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Add more xmldocs
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@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.UI
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{
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{
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IBindable<bool> IsCatchingUp { get; }
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IBindable<bool> IsCatchingUp { get; }
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/// <summary>
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/// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time.
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/// </summary>
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IBindable<bool> WaitingOnFrames { get; }
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IBindable<bool> WaitingOnFrames { get; }
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}
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}
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}
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}
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@ -63,6 +63,14 @@ namespace osu.Game.Screens.Play
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private readonly FramedOffsetClock platformOffsetClock;
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private readonly FramedOffsetClock platformOffsetClock;
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/// <summary>
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/// Creates a new <see cref="GameplayClockContainer"/>.
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/// </summary>
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/// <param name="beatmap">The beatmap being played.</param>
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/// <param name="gameplayStartTime">The suggested time to start gameplay at.</param>
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/// <param name="startAtGameplayStart">
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/// Whether <paramref name="gameplayStartTime"/> should be used regardless of when storyboard events and hitobjects are supposed to start.
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/// </param>
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public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
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public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
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{
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{
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this.beatmap = beatmap;
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this.beatmap = beatmap;
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