Switch BeatmapModelManager to use RealmArchiveModelManager base class

This commit is contained in:
Dean Herbert 2021-12-01 16:19:38 +09:00
parent 4763fe54d6
commit b77bb2f12b

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@ -24,6 +24,7 @@ using osu.Game.IO.Archives;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Stores;
using Decoder = osu.Game.Beatmaps.Formats.Decoder; using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
@ -32,7 +33,7 @@ namespace osu.Game.Beatmaps
/// Handles ef-core storage of beatmaps. /// Handles ef-core storage of beatmaps.
/// </summary> /// </summary>
[ExcludeFromDynamicCompile] [ExcludeFromDynamicCompile]
public class BeatmapModelManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo> public class BeatmapModelManager : RealmArchiveModelManager<BeatmapSetInfo>
{ {
/// <summary> /// <summary>
/// Fired when a single difficulty has been hidden. /// Fired when a single difficulty has been hidden.