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https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
move back logic into GameplayMenuOverlay
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@ -1,38 +1,26 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Game.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Play
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{
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public class FailOverlay : GameplayMenuOverlay, IKeyBindingHandler<GlobalAction>
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public class FailOverlay : GameplayMenuOverlay
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{
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public override string Header => "failed";
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public override string Description => "you're dead, try again?";
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protected override Action DefaultBackAction => () => InternalButtons.Children.Last().TriggerOnClick();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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}
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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{
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InternalButtons.Children.Last().TriggerOnClick();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
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}
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}
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@ -15,10 +15,13 @@ using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Shapes;
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using OpenTK.Input;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Play
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{
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public abstract class GameplayMenuOverlay : OverlayContainer
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public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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private const int transition_duration = 200;
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private const int button_height = 70;
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@ -31,6 +34,11 @@ namespace osu.Game.Screens.Play
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public Action OnRetry;
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public Action OnQuit;
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/// <summary>
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/// Action that is invoked if <see cref="GlobalAction.Back"/> is triggered.
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/// </summary>
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protected virtual Action DefaultBackAction => () => InternalButtons.Children.First().TriggerOnClick();
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public abstract string Header { get; }
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public abstract string Description { get; }
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@ -219,6 +227,19 @@ namespace osu.Game.Screens.Play
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return base.OnKeyDown(state, args);
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}
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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{
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DefaultBackAction.Invoke();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
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private void buttonSelectionChanged(DialogButton button, bool isSelected)
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{
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if (!isSelected)
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@ -2,14 +2,11 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play
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@ -131,7 +128,7 @@ namespace osu.Game.Screens.Play
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base.Update();
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}
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public class PauseOverlay : GameplayMenuOverlay, IKeyBindingHandler<GlobalAction>
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public class PauseOverlay : GameplayMenuOverlay
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{
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public Action OnResume;
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@ -145,19 +142,6 @@ namespace osu.Game.Screens.Play
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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}
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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{
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InternalButtons.Children.First().TriggerOnClick();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
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}
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}
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}
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