Merge branch 'master' into AR_Catch

This commit is contained in:
Hanamuke
2018-09-30 16:01:55 +02:00
116 changed files with 1143 additions and 405 deletions

View File

@ -35,6 +35,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
letterboxing = config.GetBindable<bool>(FrameworkSetting.Letterboxing);
sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
Container resolutionSettingsContainer;
Children = new Drawable[]
{
windowModeDropdown = new SettingsEnumDropdown<WindowMode>
@ -42,12 +44,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Screen mode",
Bindable = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
},
resolutionDropdown = new SettingsDropdown<Size>
resolutionSettingsContainer = new Container
{
LabelText = "Resolution",
ShowsDefaultIndicator = false,
Items = getResolutions(),
Bindable = sizeFullscreen
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
new SettingsCheckbox
{
@ -81,16 +81,29 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
},
};
windowModeDropdown.Bindable.BindValueChanged(windowMode =>
var resolutions = getResolutions();
if (resolutions.Count > 1)
{
if (windowMode == WindowMode.Fullscreen)
resolutionSettingsContainer.Child = resolutionDropdown = new SettingsDropdown<Size>
{
resolutionDropdown.Show();
sizeFullscreen.TriggerChange();
}
else
resolutionDropdown.Hide();
}, true);
LabelText = "Resolution",
ShowsDefaultIndicator = false,
Items = resolutions,
Bindable = sizeFullscreen
};
windowModeDropdown.Bindable.BindValueChanged(windowMode =>
{
if (windowMode == WindowMode.Fullscreen)
{
resolutionDropdown.Show();
sizeFullscreen.TriggerChange();
}
else
resolutionDropdown.Hide();
});
}
letterboxing.BindValueChanged(isVisible =>
{
@ -102,7 +115,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
}, true);
}
private IEnumerable<KeyValuePair<string, Size>> getResolutions()
private IReadOnlyList<KeyValuePair<string, Size>> getResolutions()
{
var resolutions = new KeyValuePair<string, Size>("Default", new Size(9999, 9999)).Yield();
@ -112,8 +125,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
.OrderByDescending(r => r.Width)
.ThenByDescending(r => r.Height)
.Select(res => new KeyValuePair<string, Size>($"{res.Width}x{res.Height}", new Size(res.Width, res.Height)))
.Distinct()).ToList();
return resolutions;
.Distinct());
return resolutions.ToList();
}
}
}

View File

@ -13,57 +13,59 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class GeneralSettings : SettingsSubsection
{
private TriangleButton importButton;
private TriangleButton deleteButton;
protected override string Header => "General";
private TriangleButton importBeatmapsButton;
private TriangleButton importSkinsButton;
private TriangleButton deleteSkinsButton;
private TriangleButton deleteBeatmapsButton;
private TriangleButton restoreButton;
private TriangleButton undeleteButton;
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay)
{
Children = new Drawable[]
{
importButton = new SettingsButton
importBeatmapsButton = new SettingsButton
{
Text = "Import beatmaps from stable",
Action = () =>
{
importButton.Enabled.Value = false;
beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
importBeatmapsButton.Enabled.Value = false;
beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true));
}
},
deleteButton = new DangerousSettingsButton
deleteBeatmapsButton = new DangerousSettingsButton
{
Text = "Delete ALL beatmaps",
Action = () =>
{
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
{
deleteButton.Enabled.Value = false;
Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
deleteBeatmapsButton.Enabled.Value = false;
Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteBeatmapsButton.Enabled.Value = true));
}));
}
},
importButton = new SettingsButton
importSkinsButton = new SettingsButton
{
Text = "Import skins from stable",
Action = () =>
{
importButton.Enabled.Value = false;
skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
importSkinsButton.Enabled.Value = false;
skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true));
}
},
deleteButton = new DangerousSettingsButton
deleteSkinsButton = new DangerousSettingsButton
{
Text = "Delete ALL skins",
Action = () =>
{
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
{
deleteButton.Enabled.Value = false;
Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
deleteSkinsButton.Enabled.Value = false;
Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true));
}));
}
},