Merge branch 'master' into adjust-beatmap-overlay

This commit is contained in:
Tree
2020-02-11 21:07:26 +01:00
committed by GitHub
107 changed files with 1481 additions and 819 deletions

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@ -10,6 +10,8 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Overlays;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
@ -37,23 +39,29 @@ namespace osu.Game.Tests.Visual.Online
public TestSceneCommentsContainer()
{
BasicScrollContainer scroll;
CommentsContainer comments;
TestCommentsContainer comments;
Add(scroll = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = comments = new CommentsContainer()
Child = comments = new TestCommentsContainer()
});
AddStep("Big Black comments", () => comments.ShowComments(CommentableType.Beatmapset, 41823));
AddStep("Airman comments", () => comments.ShowComments(CommentableType.Beatmapset, 24313));
AddStep("Lazer build comments", () => comments.ShowComments(CommentableType.Build, 4772));
AddStep("News comments", () => comments.ShowComments(CommentableType.NewsPost, 715));
AddStep("Trigger user change", comments.User.TriggerChange);
AddStep("Idle state", () =>
{
scroll.Clear();
scroll.Add(comments = new CommentsContainer());
scroll.Add(comments = new TestCommentsContainer());
});
}
private class TestCommentsContainer : CommentsContainer
{
public new Bindable<User> User => base.User;
}
}
}

View File

@ -68,6 +68,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Mania scores", () => createScoreTable(new ManiaRuleset().RulesetInfo));
AddStep("Taiko country scores", () => createCountryTable(new TaikoRuleset().RulesetInfo));
AddStep("Catch US performance page 10", () => createPerformanceTable(new CatchRuleset().RulesetInfo, "US", 10));
AddStep("Osu spotlight table (chart 271)", () => createSpotlightTable(new OsuRuleset().RulesetInfo, 271));
}
private void createCountryTable(RulesetInfo ruleset, int page = 1)
@ -112,6 +113,20 @@ namespace osu.Game.Tests.Visual.Online
api.Queue(request);
}
private void createSpotlightTable(RulesetInfo ruleset, int spotlight)
{
onLoadStarted();
request = new GetSpotlightRankingsRequest(ruleset, spotlight);
((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() =>
{
var table = new ScoresTable(1, rankings.Users);
loadTable(table);
});
api.Queue(request);
}
private void onLoadStarted()
{
loading.Show();