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Let's not construct scrolling containers in load() for now
This isn't utilized at the moment, and we should be avoiding this here in the first place.
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@ -51,11 +51,7 @@ namespace osu.Game.Rulesets.Timing
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{
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{
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ControlPoint = controlPoint;
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ControlPoint = controlPoint;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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scrollingContainer = CreateScrollingContainer();
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scrollingContainer = CreateScrollingContainer();
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scrollingContainer.ScrollingAxes = ScrollingAxes;
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scrollingContainer.ScrollingAxes = ScrollingAxes;
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