch rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo });
|
||||
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,6 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
@ -19,12 +19,9 @@ using osu.Game.Database;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.Select;
|
||||
@ -93,34 +90,34 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestRulesetRevertedOnExitIfNoSelection()
|
||||
{
|
||||
AddStep("change ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
// AddStep("change ruleset", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
|
||||
AddStep("exit song select", () => songSelect.Exit());
|
||||
AddAssert("ruleset reverted", () => Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapConfirmed()
|
||||
{
|
||||
BeatmapInfo selectedBeatmap = null;
|
||||
|
||||
AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddStep("select beatmap",
|
||||
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
|
||||
|
||||
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
||||
AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
|
||||
|
||||
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
|
||||
|
||||
AddStep("confirm selection", () => songSelect.FinaliseSelection());
|
||||
|
||||
AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
|
||||
|
||||
AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
||||
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
|
||||
AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime);
|
||||
}
|
||||
// [Test]
|
||||
// public void TestBeatmapConfirmed()
|
||||
// {
|
||||
// BeatmapInfo selectedBeatmap = null;
|
||||
//
|
||||
// AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
// AddStep("select beatmap",
|
||||
// () => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
|
||||
//
|
||||
// AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
||||
// AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
|
||||
//
|
||||
// AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
|
||||
//
|
||||
// AddStep("confirm selection", () => songSelect.FinaliseSelection());
|
||||
//
|
||||
// AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
|
||||
//
|
||||
// AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
|
||||
// AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
|
||||
// AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime);
|
||||
// }
|
||||
|
||||
[TestCase(typeof(OsuModHidden), typeof(OsuModHidden))] // Same mod.
|
||||
[TestCase(typeof(OsuModHidden), typeof(OsuModTraceable))] // Incompatible.
|
||||
|
@ -24,8 +24,6 @@ using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
|
@ -6,9 +6,6 @@ using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
@ -5,10 +5,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Profile.Header.Components;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Allocation;
|
||||
|
@ -8,8 +8,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Users;
|
||||
|
||||
|
@ -10,10 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
|
@ -10,12 +10,10 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
|
@ -16,14 +16,11 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Screens.Select;
|
||||
using osuTK;
|
||||
|
||||
|
@ -14,10 +14,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -133,7 +130,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
BeatmapSetInfo osuSet = null, mixedSet = null;
|
||||
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
|
||||
// AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
|
||||
|
||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
|
||||
|
||||
|
@ -28,7 +28,6 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
|
@ -18,7 +18,6 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osuTK.Input;
|
||||
|
@ -12,10 +12,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
|
@ -12,10 +12,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
|
@ -4,10 +4,7 @@
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
@ -63,14 +60,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("Select osu!", () => ruleset.Value = new OsuRuleset().RulesetInfo);
|
||||
AddAssert("Check osu! selected", () => selector.Current.Value.Equals(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddStep("Select mania", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
AddAssert("Check mania selected", () => selector.Current.Value.Equals(new ManiaRuleset().RulesetInfo));
|
||||
|
||||
AddStep("Select taiko", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddAssert("Check taiko selected", () => selector.Current.Value.Equals(new TaikoRuleset().RulesetInfo));
|
||||
|
||||
AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
|
||||
// AddStep("Select mania", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
// AddAssert("Check mania selected", () => selector.Current.Value.Equals(new ManiaRuleset().RulesetInfo));
|
||||
//
|
||||
// AddStep("Select taiko", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
// AddAssert("Check taiko selected", () => selector.Current.Value.Equals(new TaikoRuleset().RulesetInfo));
|
||||
//
|
||||
// AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
// AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,8 +18,5 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -375,5 +375,7 @@ namespace osu.Game.Configuration
|
||||
DiscordRichPresence,
|
||||
AutomaticallyDownloadWhenSpectating,
|
||||
ShowOnlineExplicitContent,
|
||||
LastProcessedMetadataId,
|
||||
MisskeyToken,
|
||||
}
|
||||
}
|
||||
|
59
osu.Game/Misskey/Overlays/BreadcrumbControlOverlayHeader.cs
Normal file
59
osu.Game/Misskey/Overlays/BreadcrumbControlOverlayHeader.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<LocalisableString?>
|
||||
{
|
||||
protected override OsuTabControl<LocalisableString?> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
|
||||
|
||||
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<LocalisableString?>
|
||||
{
|
||||
public OverlayHeaderBreadcrumbControl()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 47;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
AccentColour = colourProvider.Light2;
|
||||
}
|
||||
|
||||
protected override TabItem<LocalisableString?> CreateTabItem(LocalisableString? value) => new ControlTabItem(value)
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
};
|
||||
|
||||
private class ControlTabItem : BreadcrumbTabItem
|
||||
{
|
||||
protected override float ChevronSize => 8;
|
||||
|
||||
public ControlTabItem(LocalisableString? value)
|
||||
: base(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Text.Font = Text.Font.With(size: 14);
|
||||
Text.Anchor = Anchor.CentreLeft;
|
||||
Text.Origin = Anchor.CentreLeft;
|
||||
Chevron.Y = 1;
|
||||
Bar.Height = 0;
|
||||
}
|
||||
|
||||
// base OsuTabItem makes font bold on activation, we don't want that here
|
||||
protected override void OnActivated() => FadeHovered();
|
||||
|
||||
protected override void OnDeactivated() => FadeUnhovered();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
45
osu.Game/Misskey/Overlays/Dialog/ConfirmDialog.cs
Normal file
45
osu.Game/Misskey/Overlays/Dialog/ConfirmDialog.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Dialog
|
||||
{
|
||||
/// <summary>
|
||||
/// A dialog which confirms a user action.
|
||||
/// </summary>
|
||||
public class ConfirmDialog : PopupDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Construct a new confirmation dialog.
|
||||
/// </summary>
|
||||
/// <param name="message">The description of the action to be displayed to the user.</param>
|
||||
/// <param name="onConfirm">An action to perform on confirmation.</param>
|
||||
/// <param name="onCancel">An optional action to perform on cancel.</param>
|
||||
public ConfirmDialog(string message, Action onConfirm, Action onCancel = null)
|
||||
{
|
||||
HeaderText = message;
|
||||
BodyText = "Last chance to turn back";
|
||||
|
||||
Icon = FontAwesome.Solid.ExclamationTriangle;
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = @"Yes",
|
||||
Action = onConfirm
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = CommonStrings.ButtonsCancel,
|
||||
Action = onCancel
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
42
osu.Game/Misskey/Overlays/Dialog/DeleteConfirmationDialog.cs
Normal file
42
osu.Game/Misskey/Overlays/Dialog/DeleteConfirmationDialog.cs
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Dialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for various confirmation dialogs that concern deletion actions.
|
||||
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
|
||||
/// (requires the confirm button to be held).
|
||||
/// </summary>
|
||||
public abstract class DeleteConfirmationDialog : PopupDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// The action which performs the deletion.
|
||||
/// </summary>
|
||||
protected Action? DeleteAction { get; set; }
|
||||
|
||||
protected DeleteConfirmationDialog()
|
||||
{
|
||||
HeaderText = DeleteConfirmationDialogStrings.HeaderText;
|
||||
|
||||
Icon = FontAwesome.Regular.TrashAlt;
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogDangerousButton
|
||||
{
|
||||
Text = DeleteConfirmationDialogStrings.Confirm,
|
||||
Action = () => DeleteAction?.Invoke()
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = DeleteConfirmationDialogStrings.Cancel
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
287
osu.Game/Misskey/Overlays/Dialog/PopupDialog.cs
Normal file
287
osu.Game/Misskey/Overlays/Dialog/PopupDialog.cs
Normal file
@ -0,0 +1,287 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Dialog
|
||||
{
|
||||
public abstract class PopupDialog : VisibilityContainer
|
||||
{
|
||||
public const float ENTER_DURATION = 500;
|
||||
public const float EXIT_DURATION = 200;
|
||||
|
||||
private readonly Vector2 ringSize = new Vector2(100f);
|
||||
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
|
||||
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
|
||||
|
||||
private readonly Container content;
|
||||
private readonly Container ring;
|
||||
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly TextFlowContainer header;
|
||||
private readonly TextFlowContainer body;
|
||||
|
||||
private bool actionInvoked;
|
||||
|
||||
public IconUsage Icon
|
||||
{
|
||||
get => icon.Icon;
|
||||
set => icon.Icon = value;
|
||||
}
|
||||
|
||||
private LocalisableString headerText;
|
||||
|
||||
public LocalisableString HeaderText
|
||||
{
|
||||
get => headerText;
|
||||
set
|
||||
{
|
||||
if (headerText == value)
|
||||
return;
|
||||
|
||||
headerText = value;
|
||||
header.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
private LocalisableString bodyText;
|
||||
|
||||
public LocalisableString BodyText
|
||||
{
|
||||
get => bodyText;
|
||||
set
|
||||
{
|
||||
if (bodyText == value)
|
||||
return;
|
||||
|
||||
bodyText = value;
|
||||
body.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<PopupDialogButton> Buttons
|
||||
{
|
||||
get => buttonsContainer.Children;
|
||||
set
|
||||
{
|
||||
buttonsContainer.ChildrenEnumerable = value;
|
||||
|
||||
foreach (PopupDialogButton b in value)
|
||||
{
|
||||
var action = b.Action;
|
||||
b.Action = () =>
|
||||
{
|
||||
if (actionInvoked) return;
|
||||
|
||||
actionInvoked = true;
|
||||
|
||||
// Hide the dialog before running the action.
|
||||
// This is important as the code which is performed may check for a dialog being present (ie. `OsuGame.PerformFromScreen`)
|
||||
// and we don't want it to see the already dismissed dialog.
|
||||
Hide();
|
||||
|
||||
action?.Invoke();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected PopupDialog()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
Radius = 8,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex(@"221a21"),
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourLight = Color4Extensions.FromHex(@"271e26"),
|
||||
ColourDark = Color4Extensions.FromHex(@"1e171e"),
|
||||
TriangleScale = 4,
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Padding = new MarginPadding { Bottom = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Size = ringSize,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ring = new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 5f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0),
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.TimesCircle,
|
||||
Size = new Vector2(50),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
header = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 25))
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
},
|
||||
body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18))
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
},
|
||||
},
|
||||
buttonsContainer = new FillFlowContainer<PopupDialogButton>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
// It's important we start in a visible state so our state fires on hide, even before load.
|
||||
// This is used by the dialog overlay to know when the dialog was dismissed.
|
||||
Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Programmatically clicks the first <see cref="PopupDialogOkButton"/>.
|
||||
/// </summary>
|
||||
public void PerformOkAction() => PerformAction<PopupDialogOkButton>();
|
||||
|
||||
/// <summary>
|
||||
/// Programmatically clicks the first button of the provided type.
|
||||
/// </summary>
|
||||
public void PerformAction<T>() where T : PopupDialogButton => Buttons.OfType<T>().First().TriggerClick();
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat) return false;
|
||||
|
||||
// press button at number if 1-9 on number row or keypad are pressed
|
||||
var k = e.Key;
|
||||
|
||||
if (k >= Key.Number1 && k <= Key.Number9)
|
||||
{
|
||||
pressButtonAtIndex(k - Key.Number1);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (k >= Key.Keypad1 && k <= Key.Keypad9)
|
||||
{
|
||||
pressButtonAtIndex(k - Key.Keypad1);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
actionInvoked = false;
|
||||
|
||||
// Reset various animations but only if the dialog animation fully completed
|
||||
if (content.Alpha == 0)
|
||||
{
|
||||
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
|
||||
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
|
||||
ring.ResizeTo(ringMinifiedSize);
|
||||
}
|
||||
|
||||
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
if (!actionInvoked)
|
||||
// In the case a user did not choose an action before a hide was triggered, press the last button.
|
||||
// This is presumed to always be a sane default "cancel" action.
|
||||
buttonsContainer.Last().TriggerClick();
|
||||
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
private void pressButtonAtIndex(int index)
|
||||
{
|
||||
if (index < Buttons.Count())
|
||||
Buttons.Skip(index).First().TriggerClick();
|
||||
}
|
||||
}
|
||||
}
|
21
osu.Game/Misskey/Overlays/Dialog/PopupDialogButton.cs
Normal file
21
osu.Game/Misskey/Overlays/Dialog/PopupDialogButton.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Dialog
|
||||
{
|
||||
public class PopupDialogButton : DialogButton
|
||||
{
|
||||
public PopupDialogButton(HoverSampleSet sampleSet = HoverSampleSet.Button)
|
||||
: base(sampleSet)
|
||||
{
|
||||
Height = 50;
|
||||
BackgroundColour = Color4Extensions.FromHex(@"150e14");
|
||||
TextSize = 18;
|
||||
}
|
||||
}
|
||||
}
|
25
osu.Game/Misskey/Overlays/Dialog/PopupDialogCancelButton.cs
Normal file
25
osu.Game/Misskey/Overlays/Dialog/PopupDialogCancelButton.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Dialog
|
||||
{
|
||||
public class PopupDialogCancelButton : PopupDialogButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
ButtonColour = colours.Blue;
|
||||
}
|
||||
|
||||
public PopupDialogCancelButton()
|
||||
: base(HoverSampleSet.DialogCancel)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
117
osu.Game/Misskey/Overlays/Dialog/PopupDialogDangerousButton.cs
Normal file
117
osu.Game/Misskey/Overlays/Dialog/PopupDialogDangerousButton.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Dialog
|
||||
{
|
||||
public class PopupDialogDangerousButton : PopupDialogButton
|
||||
{
|
||||
private Box progressBox;
|
||||
private DangerousConfirmContainer confirmContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
ButtonColour = colours.Red3;
|
||||
|
||||
ColourContainer.Add(progressBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
});
|
||||
|
||||
AddInternal(confirmContainer = new DangerousConfirmContainer
|
||||
{
|
||||
Action = () => Action(),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
confirmContainer.Progress.BindValueChanged(progress => progressBox.Width = (float)progress.NewValue, true);
|
||||
}
|
||||
|
||||
private class DangerousConfirmContainer : HoldToConfirmContainer
|
||||
{
|
||||
public DangerousConfirmContainer()
|
||||
: base(isDangerousAction: true)
|
||||
{
|
||||
}
|
||||
|
||||
private Sample tickSample;
|
||||
private Sample confirmSample;
|
||||
private double lastTickPlaybackTime;
|
||||
private AudioFilter lowPassFilter = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
tickSample = audio.Samples.Get(@"UI/dialog-dangerous-tick");
|
||||
confirmSample = audio.Samples.Get(@"UI/dialog-dangerous-select");
|
||||
|
||||
AddInternal(lowPassFilter = new AudioFilter(audio.SampleMixer));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Progress.BindValueChanged(progressChanged);
|
||||
}
|
||||
|
||||
protected override void Confirm()
|
||||
{
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
|
||||
confirmSample?.Play();
|
||||
base.Confirm();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (!e.HasAnyButtonPressed)
|
||||
{
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
|
||||
AbortConfirm();
|
||||
}
|
||||
}
|
||||
|
||||
private void progressChanged(ValueChangedEvent<double> progress)
|
||||
{
|
||||
if (progress.NewValue < progress.OldValue) return;
|
||||
|
||||
if (Clock.CurrentTime - lastTickPlaybackTime < 30) return;
|
||||
|
||||
lowPassFilter.CutoffTo((int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5));
|
||||
|
||||
var channel = tickSample.GetChannel();
|
||||
|
||||
channel.Frequency.Value = 1 + progress.NewValue * 0.5f;
|
||||
channel.Volume.Value = 0.5f + progress.NewValue / 2f;
|
||||
|
||||
channel.Play();
|
||||
|
||||
lastTickPlaybackTime = Clock.CurrentTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
25
osu.Game/Misskey/Overlays/Dialog/PopupDialogOkButton.cs
Normal file
25
osu.Game/Misskey/Overlays/Dialog/PopupDialogOkButton.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Dialog
|
||||
{
|
||||
public class PopupDialogOkButton : PopupDialogButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
ButtonColour = colours.Pink;
|
||||
}
|
||||
|
||||
public PopupDialogOkButton()
|
||||
: base(HoverSampleSet.DialogOk)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
135
osu.Game/Misskey/Overlays/DialogOverlay.cs
Normal file
135
osu.Game/Misskey/Overlays/DialogOverlay.cs
Normal file
@ -0,0 +1,135 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Misskey.Overlays.Dialog;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio.Effects;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class DialogOverlay : OsuFocusedOverlayContainer, IDialogOverlay
|
||||
{
|
||||
private readonly Container dialogContainer;
|
||||
|
||||
protected override string PopInSampleName => "UI/dialog-pop-in";
|
||||
protected override string PopOutSampleName => "UI/dialog-pop-out";
|
||||
|
||||
private AudioFilter lowPassFilter;
|
||||
|
||||
public PopupDialog CurrentDialog { get; private set; }
|
||||
|
||||
public DialogOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Child = dialogContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
Width = 0.4f;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
AddInternal(lowPassFilter = new AudioFilter(audio.TrackMixer));
|
||||
}
|
||||
|
||||
public void Push(PopupDialog dialog)
|
||||
{
|
||||
if (dialog == CurrentDialog || dialog.State.Value == Visibility.Hidden) return;
|
||||
|
||||
// Immediately update the externally accessible property as this may be used for checks even before
|
||||
// a DialogOverlay instance has finished loading.
|
||||
var lastDialog = CurrentDialog;
|
||||
CurrentDialog = dialog;
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
// if any existing dialog is being displayed, dismiss it before showing a new one.
|
||||
lastDialog?.Hide();
|
||||
|
||||
// if the new dialog is hidden before added to the dialogContainer, bypass any further operations.
|
||||
if (dialog.State.Value == Visibility.Hidden)
|
||||
{
|
||||
dismiss();
|
||||
return;
|
||||
}
|
||||
|
||||
dialogContainer.Add(dialog);
|
||||
Show();
|
||||
|
||||
dialog.State.BindValueChanged(state =>
|
||||
{
|
||||
if (state.NewValue != Visibility.Hidden) return;
|
||||
|
||||
// Trigger the demise of the dialog as soon as it hides.
|
||||
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
|
||||
|
||||
dismiss();
|
||||
});
|
||||
});
|
||||
|
||||
void dismiss()
|
||||
{
|
||||
if (dialog != CurrentDialog) return;
|
||||
|
||||
// Handle the case where the dialog is the currently displayed dialog.
|
||||
// In this scenario, the overlay itself should also be hidden.
|
||||
Hide();
|
||||
CurrentDialog = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0;
|
||||
|
||||
protected override bool BlockNonPositionalInput => true;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 100, Easing.InCubic);
|
||||
|
||||
// PopOut gets called initially, but we only want to hide dialog when we have been loaded and are present.
|
||||
if (IsLoaded && CurrentDialog?.State.Value == Visibility.Visible)
|
||||
CurrentDialog.Hide();
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Select:
|
||||
var clickableButton =
|
||||
CurrentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault() ??
|
||||
CurrentDialog?.Buttons.First();
|
||||
|
||||
clickableButton?.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnPressed(e);
|
||||
}
|
||||
}
|
||||
}
|
117
osu.Game/Misskey/Overlays/FullscreenOverlay.cs
Normal file
117
osu.Game/Misskey/Overlays/FullscreenOverlay.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
|
||||
where T : OverlayHeader
|
||||
{
|
||||
public virtual string IconTexture => Header.Title.IconTexture ?? string.Empty;
|
||||
public virtual LocalisableString Title => Header.Title.Title;
|
||||
public virtual LocalisableString Description => Header.Title.Description;
|
||||
|
||||
public T Header { get; }
|
||||
|
||||
protected virtual Color4 BackgroundColour => ColourProvider.Background5;
|
||||
|
||||
[Resolved]
|
||||
protected IAPIProvider API { get; private set; }
|
||||
|
||||
[Cached]
|
||||
protected readonly OverlayColourProvider ColourProvider;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected FullscreenOverlay(OverlayColourScheme colourScheme)
|
||||
{
|
||||
Header = CreateHeader();
|
||||
|
||||
ColourProvider = new OverlayColourProvider(colourScheme);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Width = 0.85f;
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Masking = true;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 10
|
||||
};
|
||||
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = BackgroundColour
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Waves.FirstWaveColour = ColourProvider.Light4;
|
||||
Waves.SecondWaveColour = ColourProvider.Light3;
|
||||
Waves.ThirdWaveColour = ColourProvider.Dark4;
|
||||
Waves.FourthWaveColour = ColourProvider.Dark3;
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
protected abstract T CreateHeader();
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
if (State.Value == Visibility.Visible)
|
||||
{
|
||||
// re-trigger the state changed so we can potentially surface to front
|
||||
State.TriggerChange();
|
||||
}
|
||||
else
|
||||
{
|
||||
base.Show();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
FadeEdgeEffectTo(0.4f, WaveContainer.APPEAR_DURATION, Easing.Out);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In).OnComplete(_ => PopOutComplete());
|
||||
}
|
||||
|
||||
protected virtual void PopOutComplete()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
69
osu.Game/Misskey/Overlays/HoldToConfirmOverlay.cs
Normal file
69
osu.Game/Misskey/Overlays/HoldToConfirmOverlay.cs
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay which will display a black screen that dims over a period before confirming an exit action.
|
||||
/// Action is BYO (derived class will need to call <see cref="HoldToConfirmContainer.BeginConfirm"/> and <see cref="HoldToConfirmContainer.AbortConfirm"/> from a user event).
|
||||
/// </summary>
|
||||
public abstract class HoldToConfirmOverlay : HoldToConfirmContainer
|
||||
{
|
||||
private Box overlay;
|
||||
|
||||
private readonly BindableDouble audioVolume = new BindableDouble(1);
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
private readonly float finalFillAlpha;
|
||||
|
||||
protected HoldToConfirmOverlay(float finalFillAlpha = 1)
|
||||
{
|
||||
this.finalFillAlpha = finalFillAlpha;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlay = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
|
||||
Progress.ValueChanged += p =>
|
||||
{
|
||||
double target = p.NewValue * finalFillAlpha;
|
||||
|
||||
audioVolume.Value = 1 - target;
|
||||
overlay.Alpha = (float)target;
|
||||
};
|
||||
|
||||
audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioVolume);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
audio?.Tracks.RemoveAdjustment(AdjustableProperty.Volume, audioVolume);
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
30
osu.Game/Misskey/Overlays/IDialogOverlay.cs
Normal file
30
osu.Game/Misskey/Overlays/IDialogOverlay.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Misskey.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// A global overlay that can show popup dialogs.
|
||||
/// </summary>
|
||||
[Cached(typeof(IDialogOverlay))]
|
||||
public interface IDialogOverlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Push a new dialog for display.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This will immediate dismiss any already displayed dialog (cancelling the action).
|
||||
/// If the dialog instance provided is already displayed, it will be a noop.
|
||||
/// </remarks>
|
||||
/// <param name="dialog">The dialog to be presented.</param>
|
||||
void Push(PopupDialog dialog);
|
||||
|
||||
/// <summary>
|
||||
/// The currently displayed dialog, if any.
|
||||
/// </summary>
|
||||
PopupDialog? CurrentDialog { get; }
|
||||
}
|
||||
}
|
18
osu.Game/Misskey/Overlays/INamedOverlayComponent.cs
Normal file
18
osu.Game/Misskey/Overlays/INamedOverlayComponent.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public interface INamedOverlayComponent
|
||||
{
|
||||
string IconTexture { get; }
|
||||
|
||||
LocalisableString Title { get; }
|
||||
|
||||
LocalisableString Description { get; }
|
||||
}
|
||||
}
|
34
osu.Game/Misskey/Overlays/INotificationOverlay.cs
Normal file
34
osu.Game/Misskey/Overlays/INotificationOverlay.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Misskey.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay which is capable of showing notifications to the user.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public interface INotificationOverlay
|
||||
{
|
||||
/// <summary>
|
||||
/// Post a new notification for display.
|
||||
/// </summary>
|
||||
/// <param name="notification">The notification to display.</param>
|
||||
void Post(Notification notification);
|
||||
|
||||
/// <summary>
|
||||
/// Hide the overlay, if it is currently visible.
|
||||
/// </summary>
|
||||
void Hide();
|
||||
|
||||
/// <summary>
|
||||
/// Current number of unread notifications.
|
||||
/// </summary>
|
||||
IBindable<int> UnreadCount { get; }
|
||||
}
|
||||
}
|
46
osu.Game/Misskey/Overlays/IOverlayManager.cs
Normal file
46
osu.Game/Misskey/Overlays/IOverlayManager.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
[Cached]
|
||||
internal interface IOverlayManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen.
|
||||
/// </summary>
|
||||
IBindable<OverlayActivation> OverlayActivationMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Registers a blocking <see cref="OverlayContainer"/> that was not created by <see cref="OsuGame"/> itself for later use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The goal of this method is to allow child screens, like <see cref="SongSelect"/> to register their own full-screen blocking overlays
|
||||
/// with background dim.
|
||||
/// In those cases, for the dim to work correctly, the overlays need to be added at a game level directly, rather as children of the screens.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// An <see cref="IDisposable"/> that should be disposed of when the <paramref name="overlayContainer"/> should be unregistered.
|
||||
/// Disposing of this <see cref="IDisposable"/> will automatically expire the <paramref name="overlayContainer"/>.
|
||||
/// </returns>
|
||||
IDisposable RegisterBlockingOverlay(OverlayContainer overlayContainer);
|
||||
|
||||
/// <summary>
|
||||
/// Should be called when <paramref name="overlay"/> has been shown and should begin blocking background input.
|
||||
/// </summary>
|
||||
void ShowBlockingOverlay(OverlayContainer overlay);
|
||||
|
||||
/// <summary>
|
||||
/// Should be called when a blocking <paramref name="overlay"/> has been hidden and should stop blocking background input.
|
||||
/// </summary>
|
||||
void HideBlockingOverlay(OverlayContainer overlay);
|
||||
}
|
||||
}
|
137
osu.Game/Misskey/Overlays/Login/LoginForm.cs
Normal file
137
osu.Game/Misskey/Overlays/Login/LoginForm.cs
Normal file
@ -0,0 +1,137 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.MisskeyAPI;
|
||||
using osu.Game.Misskey.Overlays.Settings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Screens.Misskey;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Login
|
||||
{
|
||||
public class LoginForm : FillFlowContainer
|
||||
{
|
||||
private TextBox username = null!;
|
||||
private TextBox password = null!;
|
||||
private ShakeContainer shakeSignIn = null!;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
public Action? RequestHide;
|
||||
|
||||
private void performLogin()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
|
||||
api.Login(username.Text, password.Text);
|
||||
//shakeSignIn.Shake();
|
||||
else
|
||||
shakeSignIn.Shake();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuConfigManager config, AccountCreationOverlay accountCreation)
|
||||
{
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(0, 5);
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
ErrorTextFlowContainer errorText;
|
||||
LinkFlowContainer forgottenPaswordLink;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
username = new OsuTextBox
|
||||
{
|
||||
PlaceholderText = UsersStrings.LoginUsername.ToLower(),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = api.ProvidedUsername,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
password = new OsuPasswordTextBox
|
||||
{
|
||||
PlaceholderText = UsersStrings.LoginPassword.ToLower(),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
errorText = new ErrorTextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Remember username",
|
||||
Current = config.GetBindable<bool>(OsuSetting.SaveUsername),
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Stay signed in",
|
||||
Current = config.GetBindable<bool>(OsuSetting.SavePassword),
|
||||
},
|
||||
forgottenPaswordLink = new LinkFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
shakeSignIn = new ShakeContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = new SettingsButton
|
||||
{
|
||||
Text = UsersStrings.LoginButton,
|
||||
Action = performLogin
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
Text = "Register",
|
||||
Action = () =>
|
||||
{
|
||||
RequestHide?.Invoke();
|
||||
accountCreation.Show();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
forgottenPaswordLink.AddLink(LayoutStrings.PopupLoginLoginForgot, $"https://simkey.net/about");
|
||||
|
||||
password.OnCommit += (_, _) => performLogin();
|
||||
|
||||
if (api.LastLoginError?.Message is string error)
|
||||
errorText.AddErrors(new[] { error });
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
Schedule(() => { GetContainingInputManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
|
||||
}
|
||||
}
|
||||
}
|
203
osu.Game/Misskey/Overlays/Login/LoginPanel.cs
Normal file
203
osu.Game/Misskey/Overlays/Login/LoginPanel.cs
Normal file
@ -0,0 +1,203 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.MisskeyAPI;
|
||||
using osu.Game.Misskey.Users;
|
||||
using osuTK;
|
||||
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Login
|
||||
{
|
||||
public class LoginPanel : FillFlowContainer
|
||||
{
|
||||
private bool bounding = true;
|
||||
private LoginForm form;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private UserGridPanel panel;
|
||||
private UserDropdown dropdown;
|
||||
|
||||
/// <summary>
|
||||
/// Called to request a hide of a parent displaying this container.
|
||||
/// </summary>
|
||||
public Action RequestHide;
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
|
||||
|
||||
public bool Bounding
|
||||
{
|
||||
get => bounding;
|
||||
set
|
||||
{
|
||||
bounding = value;
|
||||
Invalidate(Invalidation.MiscGeometry);
|
||||
}
|
||||
}
|
||||
|
||||
public LoginPanel()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Vertical;
|
||||
Spacing = new Vector2(0f, 5f);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
form = null;
|
||||
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Offline:
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "ACCOUNT",
|
||||
Margin = new MarginPadding { Bottom = 5 },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
},
|
||||
form = new LoginForm
|
||||
{
|
||||
RequestHide = RequestHide
|
||||
}
|
||||
};
|
||||
break;
|
||||
|
||||
case APIState.Failing:
|
||||
case APIState.Connecting:
|
||||
LinkFlowContainer linkFlow;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LoadingSpinner
|
||||
{
|
||||
State = { Value = Visibility.Visible },
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
linkFlow = new LinkFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Text = state.NewValue == APIState.Failing ? ToolbarStrings.AttemptingToReconnect : ToolbarStrings.Connecting,
|
||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||
},
|
||||
};
|
||||
|
||||
linkFlow.AddLink("cancel", api.Logout, string.Empty);
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = 20, Right = 20 },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Signed in",
|
||||
Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
},
|
||||
},
|
||||
},
|
||||
panel = new UserGridPanel(api.LocalUser.Value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Action = RequestHide
|
||||
},
|
||||
dropdown = new UserDropdown { RelativeSizeAxes = Axes.X },
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
// panel.Status.BindTo(api.LocalUser.Value.Status);
|
||||
// panel.Activity.BindTo(api.LocalUser.Value.Activity);
|
||||
|
||||
dropdown.Current.BindValueChanged(action =>
|
||||
{
|
||||
switch (action.NewValue)
|
||||
{
|
||||
// case UserAction.Online:
|
||||
// api.LocalUser.Value.Status.Value = new UserStatusOnline();
|
||||
// dropdown.StatusColour = colours.Green;
|
||||
// break;
|
||||
//
|
||||
// case UserAction.DoNotDisturb:
|
||||
// api.LocalUser.Value.Status.Value = new UserStatusDoNotDisturb();
|
||||
// dropdown.StatusColour = colours.Red;
|
||||
// break;
|
||||
//
|
||||
// case UserAction.AppearOffline:
|
||||
// api.LocalUser.Value.Status.Value = new UserStatusOffline();
|
||||
// dropdown.StatusColour = colours.Gray7;
|
||||
// break;
|
||||
|
||||
case UserAction.SignOut:
|
||||
api.Logout();
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
break;
|
||||
}
|
||||
|
||||
if (form != null)
|
||||
ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form));
|
||||
});
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
if (form != null) GetContainingInputManager().ChangeFocus(form);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
}
|
||||
}
|
26
osu.Game/Misskey/Overlays/Login/UserAction.cs
Normal file
26
osu.Game/Misskey/Overlays/Login/UserAction.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Login
|
||||
{
|
||||
public enum UserAction
|
||||
{
|
||||
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.StatusOnline))]
|
||||
Online,
|
||||
|
||||
[Description(@"Do not disturb")]
|
||||
DoNotDisturb,
|
||||
|
||||
[Description(@"Appear offline")]
|
||||
AppearOffline,
|
||||
|
||||
[Description(@"Sign out")]
|
||||
SignOut,
|
||||
}
|
||||
}
|
123
osu.Game/Misskey/Overlays/Login/UserDropdown.cs
Normal file
123
osu.Game/Misskey/Overlays/Login/UserDropdown.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Login
|
||||
{
|
||||
public class UserDropdown : OsuEnumDropdown<UserAction>
|
||||
{
|
||||
protected override DropdownHeader CreateHeader() => new UserDropdownHeader();
|
||||
|
||||
protected override DropdownMenu CreateMenu() => new UserDropdownMenu();
|
||||
|
||||
public Color4 StatusColour
|
||||
{
|
||||
set
|
||||
{
|
||||
if (Header is UserDropdownHeader h)
|
||||
h.StatusColour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected class UserDropdownMenu : OsuDropdownMenu
|
||||
{
|
||||
public UserDropdownMenu()
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
Margin = new MarginPadding { Bottom = 5 };
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Gray3;
|
||||
SelectionColour = colours.Gray4;
|
||||
HoverColour = colours.Gray5;
|
||||
}
|
||||
|
||||
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
|
||||
|
||||
private class DrawableUserDropdownMenuItem : DrawableOsuDropdownMenuItem
|
||||
{
|
||||
public DrawableUserDropdownMenuItem(MenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
Foreground.Padding = new MarginPadding { Top = 5, Bottom = 5, Left = 10, Right = 5 };
|
||||
CornerRadius = 5;
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new Content
|
||||
{
|
||||
Label = { Margin = new MarginPadding { Left = UserDropdownHeader.LABEL_LEFT_MARGIN - 11 } }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class UserDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public const float LABEL_LEFT_MARGIN = 20;
|
||||
|
||||
private readonly SpriteIcon statusIcon;
|
||||
|
||||
public Color4 StatusColour
|
||||
{
|
||||
set => statusIcon.FadeColour(value, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public UserDropdownHeader()
|
||||
{
|
||||
Foreground.Padding = new MarginPadding { Left = 10, Right = 10 };
|
||||
Margin = new MarginPadding { Bottom = 5 };
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Radius = 4,
|
||||
};
|
||||
|
||||
Icon.Size = new Vector2(14);
|
||||
Icon.Margin = new MarginPadding(0);
|
||||
|
||||
Foreground.Add(statusIcon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Regular.Circle,
|
||||
Size = new Vector2(14),
|
||||
});
|
||||
|
||||
Text.Margin = new MarginPadding { Left = LABEL_LEFT_MARGIN };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Gray3;
|
||||
BackgroundColourHover = colours.Gray5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
94
osu.Game/Misskey/Overlays/LoginOverlay.cs
Normal file
94
osu.Game/Misskey/Overlays/LoginOverlay.cs
Normal file
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Misskey.Overlays.Login;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class LoginOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
private LoginPanel panel;
|
||||
|
||||
private const float transition_time = 400;
|
||||
|
||||
public LoginOverlay()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuContextMenuContainer
|
||||
{
|
||||
Width = 360,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.6f,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
AutoSizeDuration = transition_time,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
panel = new LoginPanel
|
||||
{
|
||||
Padding = new MarginPadding(10),
|
||||
RequestHide = Hide,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Height = 3,
|
||||
Colour = colours.Yellow,
|
||||
Alpha = 1,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
panel.Bounding = true;
|
||||
this.FadeIn(transition_time, Easing.OutQuint);
|
||||
|
||||
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(panel));
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
panel.Bounding = false;
|
||||
this.FadeOut(transition_time);
|
||||
}
|
||||
}
|
||||
}
|
320
osu.Game/Misskey/Overlays/MedalOverlay.cs
Normal file
320
osu.Game/Misskey/Overlays/MedalOverlay.cs
Normal file
@ -0,0 +1,320 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Misskey.Users;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Misskey.Overlays.MedalSplash;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class MedalOverlay : FocusedOverlayContainer
|
||||
{
|
||||
public const float DISC_SIZE = 400;
|
||||
|
||||
private const float border_width = 5;
|
||||
|
||||
private readonly Medal medal;
|
||||
private readonly Box background;
|
||||
private readonly Container backgroundStrip, particleContainer;
|
||||
private readonly BackgroundStrip leftStrip, rightStrip;
|
||||
private readonly CircularContainer disc;
|
||||
private readonly Sprite innerSpin, outerSpin;
|
||||
private DrawableMedal drawableMedal;
|
||||
|
||||
private Sample getSample;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
public MedalOverlay(Medal medal)
|
||||
{
|
||||
this.medal = medal;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Child = content = new Container
|
||||
{
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(60),
|
||||
},
|
||||
outerSpin = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(DISC_SIZE + 500),
|
||||
Alpha = 0f,
|
||||
},
|
||||
backgroundStrip = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = border_width,
|
||||
Alpha = 0f,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
Width = 0.5f,
|
||||
Padding = new MarginPadding { Right = DISC_SIZE / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
leftStrip = new BackgroundStrip(0f, 1f)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = 0.5f,
|
||||
Padding = new MarginPadding { Left = DISC_SIZE / 2 },
|
||||
Children = new[]
|
||||
{
|
||||
rightStrip = new BackgroundStrip(1f, 0f),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
particleContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0f,
|
||||
},
|
||||
disc = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0f,
|
||||
Masking = true,
|
||||
AlwaysPresent = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_width,
|
||||
Size = new Vector2(DISC_SIZE),
|
||||
Scale = new Vector2(0.8f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex(@"05262f"),
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TriangleScale = 2,
|
||||
ColourDark = Color4Extensions.FromHex(@"04222b"),
|
||||
ColourLight = Color4Extensions.FromHex(@"052933"),
|
||||
},
|
||||
innerSpin = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1.05f),
|
||||
Alpha = 0.25f,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, TextureStore textures, AudioManager audio)
|
||||
{
|
||||
getSample = audio.Samples.Get(@"MedalSplash/medal-get");
|
||||
innerSpin.Texture = outerSpin.Texture = textures.Get(@"MedalSplash/disc-spin");
|
||||
|
||||
disc.EdgeEffect = leftStrip.EdgeEffect = rightStrip.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colours.Blue.Opacity(0.5f),
|
||||
Radius = 50,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
LoadComponentAsync(drawableMedal = new DrawableMedal(medal)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}, loaded =>
|
||||
{
|
||||
disc.Add(loaded);
|
||||
startAnimation();
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
particleContainer.Add(new MedalParticle(RNG.Next(0, 359)));
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
dismiss();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
if (e.CurrentState.Keyboard.Keys.IsPressed(Key.Escape)) dismiss();
|
||||
}
|
||||
|
||||
private const double initial_duration = 400;
|
||||
private const double step_duration = 900;
|
||||
|
||||
private void startAnimation()
|
||||
{
|
||||
content.Show();
|
||||
|
||||
background.FlashColour(Color4.White.Opacity(0.25f), 400);
|
||||
|
||||
getSample.Play();
|
||||
|
||||
innerSpin.Spin(20000, RotationDirection.Clockwise);
|
||||
outerSpin.Spin(40000, RotationDirection.Clockwise);
|
||||
|
||||
using (BeginDelayedSequence(200))
|
||||
{
|
||||
disc.FadeIn(initial_duration)
|
||||
.ScaleTo(1f, initial_duration * 2, Easing.OutElastic);
|
||||
|
||||
particleContainer.FadeIn(initial_duration);
|
||||
outerSpin.FadeTo(0.1f, initial_duration * 2);
|
||||
|
||||
using (BeginDelayedSequence(initial_duration + 200))
|
||||
{
|
||||
backgroundStrip.FadeIn(step_duration);
|
||||
leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
|
||||
rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
|
||||
|
||||
this.Animate().Schedule(() =>
|
||||
{
|
||||
if (drawableMedal.State != DisplayState.Full)
|
||||
drawableMedal.State = DisplayState.Icon;
|
||||
}).Delay(step_duration).Schedule(() =>
|
||||
{
|
||||
if (drawableMedal.State != DisplayState.Full)
|
||||
drawableMedal.State = DisplayState.MedalUnlocked;
|
||||
}).Delay(step_duration).Schedule(() =>
|
||||
{
|
||||
if (drawableMedal.State != DisplayState.Full)
|
||||
drawableMedal.State = DisplayState.Full;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
this.FadeOut(200);
|
||||
}
|
||||
|
||||
private void dismiss()
|
||||
{
|
||||
if (drawableMedal.State != DisplayState.Full)
|
||||
{
|
||||
// if we haven't yet, play out the animation fully
|
||||
drawableMedal.State = DisplayState.Full;
|
||||
FinishTransforms(true);
|
||||
return;
|
||||
}
|
||||
|
||||
Hide();
|
||||
Expire();
|
||||
}
|
||||
|
||||
private class BackgroundStrip : Container
|
||||
{
|
||||
public BackgroundStrip(float start, float end)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Width = 0f;
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(start), Color4.White.Opacity(end));
|
||||
Masking = true;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class MedalParticle : CircularContainer
|
||||
{
|
||||
private readonly float direction;
|
||||
|
||||
private Vector2 positionForOffset(float offset) => new Vector2((float)(offset * Math.Sin(direction)), (float)(offset * Math.Cos(direction)));
|
||||
|
||||
public MedalParticle(float direction)
|
||||
{
|
||||
this.direction = direction;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Position = positionForOffset(DISC_SIZE / 2);
|
||||
Masking = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colours.Blue.Opacity(0.5f),
|
||||
Radius = 5,
|
||||
};
|
||||
|
||||
this.MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
|
||||
this.FadeOut(500);
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
201
osu.Game/Misskey/Overlays/MedalSplash/DrawableMedal.cs
Normal file
201
osu.Game/Misskey/Overlays/MedalSplash/DrawableMedal.cs
Normal file
@ -0,0 +1,201 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Misskey.Users;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.MedalSplash
|
||||
{
|
||||
[LongRunningLoad]
|
||||
public class DrawableMedal : Container, IStateful<DisplayState>
|
||||
{
|
||||
private const float scale_when_unlocked = 0.76f;
|
||||
private const float scale_when_full = 0.6f;
|
||||
|
||||
public event Action<DisplayState> StateChanged;
|
||||
|
||||
private readonly Medal medal;
|
||||
private readonly Container medalContainer;
|
||||
private readonly Sprite medalSprite, medalGlow;
|
||||
private readonly OsuSpriteText unlocked, name;
|
||||
private readonly TextFlowContainer description;
|
||||
private DisplayState state;
|
||||
|
||||
public DrawableMedal(Medal medal)
|
||||
{
|
||||
this.medal = medal;
|
||||
Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2);
|
||||
|
||||
FillFlowContainer infoFlow;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
medalContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Alpha = 0f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
medalSprite = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.41f),
|
||||
},
|
||||
medalGlow = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
},
|
||||
},
|
||||
unlocked = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "Medal Unlocked".ToUpperInvariant(),
|
||||
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
|
||||
Alpha = 0f,
|
||||
Scale = new Vector2(1f / scale_when_unlocked),
|
||||
},
|
||||
infoFlow = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0.6f,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 5f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = medal.Name,
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold),
|
||||
Alpha = 0f,
|
||||
Scale = new Vector2(1f / scale_when_full),
|
||||
},
|
||||
description = new OsuTextFlowContainer
|
||||
{
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Alpha = 0f,
|
||||
Scale = new Vector2(1f / scale_when_full),
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
description.AddText(medal.Description, s =>
|
||||
{
|
||||
s.Anchor = Anchor.TopCentre;
|
||||
s.Origin = Anchor.TopCentre;
|
||||
s.Font = s.Font.With(size: 16);
|
||||
});
|
||||
|
||||
medalContainer.OnLoadComplete += _ =>
|
||||
{
|
||||
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
|
||||
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, TextureStore textures, LargeTextureStore largeTextures)
|
||||
{
|
||||
medalSprite.Texture = largeTextures.Get(medal.ImageUrl);
|
||||
medalGlow.Texture = textures.Get(@"MedalSplash/medal-glow");
|
||||
description.Colour = colours.BlueLight;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateState();
|
||||
}
|
||||
|
||||
public DisplayState State
|
||||
{
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (state == value) return;
|
||||
|
||||
state = value;
|
||||
updateState();
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
const double duration = 900;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case DisplayState.None:
|
||||
medalContainer.ScaleTo(0);
|
||||
break;
|
||||
|
||||
case DisplayState.Icon:
|
||||
medalContainer
|
||||
.FadeIn(duration)
|
||||
.ScaleTo(1, duration, Easing.OutElastic);
|
||||
break;
|
||||
|
||||
case DisplayState.MedalUnlocked:
|
||||
medalContainer
|
||||
.FadeTo(1)
|
||||
.ScaleTo(1);
|
||||
|
||||
this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
|
||||
unlocked.FadeInFromZero(duration);
|
||||
break;
|
||||
|
||||
case DisplayState.Full:
|
||||
medalContainer
|
||||
.FadeTo(1)
|
||||
.ScaleTo(1);
|
||||
|
||||
this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
|
||||
unlocked.Show();
|
||||
name.FadeInFromZero(duration + 100);
|
||||
description.FadeInFromZero(duration * 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum DisplayState
|
||||
{
|
||||
None,
|
||||
Icon,
|
||||
MedalUnlocked,
|
||||
Full,
|
||||
}
|
||||
}
|
76
osu.Game/Misskey/Overlays/Music/FilterControl.cs
Normal file
76
osu.Game/Misskey/Overlays/Music/FilterControl.cs
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Music
|
||||
{
|
||||
public class FilterControl : Container
|
||||
{
|
||||
public Action<FilterCriteria> FilterChanged;
|
||||
|
||||
public readonly FilterTextBox Search;
|
||||
private readonly NowPlayingCollectionDropdown collectionDropdown;
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Search = new FilterTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
},
|
||||
collectionDropdown = new NowPlayingCollectionDropdown { RelativeSizeAxes = Axes.X }
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Search.Current.BindValueChanged(_ => updateCriteria());
|
||||
collectionDropdown.Current.BindValueChanged(_ => updateCriteria(), true);
|
||||
}
|
||||
|
||||
private void updateCriteria() => FilterChanged?.Invoke(createCriteria());
|
||||
|
||||
private FilterCriteria createCriteria() => new FilterCriteria
|
||||
{
|
||||
SearchText = Search.Current.Value,
|
||||
Collection = collectionDropdown.Current.Value?.Collection
|
||||
};
|
||||
|
||||
public class FilterTextBox : BasicSearchTextBox
|
||||
{
|
||||
protected override bool AllowCommit => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
BackgroundUnfocused = OsuColour.Gray(0.06f);
|
||||
BackgroundFocused = OsuColour.Gray(0.12f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
25
osu.Game/Misskey/Overlays/Music/FilterCriteria.cs
Normal file
25
osu.Game/Misskey/Overlays/Music/FilterCriteria.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Music
|
||||
{
|
||||
public class FilterCriteria
|
||||
{
|
||||
/// <summary>
|
||||
/// The search text.
|
||||
/// </summary>
|
||||
public string SearchText;
|
||||
|
||||
/// <summary>
|
||||
/// The collection to filter beatmaps from.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public Live<BeatmapCollection> Collection;
|
||||
}
|
||||
}
|
109
osu.Game/Misskey/Overlays/Music/MusicKeyBindingHandler.cs
Normal file
109
osu.Game/Misskey/Overlays/Music/MusicKeyBindingHandler.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Misskey.Overlays.OSD;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Music
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles <see cref="GlobalAction"/>s related to music playback, and displays <see cref="Toast"/>s via the global <see cref="OnScreenDisplay"/> accordingly.
|
||||
/// </summary>
|
||||
public class MusicKeyBindingHandler : Component, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OnScreenDisplay onScreenDisplay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.MusicPlay:
|
||||
if (game.LocalUserPlaying.Value)
|
||||
return false;
|
||||
|
||||
// use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842)
|
||||
bool wasPlaying = musicController.IsPlaying;
|
||||
|
||||
if (musicController.TogglePause())
|
||||
onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? ToastStrings.PauseTrack : ToastStrings.PlayTrack, e.Action));
|
||||
return true;
|
||||
|
||||
case GlobalAction.MusicNext:
|
||||
if (beatmap.Disabled)
|
||||
return false;
|
||||
|
||||
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast(GlobalActionKeyBindingStrings.MusicNext, e.Action)));
|
||||
|
||||
return true;
|
||||
|
||||
case GlobalAction.MusicPrev:
|
||||
if (beatmap.Disabled)
|
||||
return false;
|
||||
|
||||
musicController.PreviousTrack(res =>
|
||||
{
|
||||
switch (res)
|
||||
{
|
||||
case PreviousTrackResult.Restart:
|
||||
onScreenDisplay?.Display(new MusicActionToast(ToastStrings.RestartTrack, e.Action));
|
||||
break;
|
||||
|
||||
case PreviousTrackResult.Previous:
|
||||
onScreenDisplay?.Display(new MusicActionToast(GlobalActionKeyBindingStrings.MusicPrev, e.Action));
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private class MusicActionToast : Toast
|
||||
{
|
||||
private readonly GlobalAction action;
|
||||
|
||||
public MusicActionToast(LocalisableString value, GlobalAction action)
|
||||
: base(ToastStrings.MusicPlayback, value, string.Empty)
|
||||
{
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
ShortcutText.Text = config.LookupKeyBindings(action).ToUpper();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Music
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="CollectionDropdown"/> for use in the <see cref="NowPlayingOverlay"/>.
|
||||
/// </summary>
|
||||
public class NowPlayingCollectionDropdown : CollectionDropdown
|
||||
{
|
||||
protected override bool ShowManageCollectionsItem => false;
|
||||
|
||||
protected override CollectionDropdownHeader CreateCollectionHeader() => new CollectionsHeader();
|
||||
|
||||
protected override CollectionDropdownMenu CreateCollectionMenu() => new CollectionsMenu();
|
||||
|
||||
private class CollectionsMenu : CollectionDropdownMenu
|
||||
{
|
||||
public CollectionsMenu()
|
||||
{
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Gray4;
|
||||
SelectionColour = colours.Gray5;
|
||||
HoverColour = colours.Gray6;
|
||||
}
|
||||
}
|
||||
|
||||
private class CollectionsHeader : CollectionDropdownHeader
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.Gray4;
|
||||
BackgroundColourHover = colours.Gray6;
|
||||
}
|
||||
|
||||
public CollectionsHeader()
|
||||
{
|
||||
CornerRadius = 5;
|
||||
Height = 30;
|
||||
Icon.Size = new Vector2(14);
|
||||
Icon.Margin = new MarginPadding(0);
|
||||
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
Radius = 3,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
61
osu.Game/Misskey/Overlays/Music/Playlist.cs
Normal file
61
osu.Game/Misskey/Overlays/Music/Playlist.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Music
|
||||
{
|
||||
public class Playlist : OsuRearrangeableListContainer<Live<BeatmapSetInfo>>
|
||||
{
|
||||
public Action<Live<BeatmapSetInfo>>? RequestSelection;
|
||||
|
||||
public readonly Bindable<Live<BeatmapSetInfo>> SelectedSet = new Bindable<Live<BeatmapSetInfo>>();
|
||||
|
||||
private FilterCriteria currentCriteria = new FilterCriteria();
|
||||
|
||||
public new MarginPadding Padding
|
||||
{
|
||||
get => base.Padding;
|
||||
set => base.Padding = value;
|
||||
}
|
||||
|
||||
public void Filter(FilterCriteria criteria)
|
||||
{
|
||||
var items = (SearchContainer<RearrangeableListItem<Live<BeatmapSetInfo>>>)ListContainer;
|
||||
|
||||
string[]? currentCollectionHashes = criteria.Collection?.PerformRead(c => c.BeatmapMD5Hashes.ToArray());
|
||||
|
||||
foreach (var item in items.OfType<PlaylistItem>())
|
||||
{
|
||||
item.InSelectedCollection = currentCollectionHashes == null || item.Model.Value.Beatmaps.Select(b => b.MD5Hash).Any(currentCollectionHashes.Contains);
|
||||
}
|
||||
|
||||
items.SearchTerm = criteria.SearchText;
|
||||
currentCriteria = criteria;
|
||||
}
|
||||
|
||||
public Live<BeatmapSetInfo>? FirstVisibleSet => Items.FirstOrDefault(i => ((PlaylistItem)ItemMap[i]).MatchingFilter);
|
||||
|
||||
protected override OsuRearrangeableListItem<Live<BeatmapSetInfo>> CreateOsuDrawable(Live<BeatmapSetInfo> item) => new PlaylistItem(item)
|
||||
{
|
||||
InSelectedCollection = currentCriteria.Collection?.PerformRead(c => item.Value.Beatmaps.Select(b => b.MD5Hash).Any(c.BeatmapMD5Hashes.Contains)) != false,
|
||||
SelectedSet = { BindTarget = SelectedSet },
|
||||
RequestSelection = set => RequestSelection?.Invoke(set)
|
||||
};
|
||||
|
||||
protected override FillFlowContainer<RearrangeableListItem<Live<BeatmapSetInfo>>> CreateListFillFlowContainer() => new SearchContainer<RearrangeableListItem<Live<BeatmapSetInfo>>>
|
||||
{
|
||||
Spacing = new Vector2(0, 3),
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
};
|
||||
}
|
||||
}
|
140
osu.Game/Misskey/Overlays/Music/PlaylistItem.cs
Normal file
140
osu.Game/Misskey/Overlays/Music/PlaylistItem.cs
Normal file
@ -0,0 +1,140 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Music
|
||||
{
|
||||
public class PlaylistItem : OsuRearrangeableListItem<Live<BeatmapSetInfo>>, IFilterable
|
||||
{
|
||||
public readonly Bindable<Live<BeatmapSetInfo>> SelectedSet = new Bindable<Live<BeatmapSetInfo>>();
|
||||
|
||||
public Action<Live<BeatmapSetInfo>> RequestSelection;
|
||||
|
||||
private TextFlowContainer text;
|
||||
private ITextPart titlePart;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public PlaylistItem(Live<BeatmapSetInfo> item)
|
||||
: base(item)
|
||||
{
|
||||
Padding = new MarginPadding { Left = 5 };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
HandleColour = colours.Gray5;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Model.PerformRead(m =>
|
||||
{
|
||||
var metadata = m.Metadata;
|
||||
|
||||
var title = new RomanisableString(metadata.TitleUnicode, metadata.Title);
|
||||
var artist = new RomanisableString(metadata.ArtistUnicode, metadata.Artist);
|
||||
|
||||
titlePart = text.AddText(title, sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular));
|
||||
titlePart.DrawablePartsRecreated += _ => updateSelectionState(true);
|
||||
|
||||
text.AddText(@" "); // to separate the title from the artist.
|
||||
text.AddText(artist, sprite =>
|
||||
{
|
||||
sprite.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold);
|
||||
sprite.Colour = colours.Gray9;
|
||||
sprite.Padding = new MarginPadding { Top = 1 };
|
||||
});
|
||||
|
||||
SelectedSet.BindValueChanged(set =>
|
||||
{
|
||||
bool newSelected = set.NewValue?.Equals(Model) == true;
|
||||
|
||||
if (newSelected == selected)
|
||||
return;
|
||||
|
||||
selected = newSelected;
|
||||
updateSelectionState(false);
|
||||
});
|
||||
|
||||
updateSelectionState(true);
|
||||
});
|
||||
}
|
||||
|
||||
private bool selected;
|
||||
|
||||
private void updateSelectionState(bool instant)
|
||||
{
|
||||
foreach (Drawable s in titlePart.Drawables)
|
||||
s.FadeColour(selected ? colours.Yellow : Color4.White, instant ? 0 : FADE_DURATION);
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => new DelayedLoadWrapper(text = new OsuTextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
});
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
RequestSelection?.Invoke(Model);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool inSelectedCollection = true;
|
||||
|
||||
public bool InSelectedCollection
|
||||
{
|
||||
get => inSelectedCollection;
|
||||
set
|
||||
{
|
||||
if (inSelectedCollection == value)
|
||||
return;
|
||||
|
||||
inSelectedCollection = value;
|
||||
updateFilter();
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<LocalisableString> FilterTerms => Model.PerformRead(m => m.Metadata.GetSearchableTerms()).Select(s => (LocalisableString)s).ToArray();
|
||||
|
||||
private bool matchingFilter = true;
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
get => matchingFilter && inSelectedCollection;
|
||||
set
|
||||
{
|
||||
if (matchingFilter == value)
|
||||
return;
|
||||
|
||||
matchingFilter = value;
|
||||
updateFilter();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateFilter() => this.FadeTo(MatchingFilter ? 1 : 0, 200);
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
}
|
||||
}
|
166
osu.Game/Misskey/Overlays/Music/PlaylistOverlay.cs
Normal file
166
osu.Game/Misskey/Overlays/Music/PlaylistOverlay.cs
Normal file
@ -0,0 +1,166 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Music
|
||||
{
|
||||
public class PlaylistOverlay : VisibilityContainer
|
||||
{
|
||||
private const float transition_duration = 600;
|
||||
private const float playlist_height = 510;
|
||||
|
||||
private readonly BindableList<Live<BeatmapSetInfo>> beatmapSets = new BindableList<Live<BeatmapSetInfo>>();
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; }
|
||||
|
||||
private IDisposable beatmapSubscription;
|
||||
|
||||
private FilterControl filter;
|
||||
private Playlist list;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Gray3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
list = new Playlist
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
|
||||
RequestSelection = itemSelected
|
||||
},
|
||||
filter = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
FilterChanged = criteria => list.Filter(criteria),
|
||||
Padding = new MarginPadding(10),
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
filter.Search.OnCommit += (_, _) =>
|
||||
{
|
||||
list.FirstVisibleSet?.PerformRead(set =>
|
||||
{
|
||||
BeatmapInfo toSelect = set.Beatmaps.FirstOrDefault();
|
||||
|
||||
if (toSelect != null)
|
||||
{
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
|
||||
beatmap.Value.Track.Restart();
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending), beatmapsChanged);
|
||||
|
||||
list.Items.BindTo(beatmapSets);
|
||||
beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo.ToLive(realm), true);
|
||||
}
|
||||
|
||||
private void beatmapsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
|
||||
{
|
||||
if (changes == null)
|
||||
{
|
||||
beatmapSets.Clear();
|
||||
// must use AddRange to avoid RearrangeableList sort overhead per add op.
|
||||
beatmapSets.AddRange(sender.Select(b => b.ToLive(realm)));
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
beatmapSets.Insert(i, sender[i].ToLive(realm));
|
||||
|
||||
foreach (int i in changes.DeletedIndices.OrderByDescending(i => i))
|
||||
beatmapSets.RemoveAt(i);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
filter.Search.HoldFocus = true;
|
||||
Schedule(() => filter.Search.TakeFocus());
|
||||
|
||||
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
filter.Search.HoldFocus = false;
|
||||
|
||||
this.ResizeTo(new Vector2(1, 0), transition_duration, Easing.OutQuint);
|
||||
this.FadeOut(transition_duration);
|
||||
}
|
||||
|
||||
private void itemSelected(Live<BeatmapSetInfo> beatmapSet)
|
||||
{
|
||||
beatmapSet.PerformRead(set =>
|
||||
{
|
||||
if (set.Equals((beatmap.Value?.BeatmapSetInfo)))
|
||||
{
|
||||
beatmap.Value?.Track.Seek(0);
|
||||
return;
|
||||
}
|
||||
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
|
||||
beatmap.Value.Track.Restart();
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
beatmapSubscription?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
421
osu.Game/Misskey/Overlays/MusicController.cs
Normal file
421
osu.Game/Misskey/Overlays/MusicController.cs
Normal file
@ -0,0 +1,421 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles playback of the global music track.
|
||||
/// </summary>
|
||||
public class MusicController : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private BeatmapManager beatmaps { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Point in time after which the current track will be restarted on triggering a "previous track" action.
|
||||
/// </summary>
|
||||
private const double restart_cutoff_point = 5000;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user has requested the track to be paused. Use <see cref="IsPlaying"/> to determine whether the track is still playing.
|
||||
/// </summary>
|
||||
public bool UserPauseRequested { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
|
||||
/// Includes direction information for display purposes.
|
||||
/// </summary>
|
||||
public event Action<WorkingBeatmap, TrackChangeDirection> TrackChanged;
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
|
||||
[NotNull]
|
||||
public DrawableTrack CurrentTrack { get; private set; } = new DrawableTrack(new TrackVirtual(1000));
|
||||
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// Todo: These binds really shouldn't be here, but are unlikely to cause any issues for now.
|
||||
// They are placed here for now since some tests rely on setting the beatmap _and_ their hierarchies inside their load(), which runs before the MusicController's load().
|
||||
beatmap.BindValueChanged(beatmapChanged, true);
|
||||
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forcefully reload the current <see cref="WorkingBeatmap"/>'s track from disk.
|
||||
/// </summary>
|
||||
public void ReloadCurrentTrack()
|
||||
{
|
||||
changeTrack();
|
||||
TrackChanged?.Invoke(current, TrackChangeDirection.None);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the beatmap track is playing.
|
||||
/// </summary>
|
||||
public bool IsPlaying => CurrentTrack.IsRunning;
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether the beatmap track is loaded.
|
||||
/// </summary>
|
||||
public bool TrackLoaded => CurrentTrack.TrackLoaded;
|
||||
|
||||
private ScheduledDelegate seekDelegate;
|
||||
|
||||
public void SeekTo(double position)
|
||||
{
|
||||
seekDelegate?.Cancel();
|
||||
seekDelegate = Schedule(() =>
|
||||
{
|
||||
if (!beatmap.Disabled)
|
||||
CurrentTrack.Seek(position);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures music is playing, no matter what, unless the user has explicitly paused.
|
||||
/// This means that if the current beatmap has a virtual track (see <see cref="TrackVirtual"/>) a new beatmap will be selected.
|
||||
/// </summary>
|
||||
public void EnsurePlayingSomething()
|
||||
{
|
||||
if (UserPauseRequested) return;
|
||||
|
||||
if (CurrentTrack.IsDummyDevice || beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
{
|
||||
if (beatmap.Disabled)
|
||||
return;
|
||||
|
||||
Logger.Log($"{nameof(MusicController)} skipping next track to {nameof(EnsurePlayingSomething)}");
|
||||
NextTrack();
|
||||
}
|
||||
else if (!IsPlaying)
|
||||
{
|
||||
Logger.Log($"{nameof(MusicController)} starting playback to {nameof(EnsurePlayingSomething)}");
|
||||
Play();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing the current track (if not already playing).
|
||||
/// </summary>
|
||||
/// <param name="restart">Whether to restart the track from the beginning.</param>
|
||||
/// <param name="requestedByUser">
|
||||
/// Whether the request to play was issued by the user rather than internally.
|
||||
/// Specifying <c>true</c> will ensure that other methods like <see cref="EnsurePlayingSomething"/>
|
||||
/// will resume music playback going forward.
|
||||
/// </param>
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool Play(bool restart = false, bool requestedByUser = false)
|
||||
{
|
||||
if (requestedByUser)
|
||||
UserPauseRequested = false;
|
||||
|
||||
if (restart)
|
||||
CurrentTrack.RestartAsync();
|
||||
else if (!IsPlaying)
|
||||
CurrentTrack.StartAsync();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop playing the current track and pause at the current position.
|
||||
/// </summary>
|
||||
/// <param name="requestedByUser">
|
||||
/// Whether the request to stop was issued by the user rather than internally.
|
||||
/// Specifying <c>true</c> will ensure that other methods like <see cref="EnsurePlayingSomething"/>
|
||||
/// will not resume music playback until the next explicit call to <see cref="Play"/>.
|
||||
/// </param>
|
||||
public void Stop(bool requestedByUser = false)
|
||||
{
|
||||
UserPauseRequested |= requestedByUser;
|
||||
if (CurrentTrack.IsRunning)
|
||||
CurrentTrack.StopAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggle pause / play.
|
||||
/// </summary>
|
||||
/// <returns>Whether the operation was successful.</returns>
|
||||
public bool TogglePause()
|
||||
{
|
||||
if (CurrentTrack.IsRunning)
|
||||
Stop(true);
|
||||
else
|
||||
Play(requestedByUser: true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
||||
/// </summary>
|
||||
/// <param name="onSuccess">Invoked when the operation has been performed successfully.</param>
|
||||
public void PreviousTrack(Action<PreviousTrackResult> onSuccess = null) => Schedule(() =>
|
||||
{
|
||||
PreviousTrackResult res = prev();
|
||||
if (res != PreviousTrackResult.None)
|
||||
onSuccess?.Invoke(res);
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
|
||||
private PreviousTrackResult prev()
|
||||
{
|
||||
if (beatmap.Disabled)
|
||||
return PreviousTrackResult.None;
|
||||
|
||||
double currentTrackPosition = CurrentTrack.CurrentTime;
|
||||
|
||||
if (currentTrackPosition >= restart_cutoff_point)
|
||||
{
|
||||
SeekTo(0);
|
||||
return PreviousTrackResult.Restart;
|
||||
}
|
||||
|
||||
queuedDirection = TrackChangeDirection.Prev;
|
||||
|
||||
var playableSet = getBeatmapSets().AsEnumerable().TakeWhile(i => !i.Equals(current.BeatmapSetInfo)).LastOrDefault()
|
||||
?? getBeatmapSets().LastOrDefault();
|
||||
|
||||
if (playableSet != null)
|
||||
{
|
||||
changeBeatmap(beatmaps.GetWorkingBeatmap(playableSet.Beatmaps.First()));
|
||||
restartTrack();
|
||||
return PreviousTrackResult.Previous;
|
||||
}
|
||||
|
||||
return PreviousTrackResult.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Play the next random or playlist track.
|
||||
/// </summary>
|
||||
/// <param name="onSuccess">Invoked when the operation has been performed successfully.</param>
|
||||
/// <returns>A <see cref="ScheduledDelegate"/> of the operation.</returns>
|
||||
public void NextTrack(Action onSuccess = null) => Schedule(() =>
|
||||
{
|
||||
bool res = next();
|
||||
if (res)
|
||||
onSuccess?.Invoke();
|
||||
});
|
||||
|
||||
private bool next()
|
||||
{
|
||||
if (beatmap.Disabled)
|
||||
return false;
|
||||
|
||||
queuedDirection = TrackChangeDirection.Next;
|
||||
|
||||
var playableSet = getBeatmapSets().AsEnumerable().SkipWhile(i => !i.Equals(current.BeatmapSetInfo)).ElementAtOrDefault(1)
|
||||
?? getBeatmapSets().FirstOrDefault();
|
||||
|
||||
var playableBeatmap = playableSet?.Beatmaps.FirstOrDefault();
|
||||
|
||||
if (playableBeatmap != null)
|
||||
{
|
||||
changeBeatmap(beatmaps.GetWorkingBeatmap(playableBeatmap));
|
||||
restartTrack();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void restartTrack()
|
||||
{
|
||||
// if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase).
|
||||
// we probably want to move this to a central method for switching to a new working beatmap in the future.
|
||||
Schedule(() => CurrentTrack.RestartAsync());
|
||||
}
|
||||
|
||||
private WorkingBeatmap current;
|
||||
|
||||
private TrackChangeDirection? queuedDirection;
|
||||
|
||||
private IQueryable<BeatmapSetInfo> getBeatmapSets() => realm.Realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending);
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap) => changeBeatmap(beatmap.NewValue);
|
||||
|
||||
private void changeBeatmap(WorkingBeatmap newWorking)
|
||||
{
|
||||
// This method can potentially be triggered multiple times as it is eagerly fired in next() / prev() to ensure correct execution order
|
||||
// (changeBeatmap must be called before consumers receive the bindable changed event, which is not the case when the local beatmap bindable is updated directly).
|
||||
if (newWorking == current)
|
||||
return;
|
||||
|
||||
var lastWorking = current;
|
||||
|
||||
TrackChangeDirection direction = TrackChangeDirection.None;
|
||||
|
||||
bool audioEquals = newWorking?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) == true;
|
||||
|
||||
if (current != null)
|
||||
{
|
||||
if (audioEquals)
|
||||
direction = TrackChangeDirection.None;
|
||||
else if (queuedDirection.HasValue)
|
||||
{
|
||||
direction = queuedDirection.Value;
|
||||
queuedDirection = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
// figure out the best direction based on order in playlist.
|
||||
int last = getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(current.BeatmapSetInfo)).Count();
|
||||
int next = newWorking == null ? -1 : getBeatmapSets().AsEnumerable().TakeWhile(b => !b.Equals(newWorking.BeatmapSetInfo)).Count();
|
||||
|
||||
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
|
||||
}
|
||||
}
|
||||
|
||||
current = newWorking;
|
||||
|
||||
if (lastWorking == null || !lastWorking.TryTransferTrack(current))
|
||||
changeTrack();
|
||||
|
||||
TrackChanged?.Invoke(current, direction);
|
||||
|
||||
ResetTrackAdjustments();
|
||||
|
||||
queuedDirection = null;
|
||||
|
||||
// this will be a noop if coming from the beatmapChanged event.
|
||||
// the exception is local operations like next/prev, where we want to complete loading the track before sending out a change.
|
||||
if (beatmap.Value != current && beatmap is Bindable<WorkingBeatmap> working)
|
||||
working.Value = current;
|
||||
}
|
||||
|
||||
private void changeTrack()
|
||||
{
|
||||
var queuedTrack = getQueuedTrack();
|
||||
|
||||
var lastTrack = CurrentTrack;
|
||||
CurrentTrack = queuedTrack;
|
||||
|
||||
// At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now.
|
||||
// CurrentTrack is immediately updated above for situations where a immediate knowledge about the new track is required,
|
||||
// but the mutation of the hierarchy is scheduled to avoid exceptions.
|
||||
Schedule(() =>
|
||||
{
|
||||
lastTrack.VolumeTo(0, 500, Easing.Out).Expire();
|
||||
|
||||
if (queuedTrack == CurrentTrack)
|
||||
{
|
||||
AddInternal(queuedTrack);
|
||||
queuedTrack.VolumeTo(0).Then().VolumeTo(1, 300, Easing.Out);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the track has changed since the call to changeTrack, it is safe to dispose the
|
||||
// queued track rather than consume it.
|
||||
queuedTrack.Dispose();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private DrawableTrack getQueuedTrack()
|
||||
{
|
||||
// Important to keep this in its own method to avoid inadvertently capturing unnecessary variables in the callback.
|
||||
// Can lead to leaks.
|
||||
var queuedTrack = new DrawableTrack(current.LoadTrack());
|
||||
queuedTrack.Completed += () => onTrackCompleted(current);
|
||||
return queuedTrack;
|
||||
}
|
||||
|
||||
private void onTrackCompleted(WorkingBeatmap workingBeatmap)
|
||||
{
|
||||
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
|
||||
if (current != workingBeatmap)
|
||||
return;
|
||||
|
||||
if (!CurrentTrack.Looping && !beatmap.Disabled)
|
||||
NextTrack();
|
||||
}
|
||||
|
||||
private bool allowTrackAdjustments;
|
||||
|
||||
/// <summary>
|
||||
/// Whether mod track adjustments are allowed to be applied.
|
||||
/// </summary>
|
||||
public bool AllowTrackAdjustments
|
||||
{
|
||||
get => allowTrackAdjustments;
|
||||
set
|
||||
{
|
||||
if (allowTrackAdjustments == value)
|
||||
return;
|
||||
|
||||
allowTrackAdjustments = value;
|
||||
ResetTrackAdjustments();
|
||||
}
|
||||
}
|
||||
|
||||
private AudioAdjustments modTrackAdjustments;
|
||||
|
||||
/// <summary>
|
||||
/// Resets the adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowTrackAdjustments"/> is <c>true</c>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Does not reset any adjustments applied directly to the beatmap track.
|
||||
/// </remarks>
|
||||
public void ResetTrackAdjustments()
|
||||
{
|
||||
// todo: we probably want a helper method rather than this.
|
||||
CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Balance);
|
||||
CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Frequency);
|
||||
CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Tempo);
|
||||
CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Volume);
|
||||
|
||||
if (allowTrackAdjustments)
|
||||
{
|
||||
CurrentTrack.BindAdjustments(modTrackAdjustments = new AudioAdjustments());
|
||||
|
||||
foreach (var mod in mods.Value.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(modTrackAdjustments);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum TrackChangeDirection
|
||||
{
|
||||
None,
|
||||
Next,
|
||||
Prev
|
||||
}
|
||||
|
||||
public enum PreviousTrackResult
|
||||
{
|
||||
None,
|
||||
Restart,
|
||||
Previous
|
||||
}
|
||||
}
|
93
osu.Game/Misskey/Overlays/News/Displays/ArticleListing.cs
Normal file
93
osu.Game/Misskey/Overlays/News/Displays/ArticleListing.cs
Normal file
@ -0,0 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.News.Displays
|
||||
{
|
||||
/// <summary>
|
||||
/// Lists articles in a vertical flow for a specified year.
|
||||
/// </summary>
|
||||
public class ArticleListing : CompositeDrawable
|
||||
{
|
||||
private readonly Action fetchMorePosts;
|
||||
|
||||
private FillFlowContainer content;
|
||||
private ShowMoreButton showMore;
|
||||
|
||||
private CancellationTokenSource cancellationToken;
|
||||
|
||||
public ArticleListing(Action fetchMorePosts)
|
||||
{
|
||||
this.fetchMorePosts = fetchMorePosts;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = 20,
|
||||
Left = 30,
|
||||
Right = 50
|
||||
};
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10)
|
||||
},
|
||||
showMore = new ShowMoreButton
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
Action = fetchMorePosts,
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void AddPosts(IEnumerable<APINewsPost> posts, bool morePostsAvailable) => Schedule(() =>
|
||||
LoadComponentsAsync(posts.Select(p => new NewsCard(p)).ToList(), loaded =>
|
||||
{
|
||||
content.AddRange(loaded);
|
||||
showMore.IsLoading = false;
|
||||
showMore.Alpha = morePostsAvailable ? 1 : 0;
|
||||
}, (cancellationToken = new CancellationTokenSource()).Token)
|
||||
);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
cancellationToken?.Cancel();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
168
osu.Game/Misskey/Overlays/News/NewsCard.cs
Normal file
168
osu.Game/Misskey/Overlays/News/NewsCard.cs
Normal file
@ -0,0 +1,168 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.News
|
||||
{
|
||||
public class NewsCard : OsuHoverContainer
|
||||
{
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
|
||||
private readonly APINewsPost post;
|
||||
|
||||
private Box background;
|
||||
private TextFlowContainer main;
|
||||
|
||||
public NewsCard(APINewsPost post)
|
||||
{
|
||||
this.post = post;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Masking = true;
|
||||
CornerRadius = 6;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider, GameHost host)
|
||||
{
|
||||
if (post.Slug != null)
|
||||
{
|
||||
TooltipText = "view in browser";
|
||||
Action = () => host.OpenUrlExternally("https://osu.ppy.sh/home/news/" + post.Slug);
|
||||
}
|
||||
|
||||
NewsPostBackground bg;
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 160,
|
||||
Masking = true,
|
||||
CornerRadius = 6,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(bg = new NewsPostBackground(post.FirstImage)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fill,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new DateContainer(post.PublishedAt)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Right = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 15,
|
||||
Vertical = 10
|
||||
},
|
||||
Child = main = new TextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
IdleColour = colourProvider.Background4;
|
||||
HoverColour = colourProvider.Background3;
|
||||
|
||||
bg.OnLoadComplete += d => d.FadeIn(250, Easing.In);
|
||||
|
||||
main.AddParagraph(post.Title, t => t.Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold));
|
||||
main.AddParagraph(post.Preview, t => t.Font = OsuFont.GetFont(size: 12)); // Should use sans-serif font
|
||||
main.AddParagraph("by ", t => t.Font = OsuFont.GetFont(size: 12));
|
||||
main.AddText(post.Author, t => t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold));
|
||||
}
|
||||
|
||||
private class DateContainer : CircularContainer, IHasCustomTooltip<DateTimeOffset>
|
||||
{
|
||||
private readonly DateTimeOffset date;
|
||||
|
||||
public DateContainer(DateTimeOffset date)
|
||||
{
|
||||
this.date = date;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background6.Opacity(0.5f)
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = date.ToLocalisableString(@"d MMM yyyy").ToUpper(),
|
||||
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Horizontal = 20,
|
||||
Vertical = 5
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true; // Protects the NewsCard from clicks while hovering DateContainer
|
||||
|
||||
ITooltip<DateTimeOffset> IHasCustomTooltip<DateTimeOffset>.GetCustomTooltip() => new DateTooltip();
|
||||
|
||||
DateTimeOffset IHasCustomTooltip<DateTimeOffset>.TooltipContent => date;
|
||||
}
|
||||
}
|
||||
}
|
75
osu.Game/Misskey/Overlays/News/NewsHeader.cs
Normal file
75
osu.Game/Misskey/Overlays/News/NewsHeader.cs
Normal file
@ -0,0 +1,75 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.News
|
||||
{
|
||||
public class NewsHeader : BreadcrumbControlOverlayHeader
|
||||
{
|
||||
public static LocalisableString FrontPageString => NewsStrings.IndexTitleInfo;
|
||||
|
||||
public Action ShowFrontPage;
|
||||
|
||||
private readonly Bindable<string> article = new Bindable<string>();
|
||||
|
||||
public NewsHeader()
|
||||
{
|
||||
TabControl.AddItem(FrontPageString);
|
||||
|
||||
article.BindValueChanged(onArticleChanged, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(e =>
|
||||
{
|
||||
if (e.NewValue == FrontPageString)
|
||||
ShowFrontPage?.Invoke();
|
||||
});
|
||||
}
|
||||
|
||||
public void SetFrontPage() => article.Value = null;
|
||||
|
||||
public void SetArticle(string slug) => article.Value = slug;
|
||||
|
||||
private void onArticleChanged(ValueChangedEvent<string> e)
|
||||
{
|
||||
if (e.OldValue != null)
|
||||
TabControl.RemoveItem(e.OldValue);
|
||||
|
||||
if (e.NewValue != null)
|
||||
{
|
||||
TabControl.AddItem(e.NewValue);
|
||||
Current.Value = e.NewValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
Current.Value = FrontPageString;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
|
||||
|
||||
protected override OverlayTitle CreateTitle() => new NewsHeaderTitle();
|
||||
|
||||
private class NewsHeaderTitle : OverlayTitle
|
||||
{
|
||||
public NewsHeaderTitle()
|
||||
{
|
||||
Title = PageTitleStrings.MainNewsControllerDefault;
|
||||
Description = NamedOverlayComponentStrings.NewsDescription;
|
||||
IconTexture = "Icons/Hexacons/news";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
39
osu.Game/Misskey/Overlays/News/NewsPostBackground.cs
Normal file
39
osu.Game/Misskey/Overlays/News/NewsPostBackground.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.News
|
||||
{
|
||||
[LongRunningLoad]
|
||||
public class NewsPostBackground : Sprite
|
||||
{
|
||||
private readonly string sourceUrl;
|
||||
|
||||
public NewsPostBackground(string sourceUrl)
|
||||
{
|
||||
this.sourceUrl = sourceUrl;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore store)
|
||||
{
|
||||
Texture = store.Get(createUrl(sourceUrl));
|
||||
}
|
||||
|
||||
private string createUrl(string source)
|
||||
{
|
||||
if (string.IsNullOrEmpty(source))
|
||||
return "Headers/news";
|
||||
|
||||
if (source.StartsWith('/'))
|
||||
return "https://osu.ppy.sh" + source;
|
||||
|
||||
return source;
|
||||
}
|
||||
}
|
||||
}
|
205
osu.Game/Misskey/Overlays/News/Sidebar/MonthSection.cs
Normal file
205
osu.Game/Misskey/Overlays/News/Sidebar/MonthSection.cs
Normal file
@ -0,0 +1,205 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.News.Sidebar
|
||||
{
|
||||
public class MonthSection : CompositeDrawable
|
||||
{
|
||||
public int Year { get; private set; }
|
||||
public int Month { get; private set; }
|
||||
public readonly BindableBool Expanded = new BindableBool();
|
||||
|
||||
private const int animation_duration = 250;
|
||||
private Sample sampleOpen;
|
||||
private Sample sampleClose;
|
||||
|
||||
public MonthSection(int month, int year, IEnumerable<APINewsPost> posts)
|
||||
{
|
||||
Debug.Assert(posts.All(p => p.PublishedAt.Month == month && p.PublishedAt.Year == year));
|
||||
|
||||
Year = year;
|
||||
Month = month;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DropdownHeader(month, year)
|
||||
{
|
||||
Expanded = { BindTarget = Expanded }
|
||||
},
|
||||
new PostsContainer
|
||||
{
|
||||
Expanded = { BindTarget = Expanded },
|
||||
Children = posts.Select(p => new PostButton(p)).ToArray()
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Expanded.ValueChanged += expanded =>
|
||||
{
|
||||
if (expanded.NewValue)
|
||||
sampleOpen?.Play();
|
||||
else
|
||||
sampleClose?.Play();
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
|
||||
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
|
||||
}
|
||||
|
||||
private class DropdownHeader : OsuClickableContainer
|
||||
{
|
||||
public readonly BindableBool Expanded = new BindableBool();
|
||||
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public DropdownHeader(int month, int year)
|
||||
{
|
||||
var date = new DateTime(year, month, 1);
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 15;
|
||||
Action = Expanded.Toggle;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
Text = date.ToString("MMM yyyy")
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.ChevronDown
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Expanded.BindValueChanged(open =>
|
||||
{
|
||||
icon.Scale = new Vector2(1, open.NewValue ? -1 : 1);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
private class PostButton : OsuHoverContainer
|
||||
{
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { text };
|
||||
|
||||
private readonly TextFlowContainer text;
|
||||
private readonly APINewsPost post;
|
||||
|
||||
public PostButton(APINewsPost post)
|
||||
{
|
||||
this.post = post;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Child = text = new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 12))
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Text = post.Title
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider overlayColours, GameHost host)
|
||||
{
|
||||
IdleColour = overlayColours.Light2;
|
||||
HoverColour = overlayColours.Light1;
|
||||
|
||||
TooltipText = "view in browser";
|
||||
Action = () => host.OpenUrlExternally("https://osu.ppy.sh/home/news/" + post.Slug);
|
||||
}
|
||||
}
|
||||
|
||||
private class PostsContainer : Container
|
||||
{
|
||||
public readonly BindableBool Expanded = new BindableBool();
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
public PostsContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
AutoSizeDuration = animation_duration;
|
||||
AutoSizeEasing = Easing.Out;
|
||||
InternalChild = Content = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Alpha = 0
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Expanded.BindValueChanged(updateState, true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<bool> expanded)
|
||||
{
|
||||
ClearTransforms(true);
|
||||
|
||||
if (expanded.NewValue)
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Content.FadeIn(animation_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
AutoSizeAxes = Axes.None;
|
||||
this.ResizeHeightTo(0, animation_duration, Easing.OutQuint);
|
||||
|
||||
Content.FadeOut(animation_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
78
osu.Game/Misskey/Overlays/News/Sidebar/NewsSidebar.cs
Normal file
78
osu.Game/Misskey/Overlays/News/Sidebar/NewsSidebar.cs
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osuTK;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.News.Sidebar
|
||||
{
|
||||
public class NewsSidebar : OverlaySidebar
|
||||
{
|
||||
[Cached]
|
||||
public readonly Bindable<APINewsSidebar> Metadata = new Bindable<APINewsSidebar>();
|
||||
|
||||
private FillFlowContainer<MonthSection> monthsFlow;
|
||||
|
||||
protected override Drawable CreateContent() => new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new YearsPanel(),
|
||||
monthsFlow = new FillFlowContainer<MonthSection>
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Metadata.BindValueChanged(onMetadataChanged, true);
|
||||
}
|
||||
|
||||
private void onMetadataChanged(ValueChangedEvent<APINewsSidebar> metadata)
|
||||
{
|
||||
monthsFlow.Clear();
|
||||
|
||||
if (metadata.NewValue == null)
|
||||
return;
|
||||
|
||||
var allPosts = metadata.NewValue.NewsPosts;
|
||||
|
||||
if (allPosts?.Any() != true)
|
||||
return;
|
||||
|
||||
var lookup = metadata.NewValue.NewsPosts.ToLookup(post => (post.PublishedAt.Month, post.PublishedAt.Year));
|
||||
|
||||
var keys = lookup.Select(kvp => kvp.Key);
|
||||
var sortedKeys = keys.OrderByDescending(k => k.Year).ThenByDescending(k => k.Month).ToList();
|
||||
|
||||
for (int i = 0; i < sortedKeys.Count; i++)
|
||||
{
|
||||
var key = sortedKeys[i];
|
||||
var posts = lookup[key];
|
||||
|
||||
monthsFlow.Add(new MonthSection(key.Month, key.Year, posts)
|
||||
{
|
||||
Expanded = { Value = i == 0 }
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
122
osu.Game/Misskey/Overlays/News/Sidebar/YearsPanel.cs
Normal file
122
osu.Game/Misskey/Overlays/News/Sidebar/YearsPanel.cs
Normal file
@ -0,0 +1,122 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.News.Sidebar
|
||||
{
|
||||
public class YearsPanel : CompositeDrawable
|
||||
{
|
||||
private readonly Bindable<APINewsSidebar> metadata = new Bindable<APINewsSidebar>();
|
||||
|
||||
private FillFlowContainer yearsFlow;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider overlayColours, Bindable<APINewsSidebar> metadata)
|
||||
{
|
||||
this.metadata.BindTo(metadata);
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Masking = true;
|
||||
CornerRadius = 6;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = overlayColours.Background3
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(5),
|
||||
Child = yearsFlow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 5)
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
metadata.BindValueChanged(_ => recreateDrawables(), true);
|
||||
}
|
||||
|
||||
private void recreateDrawables()
|
||||
{
|
||||
yearsFlow.Clear();
|
||||
|
||||
if (metadata.Value == null)
|
||||
{
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
int currentYear = metadata.Value.CurrentYear;
|
||||
|
||||
foreach (int y in metadata.Value.Years)
|
||||
yearsFlow.Add(new YearButton(y, y == currentYear));
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
public class YearButton : OsuHoverContainer
|
||||
{
|
||||
public int Year { get; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private NewsOverlay overlay { get; set; }
|
||||
|
||||
private readonly bool isCurrent;
|
||||
|
||||
public YearButton(int year, bool isCurrent)
|
||||
{
|
||||
Year = year;
|
||||
this.isCurrent = isCurrent;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = 0.25f;
|
||||
Height = 15;
|
||||
|
||||
Child = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 12, weight: isCurrent ? FontWeight.SemiBold : FontWeight.Medium),
|
||||
Text = year.ToString()
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = isCurrent ? Color4.White : colourProvider.Light2;
|
||||
HoverColour = isCurrent ? Color4.White : colourProvider.Light1;
|
||||
Action = () =>
|
||||
{
|
||||
if (!isCurrent)
|
||||
overlay?.ShowYear(Year);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
205
osu.Game/Misskey/Overlays/NewsOverlay.cs
Normal file
205
osu.Game/Misskey/Overlays/NewsOverlay.cs
Normal file
@ -0,0 +1,205 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Misskey.Overlays.News;
|
||||
using osu.Game.Misskey.Overlays.News.Displays;
|
||||
using osu.Game.Misskey.Overlays.News.Sidebar;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class NewsOverlay : OnlineOverlay<NewsHeader>
|
||||
{
|
||||
private readonly Bindable<string> article = new Bindable<string>();
|
||||
|
||||
private readonly Container sidebarContainer;
|
||||
private readonly NewsSidebar sidebar;
|
||||
private readonly Container content;
|
||||
|
||||
private GetNewsRequest request;
|
||||
|
||||
private Cursor lastCursor;
|
||||
|
||||
/// <summary>
|
||||
/// The year currently being displayed. If null, the main listing is being displayed.
|
||||
/// </summary>
|
||||
private int? displayedYear;
|
||||
|
||||
private CancellationTokenSource cancellationToken;
|
||||
|
||||
private bool displayUpdateRequired = true;
|
||||
|
||||
public NewsOverlay()
|
||||
: base(OverlayColourScheme.Purple, false)
|
||||
{
|
||||
Child = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension()
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
sidebarContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Child = sidebar = new NewsSidebar()
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// should not be run until first pop-in to avoid requesting data before user views.
|
||||
article.BindValueChanged(a =>
|
||||
{
|
||||
if (a.NewValue == null)
|
||||
loadListing();
|
||||
else
|
||||
loadArticle(a.NewValue);
|
||||
});
|
||||
}
|
||||
|
||||
protected override NewsHeader CreateHeader() => new NewsHeader { ShowFrontPage = ShowFrontPage };
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
if (displayUpdateRequired)
|
||||
{
|
||||
article.TriggerChange();
|
||||
displayUpdateRequired = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopOutComplete()
|
||||
{
|
||||
base.PopOutComplete();
|
||||
displayUpdateRequired = true;
|
||||
}
|
||||
|
||||
public void ShowFrontPage()
|
||||
{
|
||||
article.Value = null;
|
||||
Show();
|
||||
}
|
||||
|
||||
public void ShowYear(int year)
|
||||
{
|
||||
loadListing(year);
|
||||
Show();
|
||||
}
|
||||
|
||||
public void ShowArticle(string slug)
|
||||
{
|
||||
article.Value = slug;
|
||||
Show();
|
||||
}
|
||||
|
||||
protected void LoadDisplay(Drawable display)
|
||||
{
|
||||
ScrollFlow.ScrollToStart();
|
||||
LoadComponentAsync(display, loaded =>
|
||||
{
|
||||
content.Child = loaded;
|
||||
Loading.Hide();
|
||||
}, (cancellationToken = new CancellationTokenSource()).Token);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
sidebarContainer.Height = DrawHeight;
|
||||
sidebarContainer.Y = Math.Clamp(ScrollFlow.Current - Header.DrawHeight, 0, Math.Max(ScrollFlow.ScrollContent.DrawHeight - DrawHeight - Header.DrawHeight, 0));
|
||||
}
|
||||
|
||||
private void loadListing(int? year = null)
|
||||
{
|
||||
Header.SetFrontPage();
|
||||
|
||||
displayedYear = year;
|
||||
lastCursor = null;
|
||||
|
||||
beginLoading(true);
|
||||
|
||||
request = new GetNewsRequest(displayedYear);
|
||||
request.Success += response => Schedule(() =>
|
||||
{
|
||||
lastCursor = response.Cursor;
|
||||
sidebar.Metadata.Value = response.SidebarMetadata;
|
||||
|
||||
var listing = new ArticleListing(getMorePosts);
|
||||
listing.AddPosts(response.NewsPosts, response.Cursor != null);
|
||||
LoadDisplay(listing);
|
||||
});
|
||||
|
||||
API.PerformAsync(request);
|
||||
}
|
||||
|
||||
private void getMorePosts()
|
||||
{
|
||||
beginLoading(false);
|
||||
|
||||
request = new GetNewsRequest(displayedYear, lastCursor);
|
||||
request.Success += response => Schedule(() =>
|
||||
{
|
||||
lastCursor = response.Cursor;
|
||||
if (content.Child is ArticleListing listing)
|
||||
listing.AddPosts(response.NewsPosts, response.Cursor != null);
|
||||
});
|
||||
|
||||
API.PerformAsync(request);
|
||||
}
|
||||
|
||||
private void loadArticle(string article)
|
||||
{
|
||||
// This is not yet implemented nor called from anywhere.
|
||||
beginLoading(true);
|
||||
|
||||
Header.SetArticle(article);
|
||||
LoadDisplay(Empty());
|
||||
}
|
||||
|
||||
private void beginLoading(bool showLoadingOverlay)
|
||||
{
|
||||
request?.Cancel();
|
||||
cancellationToken?.Cancel();
|
||||
|
||||
if (showLoadingOverlay)
|
||||
Loading.Show();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
request?.Cancel();
|
||||
cancellationToken?.Cancel();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Notifications
|
||||
{
|
||||
public interface IHasCompletionTarget
|
||||
{
|
||||
Action<Notification> CompletionTarget { get; set; }
|
||||
}
|
||||
}
|
279
osu.Game/Misskey/Overlays/Notifications/Notification.cs
Normal file
279
osu.Game/Misskey/Overlays/Notifications/Notification.cs
Normal file
@ -0,0 +1,279 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Notifications
|
||||
{
|
||||
public abstract class Notification : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// User requested close.
|
||||
/// </summary>
|
||||
public event Action Closed;
|
||||
|
||||
public abstract LocalisableString Text { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this notification should forcefully display itself.
|
||||
/// </summary>
|
||||
public virtual bool IsImportant => true;
|
||||
|
||||
/// <summary>
|
||||
/// Run on user activating the notification. Return true to close.
|
||||
/// </summary>
|
||||
public Func<bool> Activated;
|
||||
|
||||
/// <summary>
|
||||
/// Should we show at the top of our section on display?
|
||||
/// </summary>
|
||||
public virtual bool DisplayOnTop => true;
|
||||
|
||||
public virtual string PopInSampleName => "UI/notification-pop-in";
|
||||
|
||||
protected NotificationLight Light;
|
||||
private readonly CloseButton closeButton;
|
||||
protected Container IconContent;
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected Container NotificationContent;
|
||||
|
||||
public virtual bool Read { get; set; }
|
||||
|
||||
protected Notification()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Light = new NotificationLight
|
||||
{
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
NotificationContent = new Container
|
||||
{
|
||||
CornerRadius = 8,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AutoSizeDuration = 400,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding(5),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
IconContent = new Container
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = 45,
|
||||
Right = 30
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
closeButton = new CloseButton
|
||||
{
|
||||
Alpha = 0,
|
||||
Action = Close,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = 5
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
closeButton.FadeIn(75);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
closeButton.FadeOut(75);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Activated?.Invoke() ?? true)
|
||||
Close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(200);
|
||||
NotificationContent.MoveToX(DrawSize.X);
|
||||
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public bool WasClosed;
|
||||
|
||||
public virtual void Close()
|
||||
{
|
||||
if (WasClosed) return;
|
||||
|
||||
WasClosed = true;
|
||||
|
||||
Closed?.Invoke();
|
||||
this.FadeOut(100);
|
||||
Expire();
|
||||
}
|
||||
|
||||
private class CloseButton : OsuClickableContainer
|
||||
{
|
||||
private Color4 hoverColour;
|
||||
|
||||
public CloseButton()
|
||||
{
|
||||
Colour = OsuColour.Gray(0.2f);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.TimesCircle,
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.FadeColour(hoverColour, 200);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
||||
public class NotificationLight : Container
|
||||
{
|
||||
private bool pulsate;
|
||||
private Container pulsateLayer;
|
||||
|
||||
public bool Pulsate
|
||||
{
|
||||
get => pulsate;
|
||||
set
|
||||
{
|
||||
if (pulsate == value) return;
|
||||
|
||||
pulsate = value;
|
||||
|
||||
pulsateLayer.ClearTransforms();
|
||||
pulsateLayer.Alpha = 1;
|
||||
|
||||
if (pulsate)
|
||||
{
|
||||
const float length = 1000;
|
||||
pulsateLayer.Loop(length / 2,
|
||||
p => p.FadeTo(0.4f, length, Easing.In).Then().FadeTo(1, length, Easing.Out)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public new SRGBColour Colour
|
||||
{
|
||||
set
|
||||
{
|
||||
base.Colour = value;
|
||||
pulsateLayer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 12,
|
||||
Roundness = 12,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(6, 15);
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
pulsateLayer = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
173
osu.Game/Misskey/Overlays/Notifications/NotificationSection.cs
Normal file
173
osu.Game/Misskey/Overlays/Notifications/NotificationSection.cs
Normal file
@ -0,0 +1,173 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Notifications
|
||||
{
|
||||
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
|
||||
{
|
||||
private OsuSpriteText countDrawable;
|
||||
|
||||
private FlowContainer<Notification> notifications;
|
||||
|
||||
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
|
||||
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
|
||||
|
||||
public void Add(Notification notification, float position)
|
||||
{
|
||||
notifications.Insert((int)position, notification);
|
||||
}
|
||||
|
||||
public IEnumerable<Type> AcceptTypes;
|
||||
|
||||
private readonly string clearButtonText;
|
||||
|
||||
private readonly LocalisableString titleText;
|
||||
|
||||
public NotificationSection(LocalisableString title, string clearButtonText)
|
||||
{
|
||||
this.clearButtonText = clearButtonText.ToUpperInvariant();
|
||||
titleText = title;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Direction = FillDirection.Vertical;
|
||||
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Bottom = 5,
|
||||
Right = 20,
|
||||
Left = 20,
|
||||
};
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ClearAllButton
|
||||
{
|
||||
Text = clearButtonText,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Action = clearAll
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 5
|
||||
},
|
||||
Spacing = new Vector2(5, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = titleText.ToUpper(),
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold)
|
||||
},
|
||||
countDrawable = new OsuSpriteText
|
||||
{
|
||||
Text = "3",
|
||||
Colour = colours.Yellow,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold)
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
notifications = new AlwaysUpdateFillFlowContainer<Notification>
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LayoutDuration = 150,
|
||||
LayoutEasing = Easing.OutQuart,
|
||||
Spacing = new Vector2(3),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void clearAll()
|
||||
{
|
||||
notifications.Children.ForEach(c => c.Close());
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
countDrawable.Text = getVisibleCount().ToString();
|
||||
}
|
||||
|
||||
private int getVisibleCount()
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
foreach (var c in notifications)
|
||||
{
|
||||
if (c.Alpha > 0.99f)
|
||||
count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
private class ClearAllButton : OsuClickableContainer
|
||||
{
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
public ClearAllButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
text = new OsuSpriteText()
|
||||
};
|
||||
}
|
||||
|
||||
public LocalisableString Text
|
||||
{
|
||||
get => text.Text;
|
||||
set => text.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkAllRead()
|
||||
{
|
||||
notifications?.Children.ForEach(n => n.Read = true);
|
||||
}
|
||||
}
|
||||
|
||||
public class AlwaysUpdateFillFlowContainer<T> : FillFlowContainer<T>
|
||||
where T : Drawable
|
||||
{
|
||||
// this is required to ensure correct layout and scheduling on children.
|
||||
// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Notifications
|
||||
{
|
||||
public class ProgressCompletionNotification : SimpleNotification
|
||||
{
|
||||
public ProgressCompletionNotification()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Check;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconBackground.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
|
||||
}
|
||||
}
|
||||
}
|
299
osu.Game/Misskey/Overlays/Notifications/ProgressNotification.cs
Normal file
299
osu.Game/Misskey/Overlays/Notifications/ProgressNotification.cs
Normal file
@ -0,0 +1,299 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Notifications
|
||||
{
|
||||
public class ProgressNotification : Notification, IHasCompletionTarget
|
||||
{
|
||||
private const float loading_spinner_size = 22;
|
||||
|
||||
private LocalisableString text;
|
||||
|
||||
public override LocalisableString Text
|
||||
{
|
||||
get => text;
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
Schedule(() => textDrawable.Text = text);
|
||||
}
|
||||
}
|
||||
|
||||
public string CompletionText { get; set; } = "Task has completed!";
|
||||
|
||||
private float progress;
|
||||
|
||||
public float Progress
|
||||
{
|
||||
get => progress;
|
||||
set
|
||||
{
|
||||
progress = value;
|
||||
Scheduler.AddOnce(updateProgress, progress);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateProgress(float progress) => progressBar.Progress = progress;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// we may have received changes before we were displayed.
|
||||
updateState();
|
||||
}
|
||||
|
||||
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
public CancellationToken CancellationToken => cancellationTokenSource.Token;
|
||||
|
||||
public ProgressNotificationState State
|
||||
{
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (state == value) return;
|
||||
|
||||
state = value;
|
||||
|
||||
if (IsLoaded)
|
||||
Schedule(updateState);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
const double colour_fade_duration = 200;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Queued:
|
||||
Light.Colour = colourQueued;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
|
||||
iconBackground.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
|
||||
loadingSpinner.Show();
|
||||
break;
|
||||
|
||||
case ProgressNotificationState.Active:
|
||||
Light.Colour = colourActive;
|
||||
Light.Pulsate = true;
|
||||
progressBar.Active = true;
|
||||
|
||||
iconBackground.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
|
||||
loadingSpinner.Show();
|
||||
break;
|
||||
|
||||
case ProgressNotificationState.Cancelled:
|
||||
cancellationTokenSource.Cancel();
|
||||
|
||||
iconBackground.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
|
||||
loadingSpinner.Hide();
|
||||
|
||||
var icon = new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.Ban,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(loading_spinner_size),
|
||||
};
|
||||
|
||||
IconContent.Add(icon);
|
||||
|
||||
icon.FadeInFromZero(200, Easing.OutQuint);
|
||||
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
break;
|
||||
|
||||
case ProgressNotificationState.Completed:
|
||||
loadingSpinner.Hide();
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
|
||||
this.FadeOut(200).Finally(_ => Completed());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private ProgressNotificationState state;
|
||||
|
||||
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
|
||||
{
|
||||
Activated = CompletionClickAction,
|
||||
Text = CompletionText
|
||||
};
|
||||
|
||||
protected virtual void Completed()
|
||||
{
|
||||
CompletionTarget?.Invoke(CreateCompletionNotification());
|
||||
base.Close();
|
||||
}
|
||||
|
||||
public override bool DisplayOnTop => false;
|
||||
|
||||
private readonly ProgressBar progressBar;
|
||||
private Color4 colourQueued;
|
||||
private Color4 colourActive;
|
||||
private Color4 colourCancelled;
|
||||
|
||||
private Box iconBackground;
|
||||
private LoadingSpinner loadingSpinner;
|
||||
|
||||
private readonly TextFlowContainer textDrawable;
|
||||
|
||||
public ProgressNotification()
|
||||
{
|
||||
Content.Add(textDrawable = new OsuTextFlowContainer
|
||||
{
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
|
||||
NotificationContent.Add(progressBar = new ProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
|
||||
// make some extra space for the progress bar.
|
||||
IconContent.Margin = new MarginPadding { Bottom = 5 };
|
||||
|
||||
State = ProgressNotificationState.Queued;
|
||||
|
||||
// don't close on click by default.
|
||||
Activated = () => false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
colourQueued = colours.YellowDark;
|
||||
colourActive = colours.Blue;
|
||||
colourCancelled = colours.Red;
|
||||
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
iconBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
loadingSpinner = new LoadingSpinner
|
||||
{
|
||||
Size = new Vector2(loading_spinner_size),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close();
|
||||
break;
|
||||
|
||||
case ProgressNotificationState.Active:
|
||||
case ProgressNotificationState.Queued:
|
||||
if (CancelRequested?.Invoke() != false)
|
||||
State = ProgressNotificationState.Cancelled;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public Func<bool> CancelRequested { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The function to post completion notifications back to.
|
||||
/// </summary>
|
||||
public Action<Notification> CompletionTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// An action to complete when the completion notification is clicked. Return true to close.
|
||||
/// </summary>
|
||||
public Func<bool> CompletionClickAction;
|
||||
|
||||
private class ProgressBar : Container
|
||||
{
|
||||
private readonly Box box;
|
||||
|
||||
private Color4 colourActive;
|
||||
private Color4 colourInactive;
|
||||
|
||||
private float progress;
|
||||
|
||||
public float Progress
|
||||
{
|
||||
get => progress;
|
||||
set
|
||||
{
|
||||
if (progress == value) return;
|
||||
|
||||
progress = value;
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
|
||||
private bool active;
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get => active;
|
||||
set
|
||||
{
|
||||
active = value;
|
||||
this.FadeColour(active ? colourActive : colourInactive, 100);
|
||||
}
|
||||
}
|
||||
|
||||
public ProgressBar()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
colourActive = colours.Blue;
|
||||
Colour = colourInactive = OsuColour.Gray(0.5f);
|
||||
Height = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ProgressNotificationState
|
||||
{
|
||||
Queued,
|
||||
Active,
|
||||
Completed,
|
||||
Cancelled
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Notifications
|
||||
{
|
||||
public class SimpleErrorNotification : SimpleNotification
|
||||
{
|
||||
public override string PopInSampleName => "UI/error-notification-pop-in";
|
||||
|
||||
public SimpleErrorNotification()
|
||||
{
|
||||
Icon = FontAwesome.Solid.Bomb;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,95 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.Notifications
|
||||
{
|
||||
public class SimpleNotification : Notification
|
||||
{
|
||||
private LocalisableString text;
|
||||
|
||||
public override LocalisableString Text
|
||||
{
|
||||
get => text;
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
textDrawable.Text = text;
|
||||
}
|
||||
}
|
||||
|
||||
private IconUsage icon = FontAwesome.Solid.InfoCircle;
|
||||
|
||||
public IconUsage Icon
|
||||
{
|
||||
get => icon;
|
||||
set
|
||||
{
|
||||
icon = value;
|
||||
iconDrawable.Icon = icon;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly TextFlowContainer textDrawable;
|
||||
private readonly SpriteIcon iconDrawable;
|
||||
|
||||
protected Box IconBackground;
|
||||
|
||||
public SimpleNotification()
|
||||
{
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
IconBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f))
|
||||
},
|
||||
iconDrawable = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = icon,
|
||||
Size = new Vector2(20),
|
||||
}
|
||||
});
|
||||
|
||||
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14))
|
||||
{
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = text
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Light.Colour = colours.Green;
|
||||
}
|
||||
|
||||
public override bool Read
|
||||
{
|
||||
get => base.Read;
|
||||
set
|
||||
{
|
||||
if (value == base.Read) return;
|
||||
|
||||
base.Read = value;
|
||||
Light.FadeTo(value ? 0 : 1, 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
450
osu.Game/Misskey/Overlays/NowPlayingOverlay.cs
Normal file
450
osu.Game/Misskey/Overlays/NowPlayingOverlay.cs
Normal file
@ -0,0 +1,450 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Misskey.Overlays.Music;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
|
||||
{
|
||||
public string IconTexture => "Icons/Hexacons/music";
|
||||
public LocalisableString Title => NowPlayingStrings.HeaderTitle;
|
||||
public LocalisableString Description => NowPlayingStrings.HeaderDescription;
|
||||
|
||||
private const float player_height = 130;
|
||||
private const float transition_length = 800;
|
||||
private const float progress_height = 10;
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
private Drawable background;
|
||||
private ProgressBar progressBar;
|
||||
|
||||
private IconButton prevButton;
|
||||
private IconButton playButton;
|
||||
private IconButton nextButton;
|
||||
private IconButton playlistButton;
|
||||
|
||||
private SpriteText title, artist;
|
||||
|
||||
private PlaylistOverlay playlist;
|
||||
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
|
||||
protected override string PopInSampleName => "UI/now-playing-pop-in";
|
||||
protected override string PopOutSampleName => "UI/now-playing-pop-out";
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public NowPlayingOverlay()
|
||||
{
|
||||
Width = 400;
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
dragContainer = new DragContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playerContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = player_height,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(40),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
background = new Background(),
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 40),
|
||||
Font = OsuFont.GetFont(size: 25, italics: true),
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
},
|
||||
artist = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 45),
|
||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Bottom = progress_height },
|
||||
Height = bottom_black_area_height,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer<IconButton>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
prevButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => musicController.PreviousTrack(),
|
||||
Icon = FontAwesome.Solid.StepBackward,
|
||||
},
|
||||
playButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.4f),
|
||||
IconScale = new Vector2(1.4f),
|
||||
Action = () => musicController.TogglePause(),
|
||||
Icon = FontAwesome.Regular.PlayCircle,
|
||||
},
|
||||
nextButton = new MusicIconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => musicController.NextTrack(),
|
||||
Icon = FontAwesome.Solid.StepForward,
|
||||
},
|
||||
}
|
||||
},
|
||||
playlistButton = new MusicIconButton
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
||||
Icon = FontAwesome.Solid.Bars,
|
||||
Action = togglePlaylist
|
||||
},
|
||||
}
|
||||
},
|
||||
progressBar = new HoverableProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = progress_height / 2,
|
||||
FillColour = colours.Yellow,
|
||||
BackgroundColour = colours.YellowDarker.Opacity(0.5f),
|
||||
OnSeek = musicController.SeekTo
|
||||
}
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void togglePlaylist()
|
||||
{
|
||||
if (playlist == null)
|
||||
{
|
||||
LoadComponentAsync(playlist = new PlaylistOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Y = player_height + 10,
|
||||
}, _ =>
|
||||
{
|
||||
dragContainer.Add(playlist);
|
||||
|
||||
playlist.State.BindValueChanged(s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint), true);
|
||||
|
||||
togglePlaylist();
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!beatmap.Disabled)
|
||||
playlist.ToggleVisibility();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
beatmap.BindDisabledChanged(_ => Scheduler.AddOnce(beatmapDisabledChanged));
|
||||
beatmapDisabledChanged();
|
||||
|
||||
musicController.TrackChanged += trackChanged;
|
||||
trackChanged(beatmap.Value);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
Height = dragContainer.Height;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (pendingBeatmapSwitch != null)
|
||||
{
|
||||
pendingBeatmapSwitch();
|
||||
pendingBeatmapSwitch = null;
|
||||
}
|
||||
|
||||
var track = musicController.CurrentTrack;
|
||||
|
||||
if (!track.IsDummyDevice)
|
||||
{
|
||||
progressBar.EndTime = track.Length;
|
||||
progressBar.CurrentTime = track.CurrentTime;
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
|
||||
}
|
||||
else
|
||||
{
|
||||
progressBar.CurrentTime = 0;
|
||||
progressBar.EndTime = 1;
|
||||
playButton.Icon = FontAwesome.Regular.PlayCircle;
|
||||
}
|
||||
}
|
||||
|
||||
private Action pendingBeatmapSwitch;
|
||||
|
||||
private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None)
|
||||
{
|
||||
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
|
||||
pendingBeatmapSwitch = delegate
|
||||
{
|
||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||
Task.Run(() =>
|
||||
{
|
||||
if (beatmap?.Beatmap == null) // this is not needed if a placeholder exists
|
||||
{
|
||||
title.Text = @"Nothing to play";
|
||||
artist.Text = @"Nothing to play";
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatmapMetadata metadata = beatmap.Metadata;
|
||||
title.Text = new RomanisableString(metadata.TitleUnicode, metadata.Title);
|
||||
artist.Text = new RomanisableString(metadata.ArtistUnicode, metadata.Artist);
|
||||
}
|
||||
});
|
||||
|
||||
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case TrackChangeDirection.Next:
|
||||
newBackground.Position = new Vector2(400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(-400, 500, Easing.OutCubic);
|
||||
break;
|
||||
|
||||
case TrackChangeDirection.Prev:
|
||||
newBackground.Position = new Vector2(-400, 0);
|
||||
newBackground.MoveToX(0, 500, Easing.OutCubic);
|
||||
background.MoveToX(400, 500, Easing.OutCubic);
|
||||
break;
|
||||
}
|
||||
|
||||
background.Expire();
|
||||
background = newBackground;
|
||||
|
||||
playerContainer.Add(newBackground);
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
private void beatmapDisabledChanged()
|
||||
{
|
||||
bool disabled = beatmap.Disabled;
|
||||
|
||||
if (disabled)
|
||||
playlist?.Hide();
|
||||
|
||||
prevButton.Enabled.Value = !disabled;
|
||||
nextButton.Enabled.Value = !disabled;
|
||||
playlistButton.Enabled.Value = !disabled;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (musicController != null)
|
||||
musicController.TrackChanged -= trackChanged;
|
||||
}
|
||||
|
||||
private class MusicIconButton : IconButton
|
||||
{
|
||||
public MusicIconButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
HoverColour = colours.YellowDark.Opacity(0.6f);
|
||||
FlashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
|
||||
Content.AutoSizeAxes = Axes.None;
|
||||
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
private class Background : BufferedContainer
|
||||
{
|
||||
private readonly Sprite sprite;
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
public Background(WorkingBeatmap beatmap = null)
|
||||
: base(cachedFrameBuffer: true)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
||||
Depth = float.MaxValue;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sprite = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(150),
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = bottom_black_area_height,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class DragContainer : Container
|
||||
{
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.7f) / change.Length;
|
||||
|
||||
this.MoveTo(change);
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
|
||||
private class HoverableProgressBar : ProgressBar
|
||||
{
|
||||
public HoverableProgressBar()
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.ResizeHeightTo(progress_height, 500, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.ResizeHeightTo(progress_height / 2, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
92
osu.Game/Misskey/Overlays/OSD/Toast.cs
Normal file
92
osu.Game/Misskey/Overlays/OSD/Toast.cs
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.OSD
|
||||
{
|
||||
public abstract class Toast : Container
|
||||
{
|
||||
private const int toast_minimum_width = 240;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected readonly OsuSpriteText ValueText;
|
||||
|
||||
protected readonly OsuSpriteText ShortcutText;
|
||||
|
||||
protected Toast(LocalisableString description, LocalisableString value, LocalisableString shortcut)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
// A toast's height is decided (and transformed) by the containing OnScreenDisplay.
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container // this container exists just to set a minimum width for the toast
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = toast_minimum_width
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.7f
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(10),
|
||||
Name = "Description",
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
|
||||
Spacing = new Vector2(1, 0),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = description.ToUpper()
|
||||
},
|
||||
ValueText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
|
||||
Padding = new MarginPadding { Horizontal = 10 },
|
||||
Name = "Value",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = value
|
||||
},
|
||||
ShortcutText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Name = "Shortcut",
|
||||
Alpha = 0.3f,
|
||||
Margin = new MarginPadding { Bottom = 15, Horizontal = 10 },
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
Text = string.IsNullOrEmpty(shortcut.ToString()) ? ToastStrings.NoKeyBound.ToUpper() : shortcut.ToUpper()
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
207
osu.Game/Misskey/Overlays/OSD/TrackedSettingToast.cs
Normal file
207
osu.Game/Misskey/Overlays/OSD/TrackedSettingToast.cs
Normal file
@ -0,0 +1,207 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays.OSD
|
||||
{
|
||||
public class TrackedSettingToast : Toast
|
||||
{
|
||||
private const int lights_bottom_margin = 40;
|
||||
|
||||
private readonly int optionCount;
|
||||
private readonly int selectedOption = -1;
|
||||
|
||||
private Sample sampleOn;
|
||||
private Sample sampleOff;
|
||||
private Sample sampleChange;
|
||||
|
||||
private Bindable<double?> lastPlaybackTime;
|
||||
|
||||
public TrackedSettingToast(SettingDescription description)
|
||||
: base(description.Name, description.Value, description.Shortcut)
|
||||
{
|
||||
FillFlowContainer<OptionLight> optionLights;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding { Bottom = lights_bottom_margin },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
optionLights = new FillFlowContainer<OptionLight>
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 5 },
|
||||
Spacing = new Vector2(5, 0),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
switch (description.RawValue)
|
||||
{
|
||||
case bool val:
|
||||
optionCount = 1;
|
||||
if (val) selectedOption = 0;
|
||||
break;
|
||||
|
||||
case Enum:
|
||||
var values = Enum.GetValues(description.RawValue.GetType());
|
||||
optionCount = values.Length;
|
||||
selectedOption = Convert.ToInt32(description.RawValue);
|
||||
break;
|
||||
}
|
||||
|
||||
ValueText.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
|
||||
|
||||
for (int i = 0; i < optionCount; i++)
|
||||
optionLights.Add(new OptionLight { Glowing = i == selectedOption });
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics statics { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
playSound();
|
||||
}
|
||||
|
||||
private void playSound()
|
||||
{
|
||||
// This debounce code roughly follows what we're using in HoverSampleDebounceComponent.
|
||||
// We're sharing the existing static for hover sounds because it doesn't really matter if they block each other.
|
||||
// This is a simple solution, but if this ever becomes a problem (or other performance issues arise),
|
||||
// the whole toast system should be rewritten to avoid recreating this drawable each time a value changes.
|
||||
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
|
||||
|
||||
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
|
||||
|
||||
if (!enoughTimePassedSinceLastPlayback) return;
|
||||
|
||||
if (optionCount == 1)
|
||||
{
|
||||
if (selectedOption == 0)
|
||||
sampleOn?.Play();
|
||||
else
|
||||
sampleOff?.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sampleChange == null) return;
|
||||
|
||||
sampleChange.Frequency.Value = 1 + (double)selectedOption / (optionCount - 1) * 0.25f;
|
||||
sampleChange.Play();
|
||||
}
|
||||
|
||||
lastPlaybackTime.Value = Time.Current;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleOn = audio.Samples.Get("UI/osd-on");
|
||||
sampleOff = audio.Samples.Get("UI/osd-off");
|
||||
sampleChange = audio.Samples.Get("UI/osd-change");
|
||||
}
|
||||
|
||||
private class OptionLight : Container
|
||||
{
|
||||
private Color4 glowingColour, idleColour;
|
||||
|
||||
private const float transition_speed = 300;
|
||||
|
||||
private const float glow_strength = 0.4f;
|
||||
|
||||
private readonly Box fill;
|
||||
|
||||
public OptionLight()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
fill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private bool glowing;
|
||||
|
||||
public bool Glowing
|
||||
{
|
||||
set
|
||||
{
|
||||
glowing = value;
|
||||
if (!IsLoaded) return;
|
||||
|
||||
updateGlow();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
fill.Colour = idleColour = Color4.White.Opacity(0.4f);
|
||||
glowingColour = Color4.White;
|
||||
|
||||
Size = new Vector2(25, 5);
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 3;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = colours.BlueDark.Opacity(glow_strength),
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 8,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
updateGlow();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
if (glowing)
|
||||
{
|
||||
fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
|
||||
FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
|
||||
fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
osu.Game/Misskey/Overlays/OnScreenDisplay.cs
Normal file
133
osu.Game/Misskey/Overlays/OnScreenDisplay.cs
Normal file
@ -0,0 +1,133 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Misskey.Overlays.OSD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// An on-screen display which automatically tracks and displays toast notifications for <seealso cref="TrackedSettings"/>.
|
||||
/// Can also display custom content via <see cref="Display(Toast)"/>
|
||||
/// </summary>
|
||||
public class OnScreenDisplay : Container
|
||||
{
|
||||
private readonly Container box;
|
||||
|
||||
private const float height = 110;
|
||||
private const float height_contracted = height * 0.9f;
|
||||
|
||||
public OnScreenDisplay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
box = new Container
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(0.5f, 0.75f),
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = height_contracted,
|
||||
Alpha = 0,
|
||||
CornerRadius = 20,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private readonly Dictionary<(object, IConfigManager), TrackedSettings> trackedConfigManagers = new Dictionary<(object, IConfigManager), TrackedSettings>();
|
||||
|
||||
/// <summary>
|
||||
/// Registers a <see cref="ConfigManager{T}"/> to have its settings tracked by this <see cref="OnScreenDisplay"/>.
|
||||
/// </summary>
|
||||
/// <param name="source">The object that is registering the <see cref="ConfigManager{T}"/> to be tracked.</param>
|
||||
/// <param name="configManager">The <see cref="ConfigManager{T}"/> to be tracked.</param>
|
||||
/// <exception cref="ArgumentNullException">If <paramref name="configManager"/> is null.</exception>
|
||||
/// <exception cref="InvalidOperationException">If <paramref name="configManager"/> is already being tracked from the same <paramref name="source"/>.</exception>
|
||||
public void BeginTracking(object source, ITrackableConfigManager configManager)
|
||||
{
|
||||
if (configManager == null) throw new ArgumentNullException(nameof(configManager));
|
||||
|
||||
if (trackedConfigManagers.ContainsKey((source, configManager)))
|
||||
throw new InvalidOperationException($"{nameof(configManager)} is already registered.");
|
||||
|
||||
var trackedSettings = configManager.CreateTrackedSettings();
|
||||
if (trackedSettings == null)
|
||||
return;
|
||||
|
||||
configManager.LoadInto(trackedSettings);
|
||||
trackedSettings.SettingChanged += displayTrackedSettingChange;
|
||||
|
||||
trackedConfigManagers.Add((source, configManager), trackedSettings);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a <see cref="ConfigManager{T}"/> from having its settings tracked by this <see cref="OnScreenDisplay"/>.
|
||||
/// </summary>
|
||||
/// <param name="source">The object that registered the <see cref="ConfigManager{T}"/> to be tracked.</param>
|
||||
/// <param name="configManager">The <see cref="ConfigManager{T}"/> that is being tracked.</param>
|
||||
/// <exception cref="ArgumentNullException">If <paramref name="configManager"/> is null.</exception>
|
||||
/// <exception cref="InvalidOperationException">If <paramref name="configManager"/> is not being tracked from the same <paramref name="source"/>.</exception>
|
||||
public void StopTracking(object source, ITrackableConfigManager configManager)
|
||||
{
|
||||
if (configManager == null) throw new ArgumentNullException(nameof(configManager));
|
||||
|
||||
if (!trackedConfigManagers.TryGetValue((source, configManager), out var existing))
|
||||
return;
|
||||
|
||||
existing.Unload();
|
||||
existing.SettingChanged -= displayTrackedSettingChange;
|
||||
|
||||
trackedConfigManagers.Remove((source, configManager));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Displays the provided <see cref="Toast"/> temporarily.
|
||||
/// </summary>
|
||||
/// <param name="toast"></param>
|
||||
public void Display(Toast toast) => Schedule(() =>
|
||||
{
|
||||
box.Child = toast;
|
||||
DisplayTemporarily(box);
|
||||
});
|
||||
|
||||
private void displayTrackedSettingChange(SettingDescription description) => Scheduler.AddOnce(Display, new TrackedSettingToast(description));
|
||||
|
||||
private TransformSequence<Drawable> fadeIn;
|
||||
private ScheduledDelegate fadeOut;
|
||||
|
||||
protected virtual void DisplayTemporarily(Drawable toDisplay)
|
||||
{
|
||||
// avoid starting a new fade-in if one is already active.
|
||||
if (fadeIn == null)
|
||||
{
|
||||
fadeIn = toDisplay.Animate(
|
||||
b => b.FadeIn(500, Easing.OutQuint),
|
||||
b => b.ResizeHeightTo(height, 500, Easing.OutQuint)
|
||||
);
|
||||
|
||||
fadeIn.Finally(_ => fadeIn = null);
|
||||
}
|
||||
|
||||
fadeOut?.Cancel();
|
||||
fadeOut = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
toDisplay.Animate(
|
||||
b => b.FadeOutFromOne(1500, Easing.InQuint),
|
||||
b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint));
|
||||
}, 500);
|
||||
}
|
||||
}
|
||||
}
|
62
osu.Game/Misskey/Overlays/OnlineOverlay.cs
Normal file
62
osu.Game/Misskey/Overlays/OnlineOverlay.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class OnlineOverlay<T> : FullscreenOverlay<T>
|
||||
where T : OverlayHeader
|
||||
{
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
[Cached]
|
||||
protected readonly OverlayScrollContainer ScrollFlow;
|
||||
|
||||
protected readonly LoadingLayer Loading;
|
||||
private readonly Container content;
|
||||
|
||||
protected OnlineOverlay(OverlayColourScheme colourScheme, bool requiresSignIn = true)
|
||||
: base(colourScheme)
|
||||
{
|
||||
var mainContent = requiresSignIn
|
||||
? new OnlineViewContainer($"Sign in to view the {Header.Title.Title}")
|
||||
: new Container();
|
||||
|
||||
mainContent.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
mainContent.AddRange(new Drawable[]
|
||||
{
|
||||
ScrollFlow = new OverlayScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollbarVisible = false,
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Header.With(h => h.Depth = float.MinValue),
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Loading = new LoadingLayer(true)
|
||||
});
|
||||
|
||||
base.Content.Add(mainContent);
|
||||
}
|
||||
}
|
||||
}
|
14
osu.Game/Misskey/Overlays/OverlayActivation.cs
Normal file
14
osu.Game/Misskey/Overlays/OverlayActivation.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public enum OverlayActivation
|
||||
{
|
||||
Disabled,
|
||||
UserTriggered,
|
||||
All
|
||||
}
|
||||
}
|
104
osu.Game/Misskey/Overlays/OverlayColourProvider.cs
Normal file
104
osu.Game/Misskey/Overlays/OverlayColourProvider.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class OverlayColourProvider
|
||||
{
|
||||
private readonly OverlayColourScheme colourScheme;
|
||||
|
||||
public OverlayColourProvider(OverlayColourScheme colourScheme)
|
||||
{
|
||||
this.colourScheme = colourScheme;
|
||||
}
|
||||
|
||||
// Note that the following five colours are also defined in `OsuColour` as `{colourScheme}{0,1,2,3,4}`.
|
||||
// The difference as to which should be used where comes down to context.
|
||||
// If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`.
|
||||
// If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants.
|
||||
public Color4 Colour0 => getColour(1, 0.8f);
|
||||
public Color4 Colour1 => getColour(1, 0.7f);
|
||||
public Color4 Colour2 => getColour(0.8f, 0.6f);
|
||||
public Color4 Colour3 => getColour(0.6f, 0.5f);
|
||||
public Color4 Colour4 => getColour(0.4f, 0.3f);
|
||||
|
||||
public Color4 Highlight1 => getColour(1, 0.7f);
|
||||
public Color4 Content1 => getColour(0.4f, 1);
|
||||
public Color4 Content2 => getColour(0.4f, 0.9f);
|
||||
public Color4 Light1 => getColour(0.4f, 0.8f);
|
||||
public Color4 Light2 => getColour(0.4f, 0.75f);
|
||||
public Color4 Light3 => getColour(0.4f, 0.7f);
|
||||
public Color4 Light4 => getColour(0.4f, 0.5f);
|
||||
public Color4 Dark1 => getColour(0.2f, 0.35f);
|
||||
public Color4 Dark2 => getColour(0.2f, 0.3f);
|
||||
public Color4 Dark3 => getColour(0.2f, 0.25f);
|
||||
public Color4 Dark4 => getColour(0.2f, 0.2f);
|
||||
public Color4 Dark5 => getColour(0.2f, 0.15f);
|
||||
public Color4 Dark6 => getColour(0.2f, 0.1f);
|
||||
public Color4 Foreground1 => getColour(0.1f, 0.6f);
|
||||
public Color4 Background1 => getColour(0.1f, 0.4f);
|
||||
public Color4 Background2 => getColour(0.1f, 0.3f);
|
||||
public Color4 Background3 => getColour(0.1f, 0.25f);
|
||||
public Color4 Background4 => getColour(0.1f, 0.2f);
|
||||
public Color4 Background5 => getColour(0.1f, 0.15f);
|
||||
public Color4 Background6 => getColour(0.1f, 0.1f);
|
||||
|
||||
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
|
||||
|
||||
// See https://github.com/ppy/osu-web/blob/5a536d217a21582aad999db50a981003d3ad5659/app/helpers.php#L1620-L1628
|
||||
private static float getBaseHue(OverlayColourScheme colourScheme)
|
||||
{
|
||||
switch (colourScheme)
|
||||
{
|
||||
default:
|
||||
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
|
||||
|
||||
case OverlayColourScheme.Red:
|
||||
return 0;
|
||||
|
||||
case OverlayColourScheme.Pink:
|
||||
return 333 / 360f;
|
||||
|
||||
case OverlayColourScheme.Orange:
|
||||
return 45 / 360f;
|
||||
|
||||
case OverlayColourScheme.Lime:
|
||||
return 90 / 360f;
|
||||
|
||||
case OverlayColourScheme.Green:
|
||||
return 125 / 360f;
|
||||
|
||||
case OverlayColourScheme.Aquamarine:
|
||||
return 160 / 360f;
|
||||
|
||||
case OverlayColourScheme.Purple:
|
||||
return 255 / 360f;
|
||||
|
||||
case OverlayColourScheme.Blue:
|
||||
return 200 / 360f;
|
||||
|
||||
case OverlayColourScheme.Plum:
|
||||
return 320 / 360f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum OverlayColourScheme
|
||||
{
|
||||
Red,
|
||||
Pink,
|
||||
Orange,
|
||||
Lime,
|
||||
Green,
|
||||
Purple,
|
||||
Blue,
|
||||
Plum,
|
||||
Aquamarine
|
||||
}
|
||||
}
|
123
osu.Game/Misskey/Overlays/OverlayHeader.cs
Normal file
123
osu.Game/Misskey/Overlays/OverlayHeader.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class OverlayHeader : Container
|
||||
{
|
||||
public OverlayTitle Title { get; }
|
||||
|
||||
private float contentSidePadding;
|
||||
|
||||
/// <summary>
|
||||
/// Horizontal padding of the header content.
|
||||
/// </summary>
|
||||
protected float ContentSidePadding
|
||||
{
|
||||
get => contentSidePadding;
|
||||
set
|
||||
{
|
||||
contentSidePadding = value;
|
||||
content.Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Box titleBackground;
|
||||
private readonly Container content;
|
||||
|
||||
protected readonly FillFlowContainer HeaderInfo;
|
||||
|
||||
protected OverlayHeader()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
HeaderInfo = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Depth = -float.MaxValue,
|
||||
Children = new[]
|
||||
{
|
||||
CreateBackground(),
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
titleBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Gray,
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
Title = CreateTitle().With(title =>
|
||||
{
|
||||
title.Anchor = Anchor.CentreLeft;
|
||||
title.Origin = Anchor.CentreLeft;
|
||||
}),
|
||||
CreateTitleContent().With(content =>
|
||||
{
|
||||
content.Anchor = Anchor.CentreRight;
|
||||
content.Origin = Anchor.CentreRight;
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
CreateContent()
|
||||
}
|
||||
});
|
||||
|
||||
ContentSidePadding = 50;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
titleBackground.Colour = colourProvider.Dark5;
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
protected virtual Drawable CreateContent() => Empty();
|
||||
|
||||
[NotNull]
|
||||
protected virtual Drawable CreateBackground() => Empty();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Drawable"/> on the opposite side of the <see cref="OverlayTitle"/>. Used mostly to create <see cref="OverlayRulesetSelector"/>.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
protected virtual Drawable CreateTitleContent() => Empty();
|
||||
|
||||
protected abstract OverlayTitle CreateTitle();
|
||||
}
|
||||
}
|
45
osu.Game/Misskey/Overlays/OverlayHeaderBackground.cs
Normal file
45
osu.Game/Misskey/Overlays/OverlayHeaderBackground.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class OverlayHeaderBackground : CompositeDrawable
|
||||
{
|
||||
public OverlayHeaderBackground(string textureName)
|
||||
{
|
||||
Height = 80;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Masking = true;
|
||||
InternalChild = new Background(textureName);
|
||||
}
|
||||
|
||||
private class Background : Sprite
|
||||
{
|
||||
private readonly string textureName;
|
||||
|
||||
public Background(string textureName)
|
||||
{
|
||||
this.textureName = textureName;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fill;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get(textureName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
116
osu.Game/Misskey/Overlays/OverlayPanelDisplayStyleControl.cs
Normal file
116
osu.Game/Misskey/Overlays/OverlayPanelDisplayStyleControl.cs
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Framework.Extensions;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class OverlayPanelDisplayStyleControl : OsuTabControl<OverlayPanelDisplayStyle>
|
||||
{
|
||||
protected override Dropdown<OverlayPanelDisplayStyle> CreateDropdown() => null;
|
||||
|
||||
protected override TabItem<OverlayPanelDisplayStyle> CreateTabItem(OverlayPanelDisplayStyle value) => new PanelDisplayTabItem(value);
|
||||
|
||||
protected override bool AddEnumEntriesAutomatically => false;
|
||||
|
||||
public OverlayPanelDisplayStyleControl()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.Card)
|
||||
{
|
||||
Icon = FontAwesome.Solid.Square
|
||||
});
|
||||
AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.List)
|
||||
{
|
||||
Icon = FontAwesome.Solid.Bars
|
||||
});
|
||||
AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.Brick)
|
||||
{
|
||||
Icon = FontAwesome.Solid.Th
|
||||
});
|
||||
}
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal
|
||||
};
|
||||
|
||||
private class PanelDisplayTabItem : TabItem<OverlayPanelDisplayStyle>, IHasTooltip
|
||||
{
|
||||
public IconUsage Icon
|
||||
{
|
||||
set => icon.Icon = value;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
public LocalisableString TooltipText => Value.GetLocalisableDescription();
|
||||
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public PanelDisplayTabItem(OverlayPanelDisplayStyle value)
|
||||
: base(value)
|
||||
{
|
||||
Size = new Vector2(11);
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void updateState() => icon.Colour = Active.Value || IsHovered ? colourProvider.Light1 : Color4.White;
|
||||
}
|
||||
}
|
||||
|
||||
public enum OverlayPanelDisplayStyle
|
||||
{
|
||||
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.ViewModeCard))]
|
||||
Card,
|
||||
|
||||
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.ViewModeList))]
|
||||
List,
|
||||
|
||||
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.ViewModeBrick))]
|
||||
Brick
|
||||
}
|
||||
}
|
30
osu.Game/Misskey/Overlays/OverlayRulesetSelector.cs
Normal file
30
osu.Game/Misskey/Overlays/OverlayRulesetSelector.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class OverlayRulesetSelector : RulesetSelector
|
||||
{
|
||||
public OverlayRulesetSelector()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(20, 0),
|
||||
};
|
||||
}
|
||||
}
|
102
osu.Game/Misskey/Overlays/OverlayRulesetTabItem.cs
Normal file
102
osu.Game/Misskey/Overlays/OverlayRulesetTabItem.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class OverlayRulesetTabItem : TabItem<RulesetInfo>, IHasTooltip
|
||||
{
|
||||
private Color4 accentColour;
|
||||
|
||||
protected virtual Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
icon.FadeColour(value, 120, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private readonly Drawable icon;
|
||||
|
||||
public LocalisableString TooltipText => Value.Name;
|
||||
|
||||
public OverlayRulesetTabItem(RulesetInfo value)
|
||||
: base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
Content = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4, 0),
|
||||
Child = icon = new ConstrainedIconContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(20f),
|
||||
Icon = value.CreateInstance().CreateIcon(),
|
||||
},
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
|
||||
Enabled.Value = true;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Enabled.BindValueChanged(_ => updateState(), true);
|
||||
}
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => Enabled.Value && base.PropagatePositionalInputSubTree;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
|
||||
}
|
||||
|
||||
private Color4 getActiveColour() => IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
|
||||
}
|
||||
}
|
156
osu.Game/Misskey/Overlays/OverlayScrollContainer.cs
Normal file
156
osu.Game/Misskey/Overlays/OverlayScrollContainer.cs
Normal file
@ -0,0 +1,156 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
|
||||
/// </summary>
|
||||
public class OverlayScrollContainer : UserTrackingScrollContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
|
||||
/// </summary>
|
||||
private const int button_scroll_position = 200;
|
||||
|
||||
protected readonly ScrollToTopButton Button;
|
||||
|
||||
public OverlayScrollContainer()
|
||||
{
|
||||
AddInternal(Button = new ScrollToTopButton
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(20),
|
||||
Action = scrollToTop
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
|
||||
{
|
||||
Button.State = Visibility.Hidden;
|
||||
return;
|
||||
}
|
||||
|
||||
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
|
||||
}
|
||||
|
||||
private void scrollToTop()
|
||||
{
|
||||
ScrollToStart();
|
||||
Button.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
public class ScrollToTopButton : OsuHoverContainer
|
||||
{
|
||||
private const int fade_duration = 500;
|
||||
|
||||
private Visibility state;
|
||||
|
||||
public Visibility State
|
||||
{
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (value == state)
|
||||
return;
|
||||
|
||||
state = value;
|
||||
Enabled.Value = state == Visibility.Visible;
|
||||
this.FadeTo(state == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
|
||||
private Color4 flashColour;
|
||||
|
||||
private readonly Container content;
|
||||
private readonly Box background;
|
||||
|
||||
public ScrollToTopButton()
|
||||
: base(HoverSampleSet.ScrollToTop)
|
||||
{
|
||||
Size = new Vector2(50);
|
||||
Alpha = 0;
|
||||
Add(content = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
Radius = 3f,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(15),
|
||||
Icon = FontAwesome.Solid.ChevronUp
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
TooltipText = CommonStrings.ButtonsBackToTop;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = colourProvider.Background6;
|
||||
HoverColour = colourProvider.Background5;
|
||||
flashColour = colourProvider.Light1;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
background.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
78
osu.Game/Misskey/Overlays/OverlaySidebar.cs
Normal file
78
osu.Game/Misskey/Overlays/OverlaySidebar.cs
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class OverlaySidebar : CompositeDrawable
|
||||
{
|
||||
private readonly Box sidebarBackground;
|
||||
private readonly Box scrollbarBackground;
|
||||
|
||||
protected OverlaySidebar()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = 250;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
sidebarBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
scrollbarBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = OsuScrollContainer.SCROLL_BAR_HEIGHT,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = -3 }, // Compensate for scrollbar margin
|
||||
Child = new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Right = 3 }, // Addeded 3px back
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = 20,
|
||||
Left = 50,
|
||||
Right = 30
|
||||
},
|
||||
Child = CreateContent()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
sidebarBackground.Colour = colourProvider.Background4;
|
||||
scrollbarBackground.Colour = colourProvider.Background3;
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
protected virtual Drawable CreateContent() => Empty();
|
||||
}
|
||||
}
|
58
osu.Game/Misskey/Overlays/OverlayStreamControl.cs
Normal file
58
osu.Game/Misskey/Overlays/OverlayStreamControl.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class OverlayStreamControl<T> : TabControl<T>
|
||||
{
|
||||
protected OverlayStreamControl()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
public void Populate(List<T> streams) => streams.ForEach(AddItem);
|
||||
|
||||
protected override Dropdown<T> CreateDropdown() => null;
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => CreateStreamItem(value).With(item =>
|
||||
{
|
||||
item.SelectedItem.BindTo(Current);
|
||||
});
|
||||
|
||||
[NotNull]
|
||||
protected abstract OverlayStreamItem<T> CreateStreamItem(T value);
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AllowMultiline = true,
|
||||
};
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
foreach (var streamBadge in TabContainer.Children.OfType<OverlayStreamItem<T>>())
|
||||
streamBadge.UserHoveringArea = true;
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
foreach (var streamBadge in TabContainer.Children.OfType<OverlayStreamItem<T>>())
|
||||
streamBadge.UserHoveringArea = false;
|
||||
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
143
osu.Game/Misskey/Overlays/OverlayStreamItem.cs
Normal file
143
osu.Game/Misskey/Overlays/OverlayStreamItem.cs
Normal file
@ -0,0 +1,143 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class OverlayStreamItem<T> : TabItem<T>
|
||||
{
|
||||
public readonly Bindable<T> SelectedItem = new Bindable<T>();
|
||||
|
||||
private bool userHoveringArea;
|
||||
|
||||
public bool UserHoveringArea
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == userHoveringArea)
|
||||
return;
|
||||
|
||||
userHoveringArea = value;
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
|
||||
private FillFlowContainer<SpriteText> text;
|
||||
private ExpandingBar expandingBar;
|
||||
|
||||
protected OverlayStreamItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
Height = 50;
|
||||
Width = 90;
|
||||
Margin = new MarginPadding(5);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
text = new FillFlowContainer<SpriteText>
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 6 },
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = MainText,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = AdditionalText,
|
||||
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = InfoText,
|
||||
Font = OsuFont.GetFont(size: 10),
|
||||
Colour = colourProvider.Foreground1
|
||||
},
|
||||
}
|
||||
},
|
||||
expandingBar = new ExpandingBar
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Colour = GetBarColour(colours),
|
||||
ExpandedSize = 4,
|
||||
CollapsedSize = 2,
|
||||
Expanded = true
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
|
||||
SelectedItem.BindValueChanged(_ => updateState(), true);
|
||||
}
|
||||
|
||||
protected abstract LocalisableString MainText { get; }
|
||||
|
||||
protected abstract LocalisableString AdditionalText { get; }
|
||||
|
||||
protected virtual LocalisableString InfoText => string.Empty;
|
||||
|
||||
protected abstract Color4 GetBarColour(OsuColour colours);
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
// highlighted regardless if we are hovered
|
||||
bool textHighlighted = IsHovered;
|
||||
bool barExpanded = IsHovered;
|
||||
|
||||
if (SelectedItem.Value == null)
|
||||
{
|
||||
// at listing, all badges are highlighted when user is not hovering any badge.
|
||||
textHighlighted |= !userHoveringArea;
|
||||
barExpanded |= !userHoveringArea;
|
||||
}
|
||||
else
|
||||
{
|
||||
// bar is always expanded when active
|
||||
barExpanded |= Active.Value;
|
||||
|
||||
// text is highlighted only when hovered or active (but not if in selection mode)
|
||||
textHighlighted |= Active.Value && !userHoveringArea;
|
||||
}
|
||||
|
||||
expandingBar.Expanded = barExpanded;
|
||||
text.FadeTo(textHighlighted ? 1 : 0.5f, 100, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
156
osu.Game/Misskey/Overlays/OverlayTabControl.cs
Normal file
156
osu.Game/Misskey/Overlays/OverlayTabControl.cs
Normal file
@ -0,0 +1,156 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class OverlayTabControl<T> : OsuTabControl<T>
|
||||
{
|
||||
private readonly Box bar;
|
||||
|
||||
protected float BarHeight
|
||||
{
|
||||
set => bar.Height = value;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get => base.AccentColour;
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
bar.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected OverlayTabControl()
|
||||
{
|
||||
TabContainer.Masking = false;
|
||||
TabContainer.Spacing = new Vector2(20, 0);
|
||||
|
||||
AddInternal(bar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
AccentColour = colourProvider.Highlight1;
|
||||
}
|
||||
|
||||
protected override Dropdown<T> CreateDropdown() => null;
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem(value);
|
||||
|
||||
protected class OverlayTabItem : TabItem<T>, IHasAccentColour
|
||||
{
|
||||
protected readonly ExpandingBar Bar;
|
||||
protected readonly OsuSpriteText Text;
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
Bar.Colour = value;
|
||||
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
|
||||
public OverlayTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Font = OsuFont.GetFont(),
|
||||
},
|
||||
Bar = new ExpandingBar
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
ExpandedSize = 5f,
|
||||
CollapsedSize = 0
|
||||
},
|
||||
new HoverClickSounds(HoverSampleSet.TabSelect)
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
|
||||
if (!Active.Value)
|
||||
HoverAction();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
|
||||
if (!Active.Value)
|
||||
UnhoverAction();
|
||||
}
|
||||
|
||||
protected override void OnActivated()
|
||||
{
|
||||
HoverAction();
|
||||
Text.Font = Text.Font.With(weight: FontWeight.Bold);
|
||||
Text.FadeColour(Color4.White, 120, Easing.InQuad);
|
||||
}
|
||||
|
||||
protected override void OnDeactivated()
|
||||
{
|
||||
UnhoverAction();
|
||||
Text.Font = Text.Font.With(weight: FontWeight.Medium);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
if (Active.Value)
|
||||
OnActivated();
|
||||
else
|
||||
OnDeactivated();
|
||||
}
|
||||
|
||||
protected virtual void HoverAction() => Bar.Expand();
|
||||
|
||||
protected virtual void UnhoverAction()
|
||||
{
|
||||
Bar.Collapse();
|
||||
Text.FadeColour(AccentColour, 120, Easing.InQuad);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
93
osu.Game/Misskey/Overlays/OverlayTitle.cs
Normal file
93
osu.Game/Misskey/Overlays/OverlayTitle.cs
Normal file
@ -0,0 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public abstract class OverlayTitle : CompositeDrawable, INamedOverlayComponent
|
||||
{
|
||||
public const float ICON_SIZE = 30;
|
||||
|
||||
private readonly OsuSpriteText titleText;
|
||||
private readonly Container icon;
|
||||
|
||||
private LocalisableString title;
|
||||
|
||||
public LocalisableString Title
|
||||
{
|
||||
get => title;
|
||||
protected set => titleText.Text = title = value;
|
||||
}
|
||||
|
||||
public LocalisableString Description { get; protected set; }
|
||||
|
||||
private string iconTexture;
|
||||
|
||||
public string IconTexture
|
||||
{
|
||||
get => iconTexture;
|
||||
protected set => icon.Child = new OverlayTitleIcon(iconTexture = value);
|
||||
}
|
||||
|
||||
protected OverlayTitle()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Horizontal = 5 }, // compensates for osu-web sprites having around 5px of whitespace on each side
|
||||
Size = new Vector2(ICON_SIZE)
|
||||
},
|
||||
titleText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular),
|
||||
Margin = new MarginPadding { Vertical = 17.5f } // 15px padding + 2.5px line-height difference compensation
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class OverlayTitleIcon : Sprite
|
||||
{
|
||||
private readonly string textureName;
|
||||
|
||||
public OverlayTitleIcon(string textureName)
|
||||
{
|
||||
this.textureName = textureName;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get(textureName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
84
osu.Game/Misskey/Overlays/OverlayView.cs
Normal file
84
osu.Game/Misskey/Overlays/OverlayView.cs
Normal file
@ -0,0 +1,84 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// A subview containing online content, to be displayed inside a <see cref="FullscreenOverlay{T}"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Automatically performs a data fetch on load.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of the API response.</typeparam>
|
||||
public abstract class OverlayView<T> : CompositeDrawable
|
||||
where T : class
|
||||
{
|
||||
[Resolved]
|
||||
protected IAPIProvider API { get; private set; }
|
||||
|
||||
private APIRequest<T> request;
|
||||
|
||||
protected OverlayView()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
apiState.BindTo(API.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the API request for fetching data.
|
||||
/// </summary>
|
||||
protected abstract APIRequest<T> CreateRequest();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when results arrive from the main API request.
|
||||
/// </summary>
|
||||
/// <param name="response"></param>
|
||||
protected abstract void OnSuccess(T response);
|
||||
|
||||
/// <summary>
|
||||
/// Force a re-request for data from the API.
|
||||
/// </summary>
|
||||
protected void PerformFetch()
|
||||
{
|
||||
request?.Cancel();
|
||||
|
||||
request = CreateRequest();
|
||||
request.Success += response => Schedule(() => OnSuccess(response));
|
||||
|
||||
API.Queue(request);
|
||||
}
|
||||
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Online:
|
||||
PerformFetch();
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
request?.Cancel();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
127
osu.Game/Misskey/Overlays/RestoreDefaultValueButton.cs
Normal file
127
osu.Game/Misskey/Overlays/RestoreDefaultValueButton.cs
Normal file
@ -0,0 +1,127 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Misskey.Overlays
|
||||
{
|
||||
public class RestoreDefaultValueButton<T> : OsuButton, IHasTooltip, IHasCurrentValue<T>
|
||||
{
|
||||
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
|
||||
|
||||
// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
// this is intentionally not using BindableWithCurrent, as it can use the wrong IsDefault implementation when passed a BindableNumber.
|
||||
// using GetBoundCopy() ensures that the received bindable is of the exact same type as the source bindable and uses the proper IsDefault implementation.
|
||||
private Bindable<T> current;
|
||||
|
||||
public Bindable<T> Current
|
||||
{
|
||||
get => current;
|
||||
set
|
||||
{
|
||||
current?.UnbindAll();
|
||||
current = value.GetBoundCopy();
|
||||
|
||||
current.ValueChanged += _ => UpdateState();
|
||||
current.DefaultChanged += _ => UpdateState();
|
||||
current.DisabledChanged += _ => UpdateState();
|
||||
|
||||
if (IsLoaded)
|
||||
UpdateState();
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private const float size = 4;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
BackgroundColour = colour.Lime1;
|
||||
Size = new Vector2(3 * size);
|
||||
|
||||
Content.RelativeSizeAxes = Axes.None;
|
||||
Content.Size = new Vector2(size);
|
||||
Content.CornerRadius = size / 2;
|
||||
|
||||
Alpha = 0f;
|
||||
|
||||
Action += () =>
|
||||
{
|
||||
if (!current.Disabled)
|
||||
current.SetDefault();
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateState();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
public LocalisableString TooltipText => "revert to default";
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
UpdateState();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
public void UpdateState() => Scheduler.AddOnce(updateState);
|
||||
|
||||
private const double fade_duration = 200;
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
if (current == null)
|
||||
return;
|
||||
|
||||
Enabled.Value = !Current.Disabled;
|
||||
|
||||
if (!Current.Disabled)
|
||||
{
|
||||
this.FadeTo(Current.IsDefault ? 0 : 1, fade_duration, Easing.OutQuint);
|
||||
Background.FadeColour(IsHovered ? colours.Lime0 : colours.Lime1, fade_duration, Easing.OutQuint);
|
||||
Content.TweenEdgeEffectTo(new EdgeEffectParameters
|
||||
{
|
||||
Colour = (IsHovered ? colours.Lime1 : colours.Lime3).Opacity(0.4f),
|
||||
Radius = IsHovered ? 8 : 4,
|
||||
Type = EdgeEffectType.Glow
|
||||
}, fade_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
Background.FadeColour(colours.Lime3, fade_duration, Easing.OutQuint);
|
||||
Content.TweenEdgeEffectTo(new EdgeEffectParameters
|
||||
{
|
||||
Colour = colours.Lime3.Opacity(0.1f),
|
||||
Radius = 2,
|
||||
Type = EdgeEffectType.Glow
|
||||
}, fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user