Fix OsuTestScene potentially mutating global bindables

This commit is contained in:
Dean Herbert 2022-01-18 13:22:37 +09:00
parent 014c840d80
commit b9aae5569f

View File

@ -28,7 +28,6 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Rulesets;
@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual
[ExcludeFromDynamicCompile]
public abstract class OsuTestScene : TestScene
{
protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
[Cached]
protected Bindable<WorkingBeatmap> Beatmap { get; } = new Bindable<WorkingBeatmap>();
protected Bindable<RulesetInfo> Ruleset;
[Cached]
protected Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
protected Bindable<IReadOnlyList<Mod>> SelectedMods;
[Cached]
protected Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected new OsuScreenDependencies Dependencies { get; private set; }
protected new DependencyContainer Dependencies { get; private set; }
protected IResourceStore<byte[]> Resources;
@ -139,17 +141,15 @@ namespace osu.Game.Tests.Visual
var providedRuleset = CreateRuleset();
if (providedRuleset != null)
baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
isolatedBaseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
Dependencies = new OsuScreenDependencies(false, baseDependencies);
Dependencies = isolatedBaseDependencies;
Beatmap = Dependencies.Beatmap;
Beatmap.Default = parent.Get<Bindable<WorkingBeatmap>>().Default;
Beatmap.SetDefault();
Ruleset = Dependencies.Ruleset;
Ruleset.SetDefault();
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? parent.Get<RulesetStore>().AvailableRulesets.First();
SelectedMods = Dependencies.Mods;
SelectedMods.SetDefault();
if (!UseOnlineAPI)
@ -162,6 +162,23 @@ namespace osu.Game.Tests.Visual
return Dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
var parentBeatmap = Parent.Dependencies.Get<Bindable<WorkingBeatmap>>();
parentBeatmap.Value = Beatmap.Value;
Beatmap.BindTo(parentBeatmap);
var parentRuleset = Parent.Dependencies.Get<Bindable<RulesetInfo>>();
parentRuleset.Value = Ruleset.Value;
Ruleset.BindTo(parentRuleset);
var parentMods = Parent.Dependencies.Get<Bindable<IReadOnlyList<Mod>>>();
parentMods.Value = SelectedMods.Value;
SelectedMods.BindTo(parentMods);
}
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
@ -286,12 +303,6 @@ namespace osu.Game.Tests.Visual
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);