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Fix whitespace around Debug.Assert
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@ -74,6 +74,7 @@ namespace osu.Game.Screens.Select.Carousel
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base.Update();
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Debug.Assert(Item != null);
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// position updates should not occur if the item is filtered away.
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// this avoids panels flying across the screen only to be eventually off-screen or faded out.
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if (!Item.Visible) return;
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