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Check if DummyWorkingBeatmap is selected instead
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
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{
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beatmap = value;
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Details.Beatmap = beatmap?.BeatmapInfo;
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Leaderboard.Beatmap = beatmap is NoBeatmapsAvailableWorkingBeatmap ? null : beatmap?.BeatmapInfo;
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Leaderboard.Beatmap = beatmap is DummyWorkingBeatmap ? null : beatmap?.BeatmapInfo;
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}
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}
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